Unknown W. Brackets
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cd4cd77938
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Clean up defines in MSVC project files.
This way they're all basically the same. A lot of cases where
debug/release/etc. where inconsistent...
Also, define USING_WIN_UI.
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2014-02-08 16:38:44 -08:00 |
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Unknown W. Brackets
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2c204e8028
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Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.) Disables SSE2 flag on x64
since it's implied and causes compile warnings.
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2014-02-08 13:41:28 -08:00 |
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Unknown W. Brackets
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4bc86afd5e
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Adjust some project filters.
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2013-12-14 22:36:41 -08:00 |
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Unknown W. Brackets
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2757fb7096
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Ignore import warnings from ffmpeg.
Seems to be a known issue with the msvc ffmpeg stuff.
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2013-10-26 17:37:08 -07:00 |
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The Dax
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1f1c8e4a48
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Remove avdevice.lib linker dependency/input for Headless and PPSSPP.
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2013-10-26 15:54:17 -04:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Ced2911
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b084e5169a
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Merge branch 'master' of https://github.com/hrydgard/ppsspp into dx9windows
Conflicts:
headless/Headless.vcxproj
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2013-09-16 10:54:04 +02:00 |
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Ced2911
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5c4ed26442
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Make the dx9 renderer working in headless mode
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2013-09-16 09:42:30 +02:00 |
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Henrik Rydgard
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83f39fdaa6
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Report the combination of bezier/spline + morph/skinning to see if it happens
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2013-09-16 09:01:20 +02:00 |
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Unknown W. Brackets
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5617f07462
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Fix dx9 so it builds on Windows (DOES NOT WORK.)
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2013-09-15 23:22:10 -07:00 |
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Henrik Rydgard
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55aa3d13c7
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Win32: Switch to a UNICODE build. This took quite a bit of fixing.
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2013-08-26 19:00:16 +02:00 |
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Henrik Rydgard
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2afbc94734
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Turn off RTTI, simulate it where needed.
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2013-06-09 13:02:16 +02:00 |
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Henrik Rydgard
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a3dd3b53c3
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Implement a couple basic Psmf functions, unify some project settings, update native.
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2013-06-05 21:24:14 +02:00 |
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Henrik Rydgard
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0c7833796b
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Merge branch 'master' into plugindownload
Conflicts:
Core/Core.vcxproj
Windows/PPSSPP.vcxproj
native
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2013-06-03 23:42:49 +02:00 |
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Henrik Rydgard
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f0385aa2ac
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Use FFMPEG on 64-bit Windows, now that there's a build.
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2013-06-03 21:46:10 +02:00 |
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Henrik Rydgard
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b3f3305068
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vcproj update: enable multithread build
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2013-06-02 23:45:44 +02:00 |
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Henrik Rydgard
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059aed36ee
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Add on-screen feedback for some keyboard shortcuts (so you know which setting was changed)
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2013-05-22 18:00:06 +02:00 |
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Henrik Rydgard
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96cb66a988
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Windows: Use prebuilt FFMPEG for 32-bit builds.
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2013-05-08 22:11:05 +02:00 |
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Unknown W. Brackets
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acd0b471e7
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Make sure that x64 uses all the same opt settings.
There were some differences. Also, make debug use the same sse mode
release does so they have parity.
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2013-04-28 22:22:01 -07:00 |
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Henrik Rydgard
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660d5700e7
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Unify some VS project settings
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2013-04-27 19:34:41 +02:00 |
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Unknown W. Brackets
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ab37f6e760
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Set a fixed base address in headless Windows.
This matches and makes x64 not crash with errors.
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2013-04-10 21:31:07 -07:00 |
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Henrik Rydgard
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46b2e15945
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Set _CRT_SECURE_NO_WARNINGS
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2013-03-16 09:17:39 +01:00 |
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Unknown W. Brackets
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6a72b0d325
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Separate out the actual screenshot comparison.
Fixes #109.
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2013-02-08 00:25:29 -08:00 |
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Florent Castelli
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e258227945
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Fix Headless Windows project for x64
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2012-12-30 17:18:36 +01:00 |
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Unknown W. Brackets
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03d9157d26
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Draw offscreen in headless (Windows only.)
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2012-12-29 23:21:55 -08:00 |
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Henrik Rydgard
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1b5407f505
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Rewrite the vertex decoder a bit. Turn on SSE2 compiler flag etc.
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2012-12-20 15:07:57 +01:00 |
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Unknown W. Brackets
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063f914ff3
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Fix project files so things build again.
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2012-11-24 09:20:53 -08:00 |
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Henrik Rydgard
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ac910d7e75
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Fix Windows and Android builds.
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2012-11-05 15:42:21 +01:00 |
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Arthur Blot
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5b5618d32d
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Added ~PSP decryption system using kirk-engine
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2012-11-05 14:59:38 +01:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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