2953 Commits

Author SHA1 Message Date
kev :)
d0fdd4c172 Make sceUtility test pass (assuming the last line is wrong)
It has to be more correct than before even if its still not 100%
2012-11-14 23:05:58 +00:00
kev :)
3764f48bee Make the directory test pass
The test for this might need to be extended to see what happens with
multiple sub folders and large files, and i do question the expected
size of '..'
2012-11-14 21:24:57 +00:00
Henrik Rydgård
1e854170e4 Merge pull request #50 from tmaul/master
Some stubs and some stub changes
2012-11-14 11:11:09 -08:00
Henrik Rydgard
7c0664ffc7 vcmp should only modify the affected bits in CC. The cpu/vfpu/base/vfpu test now works. 2012-11-14 20:08:18 +01:00
kev :)
0753643dc4 More stubs
And one possible hack..
2012-11-14 18:52:06 +00:00
kev :)
0b1f2f59c4 A few more stubs
Stubbed out some missing inet functions used by a couple of games
2012-11-14 18:33:18 +00:00
kev :)
435c69196a This is used by a couple of games.
stubbed out to make them shutup.
2012-11-14 18:16:13 +00:00
Unknown W. Brackets
306274ffdf Fix iterator in sceKernelSignalSema().
I'm sure we dont' want to change s.
2012-11-14 07:42:21 -08:00
Unknown W. Brackets
5c69d6169f Use WriteStruct() in sceKernelReferSemaStatus(). 2012-11-14 00:13:17 -08:00
Henrik Rydgard
0019d88a44 Merge branch 'master' into mediaengine 2012-11-13 20:41:55 +01:00
Henrik Rydgard
059bb3c40c Buildfix, bugfix. Fixes issue 46. 2012-11-13 20:10:48 +01:00
Henrik Rydgard
8053c244b8 Implement large chunks of sceMpeg and scePsmf with JPSCP as a guide.
Not yet hooked up to FFMPEG and doesn't quite work yet.
2012-11-13 18:07:20 +01:00
Henrik Rydgard
aa5940c5d3 Merge branch 'master' into mediaengine 2012-11-12 23:33:37 +01:00
Henrik Rydgard
681ac65d5d More mpeg 2012-11-12 23:32:46 +01:00
Henrik Rydgard
1ba3b005cf Merge branch 'master' of github.com:hrydgard/ppsspp
Conflicts:
	pspautotests
	test.py
2012-11-12 20:55:11 +01:00
Henrik Rydgard
1127c72124 some initial mediaengine work 2012-11-12 20:53:16 +01:00
Henrik Rydgård
e86f19452e Merge pull request #44 from tmaul/master
Default to english psp emulation
2012-11-12 11:00:16 -08:00
Henrik Rydgård
d7230a1482 Merge pull request #43 from unknownbrackets/master
Make threads/semaphores pass, fixing sceKernelStartThread
2012-11-12 10:59:25 -08:00
Diogo Franco (Kovensky)
7e7e9a0452 Add a class for keyboard input
Removes the windows-specific hack from sceCtrl
to read keyboard input and instead add a hack to
PPSSPPWindows.

The input mapping is still hardcoded and is the same
as it was in sceCtrl.

Add an std::list to WindowsHost that, curretly, contains
a hardcoded list of preferred `InputDevice`s. Devices
are tried in-order until one of them reports success.
Xinput is preferred over Keyboard. Keyboard always
returns success. Pointers are stored in the std::list
for polymorphism.

Change XinputDevice to report failure as soon as a
device can't be queried, instead of only a frame later.
2012-11-12 17:49:40 +00:00
kev :)
43b90527d4 Default to english
Default to english. Needs to be menu/config driven really...
2012-11-12 17:18:20 +00:00
Unknown W. Brackets
d1fd16ecba sceKernelStartThread(): skip argPtr for 0 args.
This makes threads/semaphores pass, so adding to passing list.
Depends on an update to pspautotests.
2012-11-12 08:16:16 -08:00
Unknown W. Brackets
f37dd7fefe Fix $v0 on wrong thread in semaphore funcs.
Need to RETURN() prior to switching threads or it will write to the
wrong thread, oops.
2012-11-12 07:24:40 -08:00
Henrik Rydgard
d485b76e11 Jit fixes, test update 2012-11-12 14:35:10 +01:00
Unknown W. Brackets
a0cacc7eb9 Merge remote-tracking branch 'upstream/master' 2012-11-12 01:35:38 -08:00
Henrik Rydgård
93b13a2ac8 Merge pull request #41 from unknownbrackets/thread-fix1
Fix crash in sceKernelExitDeleteThread()
2012-11-12 00:21:33 -08:00
Unknown W. Brackets
808c7e9807 Fix crash in sceKernelExitDeleteThread().
0 means current thread, seen in Wild Arms XF.
Doesn't make the game run but at least it doesn't segfault.
2012-11-11 20:09:03 -08:00
Unknown W. Brackets
33559d23db sceKernelDeleteSema() not returning 0?
Seems to be a bug outside this func, adding a comment at least.
2012-11-11 19:03:37 -08:00
Unknown W. Brackets
b58032039b Cleanup sceKernel semaphore funcs.
Remove some duplication of code so it's cleaner.
2012-11-11 18:54:06 -08:00
Unknown W. Brackets
a69fd56573 Implement sceKernelCancelSema() based on jpcsp.
Don't have any tests/users, but this jpcsp's behavior seems sane.
2012-11-11 18:33:13 -08:00
Unknown W. Brackets
e7b6487c4e Wrap sceKernel DeleteSema and CancelSema.
Also fix copy/paste mistake from SignalSema func.
2012-11-11 18:30:13 -08:00
Unknown W. Brackets
70809bf1f5 Make sceKernelDeleteSema() resume waiting threads.
This makes threads/semaphores *almost* pass.
It's now failing from sceKernelStartThread() or something, though.
2012-11-11 18:10:33 -08:00
Unknown W. Brackets
deab1c21b7 Fix sceKernelSignalSema().
Handle numWaitThreads and currentCount more correctly.
Well, I'm not 100% sure it's totally right now but it matches the test.
2012-11-11 17:59:15 -08:00
Unknown W. Brackets
8e2fff97bf Wrap a few semaphore sceKernel* funcs. 2012-11-11 17:57:35 -08:00
Unknown W. Brackets
3acca0f941 Fix crash in sceKernelReferSemaStatus.
This was crashing threads/semaphores, and also PQ2 (and maybe other games.)
Note: threads/semaphores still not passing.
2012-11-11 17:05:44 -08:00
Diogo Franco (Kovensky)
d2a0fcc38e Wrappers for LoadExecForUser 2012-11-12 00:43:48 +00:00
Diogo Franco (Kovensky)
af74d30790 Wrappers for sceKernelEventFlag 2012-11-12 00:43:48 +00:00
Unknown W. Brackets
31fc4bf02a Wrap a few sceCtrl* funcs.
Also add an assert, seems like if nBufs = 0, could cause a bug.
2012-11-11 15:35:50 -08:00
Unknown W. Brackets
c455365bbe Merge remote-tracking branch 'origin/master' 2012-11-11 15:12:36 -08:00
Unknown W. Brackets
21bc86f669 Cleanup sceCtrlSetSamplingMode.
Use constants, assert expected param range, wrap.
2012-11-11 15:09:27 -08:00
Henrik Rydgard
4c1883e73f Some stubs, "NOP" out registerexitcallback, implement cancelwakeup 2012-11-12 00:04:57 +01:00
Unknown W. Brackets
cc58a9bd35 Wrap some of the sceUmd* HLE functions.
Intentionally skipped unimpl funcs.  Also skipped sceUmdCheckMedium
because docs online said it takes no param, but code says it does.
2012-11-11 14:47:28 -08:00
Henrik Rydgard
ce5afbc166 Merge branch 'master' of https://github.com/tmaul/ppsspp into tmaul-master
Conflicts:
	Core/HLE/scePower.cpp
	Core/MIPS/MIPSIntVFPU.cpp
	Core/MIPS/MIPSIntVFPU.h
	gentest.py
	test.py
2012-11-11 22:50:48 +01:00
Henrik Rydgard
0fb8c08af3 Test fixes and cleanups 2012-11-11 22:38:19 +01:00
kev :)
a2c024e454 Fix up secPower a bit
Removed PARAM stuff, made tests pass with some caveats in that I don't
understand what the return values are supposed to be based on the docs
and fix a small issue with sceImpose that I created with the last merge
2012-11-11 21:32:54 +00:00
Henrik Rydgard
09e7888cf9 Fix VFPU bugs thanks to new tests. 2012-11-11 21:32:53 +00:00
Henrik Rydgard
1eb11e974e More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 21:32:52 +00:00
Henrik Rydgard
9bc7385502 Power test working 2012-11-11 19:32:27 +01:00
Henrik Rydgard
8aa072161c Fix VFPU bugs thanks to new tests. 2012-11-11 18:44:20 +01:00
Henrik Rydgard
7fd96a0c27 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-11 16:47:09 +01:00
Henrik Rydgard
9aa0beff3e More work on gentest, fix a VFPU bug it found comparing to real PSP! 2012-11-11 16:46:25 +01:00