Unknown W. Brackets
cdbcc12a4e
Oops, flipping was off by one.
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That's why software and directx9 were off, arg.
2014-08-30 13:19:52 -07:00
Unknown W. Brackets
f842d309b2
Swap RGBA/BGRA when comparing screenshot data.
2014-08-30 12:26:12 -07:00
Unknown W. Brackets
b68be67d9a
Workaround headless help not showing graphics.
2014-08-30 09:57:56 -07:00
Unknown W. Brackets
bc66a43fb3
Centralize dx9 and gles headless stuff.
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Well, could be cleaner, but this way all the comparison stuff works.
2014-08-30 09:55:40 -07:00
Unknown W. Brackets
af9e0510c3
Use the debug interface to compare screenshots.
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This way it's already implemented in all backends.
2014-08-30 09:45:51 -07:00
Unknown W. Brackets
42aa494aeb
d3d: Get some initial GE previews working.
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Wrong colors.
2014-08-24 21:52:47 -07:00
Unknown W. Brackets
afe2a17ef5
Compile projects using GLEW_STATIC.
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To avoid compilation warnings about dllimport.
2014-08-23 21:53:33 -07:00
Henrik Rydgård
5d836bfa5a
Merge pull request #6765 from hrydgard/thin3d
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Switch UI drawing from GL to Thin3D. This activates the D3D9 path as well.
2014-08-23 10:52:21 +02:00
Henrik Rydgard
92c3775d95
Start hooking up D3D
2014-08-22 20:55:04 +02:00
Unknown W. Brackets
dc91dc1ce8
x86jit: Support fpu rounding modes for mul, etc.
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Fixes Gods Eater Burst loading PSP savedata, but can no longer load old
savedata.
2014-08-21 23:59:55 -07:00
Unknown W. Brackets
5c470a1923
Remove bgm and sfx volume settings.
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They don't actually work in all games, and this only confuses users.
Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume. This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Henrik Rydgard
39cde7fc48
Hide "immersive mode" on pre-kitkat Android.
2014-07-20 12:11:50 +02:00
Unknown W. Brackets
098e763b82
Enable block transfers in headless for testing.
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This allows us to do memory (not just screenshot) tests with GLES, yay.
2014-06-14 08:44:14 -07:00
Unknown W. Brackets
63b5ec3d85
Allow specifying a root path for host0:/.
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This way, similar to the PSP, we can have a root path outside the test.
2014-04-19 21:43:09 -07:00
Unknown W. Brackets
4c35c1bb13
Attempt to load VFS in headless on Android.
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Otherwise we don't get fonts, and savestates fail to load.
2014-03-25 00:49:03 -07:00
Unknown W. Brackets
36c3a0dd68
Make it possible to load a savestate in headless.
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This is primarily useful to reproduce crashes or test performance.
2014-03-25 00:46:21 -07:00
Unknown W. Brackets
e3506ead69
Clear the symbol map between each test.
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This way we could, for example, test function replacement properly.
Actually slows down tests because it spends more time correctly
determining the function boundaries.
2014-03-02 10:20:40 -08:00
Unknown W. Brackets
2e69aa913d
Run tests with the max volume set.
2014-02-17 01:39:54 -08:00
Henrik Rydgard
7ac99e866a
Delete temp file (accidentally committed)
2014-02-10 18:32:13 +01:00
Henrik Rydgard
c6caff61bf
Update native with buildfix. Fix some resizing issues.
2014-02-10 15:14:45 +01:00
Henrik Rydgard
8b6b491820
Remove obsolete outputWidth/outputHeight
2014-02-10 12:44:35 +01:00
Unknown W. Brackets
cd4cd77938
Clean up defines in MSVC project files.
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This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028
Update project to MSVC 2013 tools.
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Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgård
2871633e36
Merge pull request #4750 from unknownbrackets/ui-tweaks
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Support pinning paths in the game browser
2013-12-16 06:08:05 -08:00
Unknown W. Brackets
0c7e9b9849
headless: default to single core.
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Was zero before, causing divide by zero issues.
2013-12-15 11:59:24 -08:00
Unknown W. Brackets
4bc86afd5e
Adjust some project filters.
2013-12-14 22:36:41 -08:00
Henrik Rydgard
109decf481
Actually fix headless build, doh
2013-12-08 12:12:45 +01:00
Unknown W. Brackets
83dd3c74d6
Fix a stupid mistake in the headless timeout.
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Although, still need to figure out why it gets corrupted.
2013-12-06 21:18:26 -08:00
Henrik Rydgard
32f479b0a6
Assorted log spam reductions.
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Also let Java know of some important events. Not used for anything yet.
2013-12-04 17:43:00 +01:00
Unknown W. Brackets
f1f87e7b6f
Workaround random headless timeouts on Android/etc.
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Seems like we have stack corruption, so probably it's not that XMM etc.
need to be saved. Not sure what exactly is up.
2013-11-23 10:42:28 -08:00
Unknown W. Brackets
fa7467f03d
Try to find the flash0 directory in headless.
2013-11-17 10:15:49 -08:00
Unknown W. Brackets
c1c1b5213e
Fix logging missing in headless with --log.
2013-11-17 10:15:13 -08:00
Unknown W. Brackets
712b582d26
Remove coreParam.disableG3Dlog and enableDebugging.
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One was uninitialized, the other one unused.
2013-11-09 11:02:12 -08:00
Unknown W. Brackets
5d523ea06a
Add android-ndk-profiler v3.2.
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This allows fairly easy profiling on Android without rooting.
2013-11-02 21:54:45 -07:00
Unknown W. Brackets
2757fb7096
Ignore import warnings from ffmpeg.
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Seems to be a known issue with the msvc ffmpeg stuff.
2013-10-26 17:37:08 -07:00
The Dax
1f1c8e4a48
Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
2013-10-26 15:54:17 -04:00
Henrik Rydgård
f73aec2570
Only disable buffered rendering by default on Galaxy Y instead of all
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Armv6 devices.
Would have like to use gpu feature flags but GL isn't necessarily initialized
when we load the config. Will need to find a different solution.
Also a buildfix for headless non-windows.
2013-10-25 11:47:44 +02:00
Unknown W. Brackets
04f1df4415
Set directories in headless on Windows.
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Caused some tests to fail.
2013-10-24 21:29:48 -07:00
Unknown W. Brackets
c486a09c2c
Use a better default font path on Linux/Mac OS X.
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This way people don't have to copy to ~/.ppsspp/flash0.
The override in ~/.ppsspp/PSP/flash0 still works.
2013-10-20 23:45:56 -07:00
Unknown W. Brackets
5554865ebb
Fix headless auto-compare when expected have \r's.
2013-10-14 23:55:18 -07:00
Unknown W. Brackets
b190208aa5
Fix non-Windows headless build.
2013-10-14 02:35:47 -07:00
Unknown W. Brackets
af2ccbb9da
Rename flashDirectory to flash0Directory.
2013-10-12 16:08:39 -07:00
adrian17
58d8bc86c5
Removed two functions as they are also in Native/file.
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Also, removed TabsToSpaces() from the header as it no longer exists.
2013-09-28 23:05:36 +02:00
Unknown W. Brackets
54f2bc8262
Don't frameskip unthrottle in headless.
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Could make graphic tests wrong or something.
2013-09-19 00:29:19 -07:00
Ced2911
8ec6ca8dc0
[dx9] correct window size
2013-09-18 14:40:53 +02:00
Henrik Rydgård
198434c6eb
Merge pull request #3823 from unknownbrackets/headless
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Fix headless on buildbot (command line length), speed up further
2013-09-18 00:48:17 -07:00
Unknown W. Brackets
48eef19538
Optionally read test filenames from stdin.
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This way we don't hit command line length limits.
2013-09-18 00:17:30 -07:00
Unknown W. Brackets
0735a9a679
Just disable PPGe during tests, should be okay.
2013-09-17 23:13:13 -07:00
Unknown W. Brackets
7a81b802cc
Don't shutdown gl in headless so quickly.
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Oops.
2013-09-17 22:50:43 -07:00
Henrik Rydgård
2de4db3e31
Merge pull request #3818 from unknownbrackets/headless
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Headless - use auto compare, just build test list in test.py
2013-09-17 09:08:20 -07:00