105 Commits

Author SHA1 Message Date
Henrik Rydgard
c80510fb3b MemMap should not be included in MIPS.h. 2014-03-15 10:45:39 +01:00
Unknown W. Brackets
cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
raven02
b2e62680e7 Build fix 2014-01-25 23:56:47 +08:00
Unknown W. Brackets
f14361c3b8 Add a bunch more missing cstring includes. 2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f Delete CPU.cpp/h , cleanup 2013-12-30 00:11:29 +01:00
Henrik Rydgård
79ff2f0ba8 Start untangling our include mess a little. 2013-12-29 23:34:45 +01:00
Henrik Rydgard
2eab4aa1bf Play around with function replacement. Turned off by default of course. 2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074 Initial preparations for ability to replace game functions with custom implementations.
Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.

Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00
Henrik Rydgård
7f481905b0 More work on the Homebrew Store, get it working on Windows and Android 2013-12-05 12:48:09 +01:00
Henrik Rydgard
c499be9769 Merge branch 'adhoc-support' of https://github.com/Kyhel/ppsspp into Kyhel-adhoc-support
hrydgard here: I switched to our implementation of thread.h and removed the "Windows7SDK" things for now.

Conflicts:
	Core/Core.vcxproj.filters
2013-11-27 21:21:32 +01:00
Kyhel
a627f2656a Tested build on windows x64 2013-11-25 03:16:17 +01:00
Kingcom
a928c62ad1 Basic implementation and integration of DisassemblyManager 2013-11-24 13:53:50 +01:00
Henrik Rydgard
ab3037112f Some scaffolding for a future VFPU-on-NEON implementation 2013-11-19 21:41:48 +01:00
Henrik Rydgard
309f904c0c Extract JitState into its own header (arm/x86) 2013-11-08 18:51:52 +01:00
Unknown W. Brackets
18e109493f Always compile xxhash with optimizations.
Makes the debug build faster.
2013-10-26 19:51:50 -07:00
The Dax
105894fdc0 Remove useless ffmpeg Librarian dependencies from Core. 2013-10-26 16:10:58 -04:00
Henrik Rydgård
2c5adc96cf Rip out the support for the Atrac3+ plugin. It is gone, to never return. 2013-10-19 23:09:26 +02:00
Henrik Rydgård
be40289d6c Use ffmpeg for Atrac3+ decoding during video playback as well. 2013-10-19 23:09:26 +02:00
Henrik Rydgård
99fec75f06 Delete OMAConvert, entirely unused 2013-10-17 12:33:57 +02:00
shenweip
1ff4b9c8ce Add PSPNetconfDialog. 2013-10-13 10:26:51 +08:00
shenweip
41dfea3150 Add PSPGamedataInstallDialog 2013-09-13 23:05:11 +08:00
Henrik Rydgard
cc8e4cb8fe Split out sceNetAdhoc* into a separate file from sceNet. 2013-09-07 00:55:42 +02:00
shenweip
c05100e0e3 Add sceHeap,some games will call this.
e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
b20bb3b609 Refactor down the begin/end callback stuff. 2013-09-03 01:21:52 -07:00
Unknown W. Brackets
62ff431e3a Include the PPC jit in the project.
So it's easier to find when refactoring.
2013-09-01 00:32:42 -07:00
Henrik Rydgard
55aa3d13c7 Win32: Switch to a UNICODE build. This took quite a bit of fixing. 2013-08-26 19:00:16 +02:00
Unknown W. Brackets
95c347b75c Add xxHash-r32 to build (not used yet.) 2013-08-16 23:48:41 -07:00
Unknown W. Brackets
7ac67a8931 Add a function to walk the stack, not yet perfect.
Could use improvements, but with a decent symbol table does very well so
far in the games I tested it in.
2013-08-12 01:54:14 -07:00
Unknown W. Brackets
e6b42768fe Add a class to manage IO on a separate thread.
Also separate the logic for exiting the loop based on coreState.  IO and
audio won't necessarily be tied to the frame.
2013-08-11 11:46:55 -07:00
Unknown W. Brackets
1b838c4403 Move ThreadEventQueue to its own file. 2013-08-10 09:08:31 -07:00
Unknown W. Brackets
256394b2bf Move VirtualDiscFileSystem to its own file. 2013-07-28 12:31:48 -07:00
Kingcom
0a78a2d160 Added MIPS assembler 2013-07-28 14:50:25 +02:00
Kingcom
1f9991dbec Add tables for assembling 2013-07-28 00:56:53 +02:00
sum2012
c2091de3d5 Add dummy sceCcc
Fix loading of Gensou Chronicle
2013-06-30 20:21:56 +08:00
The Dax
f8d309ec99 Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of. 2013-06-26 16:02:52 -04:00
Henrik Rydgard
2afbc94734 Turn off RTTI, simulate it where needed. 2013-06-09 13:02:16 +02:00
oioitff
6fb2abd0fb Add sceAudiocodec stuff 2013-06-09 01:28:58 +08:00
Henrik Rydgard
a3dd3b53c3 Implement a couple basic Psmf functions, unify some project settings, update native. 2013-06-05 21:24:14 +02:00
Henrik Rydgard
0c7833796b Merge branch 'master' into plugindownload
Conflicts:
	Core/Core.vcxproj
	Windows/PPSSPP.vcxproj
	native
2013-06-03 23:42:49 +02:00
Henrik Rydgard
f0385aa2ac Use FFMPEG on 64-bit Windows, now that there's a build. 2013-06-03 21:46:10 +02:00
Henrik Rydgard
b3f3305068 vcproj update: enable multithread build 2013-06-02 23:45:44 +02:00
oioitff
e0e8b2ec81 Add MpegDemux for demuxing audios. 2013-06-02 01:25:53 +08:00
Henrik Rydgard
572eb26305 Merge branch 'master' into makotech222-cwcheat
Conflicts:
	Core/Core.vcxproj.filters
	Core/HLE/__sceAudio.cpp
	Core/HLE/sceKernel.cpp
2013-05-30 19:11:20 +02:00
oioitff
852a07d347 Remove all dshow stuff. 2013-05-30 19:14:18 +08:00
oioitff
b0a3f803e0 Add support for new atrac3plus decoder 2013-05-30 17:33:47 +08:00
Henrik Rydgard
08e0881c94 Merge branch 'cwcheat' of https://github.com/makotech222/ppsspp into makotech222-cwcheat
Conflicts:
	Core/Config.cpp
	Core/Config.h
	Core/Core.vcxproj.filters
	Core/HLE/sceKernel.cpp
2013-05-22 21:04:12 +02:00
Henrik Rydgård
a1060ffabd Merge pull request #1803 from oioitff/atrac3plus
Add atrac3plus filter for windows
2013-05-19 08:09:01 -07:00
Steven Cherry
446d2930ac Some progress, I think?
Program crashes when trying to run a game. If you comment out
member.Run(); it will run fine, but cwcheat doesnt work.
2013-05-18 16:11:10 -05:00
mattweb28
d3ded6639a Added sceJpeg & sceMd5 2013-05-15 19:49:34 +08:00