Henrik Rydgård
8a943f940e
Merge pull request #8558 from unknownbrackets/depth-backwards
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Revert OpenGL to old-style depth handling
2016-02-07 11:41:36 +01:00
Unknown W. Brackets
76ed1e10c4
Limit savestate screenshots to top left of screen.
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Sometimes framebuffers have extra stuff outside, we don't need that in the
screenshot. Fixes #8552 .
2016-02-07 00:04:12 -08:00
Unknown W. Brackets
eab0278af4
Fallback to per-vertex depth rounding on GLES2.
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Instead of not-working 24->16 now that it's disabled.
2016-02-06 20:42:01 -08:00
Unknown W. Brackets
0e85225e29
Bring back the depth range hack.
2016-02-06 20:28:45 -08:00
Unknown W. Brackets
f1c06d25ea
Switch to old-style depth in OpenGL.
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Some devices really aren't handling the new method well. There seem to be
accuracy problems when specifying the values to OpenGL.
2016-02-06 20:21:14 -08:00
Unknown W. Brackets
87b75235e7
Improve depth accuracy a bit in 16-bit slice mode.
2016-02-06 20:02:18 -08:00
Unknown W. Brackets
e75af43f0a
Handle floats and sign extension in HLE logs.
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In some cases, we were previously logging sign-extended error codes. This
handles that better using type_traits.
2016-02-06 19:53:56 -08:00
Unknown W. Brackets
0517d3721c
Correct recovery of locked disk cache files.
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We were keeping the index when creating a new file, rather than clearing
it. Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Unknown W. Brackets
609c8eb29f
Merge pull request #8542 from mgaver/master
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Update lang
2016-02-02 02:18:19 -08:00
mgaver
f97b3e05da
update lang
2016-02-02 18:00:19 +09:00
Henrik Rydgård
03b4f4eecc
Merge pull request #8540 from FTPiano/master
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Made commit 0920f6c
a little more robust.
2016-02-01 13:00:14 +01:00
Victor Xie
dc32805256
Made commit 0920f6c
a little more robust.
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Eliminated division-by-zero when depth range is zero.
2016-02-01 13:17:15 +08:00
Henrik Rydgård
0151552ddc
Merge pull request #8536 from unknownbrackets/d3d9-depth
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d3d9: Use SSE at least for depth copies
2016-01-31 21:54:06 +01:00
Unknown W. Brackets
4ff78d3c55
d3d9: Use SSE at least for depth copies.
2016-01-31 09:00:00 -08:00
Henrik Rydgård
a1ff899df6
Merge pull request #8535 from unknownbrackets/d3d9-depth
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d3d9: Support blitting depth on frame switch
2016-01-31 12:05:08 +01:00
Henrik Rydgard
b68f2deca8
Set the reverb type when loading a savestate. May help #8528
2016-01-31 11:20:26 +01:00
Henrik Rydgård
f14dcb15db
Merge pull request #8532 from unknownbrackets/armjit-linking
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armjit: Fix block exit safety writes
2016-01-31 10:09:07 +01:00
Henrik Rydgård
dc407023fb
Merge pull request #8533 from unknownbrackets/diskcache
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Lock the HTTP diskcache while in use
2016-01-31 10:06:51 +01:00
Unknown W. Brackets
623448f852
d3d9: Support blitting depth on frame switch.
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Can be optimized more, but this makes Jeanne d'Arc work in D3D9 now. Not
sure why it didn't work before.
2016-01-30 23:47:51 -08:00
Unknown W. Brackets
666f1898c6
Fix crash loading old savestates.
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Oops. Forgot that this could be saved as -1 when loading an old
savestate, and then resaving it.
Fixes #8531 .
2016-01-30 21:39:25 -08:00
Unknown W. Brackets
288a5c7aab
Lock the diskcache while in use.
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This prevents it from being corrupted due to a crash.
2016-01-30 20:50:37 -08:00
Unknown W. Brackets
eebe3e7bce
armjit: Fix block exit safety writes.
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This ensures we don't link to invalid blocks, fixes BKPTs on relinking,
and fixes BKPTs when relinking a prelinked block.
Should help #8524 .
2016-01-30 20:44:57 -08:00
Henrik Rydgard
da528d15ad
ARM32 emitter: Tighten up distance check for forward jumps. Was off by one.
2016-01-30 21:38:42 +01:00
Henrik Rydgard
d36a10c6c7
Fix #8529 (ability to translate Display Rotation submenu)
2016-01-30 16:49:00 +01:00
Unknown W. Brackets
490c453b73
Merge pull request #8525 from daniel229/saints_row_2_alpha
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Enable extra ram support for Saints Row 2 alpha
2016-01-29 18:40:35 -08:00
daniel229
9385fed5d2
Enable extra ram support for Saints Row 2 alpha
2016-01-30 10:07:00 +08:00
Henrik Rydgård
194e9eddec
Merge pull request #8503 from unknownbrackets/hle-minor
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Minor logging adjustments, not used yet
2016-01-27 12:29:43 +01:00
Henrik Rydgård
9bf8012f76
Merge pull request #8507 from unknownbrackets/ui-tweaks
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Allow a degree of "pull" in scroll views
2016-01-27 12:29:33 +01:00
Henrik Rydgård
778059a2b3
Merge pull request #8510 from mgaver/patch-7
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Add a Javanese language for indonesia
2016-01-27 12:27:40 +01:00
mgaver
79cc094935
Add a Javanese language for indonesia
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As requested, add it.
2016-01-26 18:06:27 +09:00
Unknown W. Brackets
b2a3b5c7b8
UI: Allow a degree of "pull" in scroll views.
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Also, fix a clamp issue that could've shown up for a frame while dragging.
Fixes #8505 .
2016-01-25 21:53:41 -08:00
Unknown W. Brackets
65a5c92c7e
Io: Change some logging flags.
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Not used yet, just prep work.
2016-01-24 22:52:19 -08:00
Unknown W. Brackets
3a64388eee
Support 64-bit args/return in new HLE logging.
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Pulls in a new header, unfortunately, but this is a mostly clean way to do
it.
2016-01-24 22:22:23 -08:00
Henrik Rydgård
553e3f0381
Merge pull request #8500 from unknownbrackets/atrac-streaming
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Atrac: Move buffer offset only if needed
2016-01-25 00:10:22 +01:00
Unknown W. Brackets
f1896abf74
Atrac: Move buffer offset only if needed.
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Hmm, need to manage this buffer smarter, though, when streaming. Right
now it's only getting it right enough to ask for the right amount of data,
really...
Fixes #8498 .
2016-01-24 09:09:07 -08:00
Henrik Rydgård
0550cd306d
Merge pull request #8496 from sum2012/ANR2ME-portset
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Support port offset by @ANR2ME
2016-01-24 11:35:53 +01:00
Henrik Rydgard
e0cba1dd5a
EGL: Try again with ES 2 if we fail to create an ES 3 context.
2016-01-24 11:33:02 +01:00
Henrik Rydgård
b575596585
Merge pull request #8495 from unknownbrackets/ui-tweaks
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Delete savestates better in the UI
2016-01-24 10:19:44 +01:00
sum2012
bbeaf67cd6
Support port offset by @ANR2ME
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Useful of adhoc of non-windows
2016-01-24 16:52:39 +08:00
Unknown W. Brackets
d7f3cf0fca
UI: Refresh pause screen after exiting settings.
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This will update if any of the savestates were deleted.
2016-01-23 23:53:31 -08:00
Unknown W. Brackets
ae478aad41
UI: Delete screenshots with savestate files.
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Fixes #8494 .
2016-01-23 23:53:09 -08:00
Unknown W. Brackets
5a06439a04
Merge pull request #8493 from daniel229/replace_function
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Replace function
2016-01-23 20:07:47 -08:00
daniel229
d032c3895b
Replace function in Omerta Chinmoku No Okite The Legacy
2016-01-24 11:58:20 +08:00
daniel229
0ab6c544b7
Replace function in unENDing Bloody Call
2016-01-24 11:55:56 +08:00
daniel229
80952d5e06
Replace function in ATV Offroad Fury Pro (US) demo
2016-01-24 11:53:46 +08:00
Unknown W. Brackets
9232a0cdb4
Merge branch 'font-subpixel'
2016-01-23 16:02:21 -08:00
Unknown W. Brackets
e8fb61cf43
Font: Fix clipping when x/y aren't 0.
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The final X2/Y2 are relative to the glyph at x,y.
2016-01-23 16:01:25 -08:00
Unknown W. Brackets
b8a2a6647d
Font: Turns out this happens a lot.
2016-01-23 15:59:47 -08:00
Henrik Rydgård
fac38ba624
Merge pull request #8491 from unknownbrackets/font-subpixel
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Respect subpixel offsets in PGF rendering
2016-01-24 00:58:01 +01:00
Henrik Rydgård
19b0858d5e
Merge pull request #8490 from unknownbrackets/ui-tweaks
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Show save state titles in the save state manager
2016-01-24 00:51:04 +01:00