Henrik Rydgard
d141d205f8
Delete old textures, to prevent memory usage from growing indefinitely.
2012-11-22 23:07:15 +01:00
Henrik Rydgard
02a94e52ee
Do GPU ram<->vram block transfers. Could be smart enough to clear textures from cache but isn't yet.
2012-11-22 20:57:41 +01:00
Henrik Rydgard
8f33837de9
Bug fixing mtv/mfv, add comment
2012-11-22 20:14:24 +01:00
Henrik Rydgård
2a56d36b12
glViewport calls need to be in pixel coordinates.
2012-11-20 16:48:24 +01:00
Henrik Rydgard
4b87da74cb
windows gui option for buffered rendering. Misc fixes, prettier checkbox on android.
2012-11-20 11:35:48 +01:00
Henrik Rydgard
f378f959e1
Fix issues with games that don't call sceDisplaySet mode. Add option to run without FBOs, may be useful on slow devices.
2012-11-20 10:59:23 +01:00
Henrik Rydgard
8a6d151df5
ALPHA_TEST doesn't exist on OpenGL ES 2.0
2012-11-20 00:35:14 +01:00
Henrik Rydgard
ee32db47b9
Assorted FBO fixes
2012-11-20 00:31:19 +01:00
Henrik Rydgard
4a49b8ee36
Workaround for motogp setting a bogus framebuffer address.
2012-11-19 23:53:38 +01:00
Henrik Rydgard
8b67975a47
GL: Framebuffer management using FBOs. Fixes flicker in Lumines and many others.
2012-11-19 23:29:14 +01:00
Henrik Rydgard
91e1cce17e
Some reorg in preparation for FBO work
2012-11-19 21:23:29 +01:00
Henrik Rydgard
d572d40c36
More warning fixing
2012-11-18 23:35:02 +01:00
Henrik Rydgard
fa05713456
misc cleanup
2012-11-18 23:14:50 +01:00
Henrik Rydgard
9ec858a64d
Bugfix an 8-bit indexed texture format
2012-11-18 18:47:29 +01:00
Henrik Rydgard
75412b064b
Implement sceUtilityMsgDialog
2012-11-18 17:51:14 +01:00
Henrik Rydgard
5596b98529
Get rid of opengl include from sceDisplay.cpp
2012-11-18 13:14:22 +01:00
Henrik Rydgard
e37a1fb1d3
Add internal 2D drawing library that goes through the Ge emulation for portability.
...
To be used for things like sceUtility* and other overlays like FPS and stats.
2012-11-18 13:04:49 +01:00
Henrik Rydgard
a6eb25b58c
Disable blend on clear mode
2012-11-18 02:48:15 +01:00
Henrik Rydgard
423bba5d8d
Some optimization and minor fixes
2012-11-17 15:06:10 +01:00
Henrik Rydgard
ba171c8360
Fix scaling for 16-bit UVs
2012-11-16 17:19:28 +01:00
Henrik Rydgard
4c1ae9e81c
Do indexed draws properly with glDrawElements where possible. Fix sprite culling issue (winding order).
2012-11-16 16:43:16 +01:00
Henrik Rydgard
7c9107030d
Speed up T&L by only transforming/lighting each vertex once, for indexed draws
2012-11-16 16:19:37 +01:00
Henrik Rydgard
e627e1aeb2
Culling and decode fixes.
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Road is visible in MotoGP
2012-11-16 15:35:41 +01:00
Henrik Rydgard
e5c6cf965b
Fixes and optimizations to vertex decoding and lighting.
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Motorcycles are now visible in MotoGP.
2012-11-16 15:16:14 +01:00
Florent Castelli
cace547f8a
Fix colors for textures with 5551 clut
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Fixes NAMCO logo in the Tales of Eternia intro, which is now red.
2012-11-15 01:51:40 +01:00
Henrik Rydgard
2603c44e46
Actually, double-oops.
2012-11-11 19:07:07 +01:00
Henrik Rydgard
6a350a4704
Umm, oops.
2012-11-11 19:03:48 +01:00
Henrik Rydgard
07e753da9f
Fix skinning bugs, optimize, re-enable a lighting optimization
2012-11-11 19:00:44 +01:00
Henrik Rydgård
5f02c9ad36
Merge pull request #35 from Orphis/skinfix
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Apply the world transform to the skinned vertices
2012-11-11 09:12:03 -08:00
Florent Castelli
d06b1ae347
Apply the world transform to the skinned vertices
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Improves rendering of skinning demo.
The end of the tube is wrong and collapses on the origin.
2012-11-11 17:55:16 +01:00
Florent Castelli
e77cb6b319
Fix color components ordering of the lights
2012-11-11 17:27:39 +01:00
Henrik Rydgard
343b9435b9
A few minor fixes + buildfix
2012-11-10 23:44:14 +01:00
Henrik Rydgård
75dcc8e8ce
Merge pull request #28 from Orphis/clutfix
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Texture format and CLUT awareness for the cache
2012-11-10 02:47:47 -08:00
Florent Castelli
ca56b562af
Texture format and CLUT awareness for the cache
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Fixes the intro screen in Tales of Eternia, but for some reason,
the Namco logo is purple instead of red.
2012-11-10 11:44:30 +01:00
Henrik Rydgard
387552f564
Misc fixes (accept .prx, work on power callbacks, bugs)
2012-11-10 10:15:11 +01:00
Henrik Rydgard
08ea2cacf2
Copy base ptr fixes to nullgpu
2012-11-09 17:54:08 +01:00
Henrik Rydgard
b43dfebb10
Fixes to lighting, display list base pointer, misc
2012-11-09 17:51:45 +01:00
Henrik Rydgard
54f9509693
The texture conversion now works for OpenGL ES again.
2012-11-09 01:24:19 +01:00
Henrik Rydgard
6fd4168232
Port new texture code to GLES : simulate GL_PACK_ROW_LENGTH
2012-11-09 00:51:04 +01:00
Arthur Blot
a29072c3f7
Fixed texture loading for all formats.
2012-11-08 23:26:30 +01:00
Henrik Rydgard
f44a207638
Halt GPU on invalid addresses, more accurate GetTicks in CoreTiming
2012-11-07 15:40:46 +01:00
Henrik Rydgard
320eaeb6a4
Include fix
2012-11-06 22:04:58 +01:00
Henrik Rydgard
8a082f91cc
Ge Callbacks seem to be working now.
2012-11-06 18:14:09 +01:00
Henrik Rydgard
85d5cfd8c4
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
Sacha
41f5abab31
PPSSPP ported to Blackberry10
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Now builds on Playbook and Dev Alpha
Make emulator more compatible with other OS (case sensitivity, defines, includes)
Uses Android's code paths and backend
2012-11-05 23:09:49 +10:00
Henrik Rydgard
b214a1a1da
Revert "Better wrapper system, and fixed warnings"
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This reverts commit a00b1855cb
.
Conflicts:
Core/HLE/FunctionWrappers.h
Core/HLE/sceCtrl.cpp
Core/HLE/sceKernelModule.cpp
2012-11-05 10:05:09 +01:00
Henrik Rydgard
6bed1afb72
Merge branch 'master' of https://github.com/artart78/ppsspp into artart78-master
2012-11-04 23:59:26 +01:00
Henrik Rydgard
687b085357
Missed these somehow
2012-11-04 23:58:25 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
0c66247c0d
Merge branch 'master' of github.com:hrydgard/ppsspp
2012-11-04 19:57:37 +01:00
Arthur Blot
a00b1855cb
Better wrapper system, and fixed warnings
2012-11-04 15:08:23 +01:00
MrOrdinaire
1ab9943643
fix missing #include's and missing CMake linking directives
2012-11-03 10:33:24 +08:00
Henrik Rydgard
280c1cdea3
Display list logging improvements
2012-11-02 12:33:16 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00