Unknown W. Brackets
d06a0520ae
Consistently mark vfb dirty after drawing to it.
2014-06-14 13:19:27 -07:00
Henrik Rydgård
59bef47035
Merge pull request #6321 from unknownbrackets/texscaling
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Reduce some texture scaling limits to rely on texels instead
2014-06-14 20:08:39 +02:00
Unknown W. Brackets
6ebdf2be29
Skip memcpy fb download when already downloaded.
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Fixes Final Fantasy Tactics lag, discussion in #6308 .
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
b1396d51b2
Log more info about skipped subarea renders.
2014-06-14 11:04:17 -07:00
Unknown W. Brackets
ec7942fc8a
Report decoding a texture from a VRAM mirror.
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Might mainly be depth textures?
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
0b9db176e9
Centralize render-to-tex logic, support mirrors.
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Now everything is decided in AttachFramebuffer().
2014-06-14 11:04:16 -07:00
Unknown W. Brackets
822f936b05
Validate stride when using clut, more reporting.
2014-06-14 11:04:15 -07:00
Unknown W. Brackets
d8eaeab663
Reduce change frequency limit for texscaling.
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Since we have the texels limit now, this should allow more textures to be
scaled safely. Also, it may detect alpha optimizations in more textures,
since we currently skip them for frequently changed textures.
2014-06-14 10:49:13 -07:00
Unknown W. Brackets
0620c6edc7
Forgive freq. changed tex if they mend their ways.
2014-06-14 10:43:22 -07:00
Unknown W. Brackets
99c8319f15
Don't count unscaled frequently changing texels.
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May cause more things to be scaled per frame (especially if first textures
on a frame are frequently changing.)
2014-06-14 10:40:23 -07:00
Henrik Rydgård
5f6c083a3e
Merge pull request #6315 from unknownbrackets/framebuf-estimate
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Avoid shrinking buffer w/h in throughmode
2014-06-14 11:06:37 +02:00
Unknown W. Brackets
119edd34e6
Avoid shrinking buffer w/h in throughmode.
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Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
Henrik Rydgård
036cde7768
Merge pull request #6313 from unknownbrackets/gpu-minor
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Implement in-shader blending on gles2 / gl2
2014-06-14 09:21:30 +02:00
Henrik Rydgård
5fa331bb56
Merge pull request #6310 from hrydgard/deferred-scaling
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Limit the amount of texture scaling done per frame to reduce stutters
2014-06-14 08:59:40 +02:00
Unknown W. Brackets
444128dcdd
Support NEVER alpha/color tests.
2014-06-13 23:44:40 -07:00
Unknown W. Brackets
1d9f7b04fc
Implement in-shader blending on gles2 / gl2.
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I'm sure it'll be slow, though...
2014-06-13 23:42:59 -07:00
Unknown W. Brackets
673e92927a
Avoid an infinite loop on small heights.
2014-06-13 23:37:08 -07:00
Henrik Rydgard
4e81eadc88
Minor cleanup in texcache
2014-06-14 00:18:37 +02:00
Henrik Rydgård
2f86e3e021
Clear STATUS_TO_SCALE at a better place
2014-06-13 23:01:40 +02:00
Henrik Rydgård
ea9f8d8bf3
Comment out the deferred scaling logs.
2014-06-13 22:11:25 +02:00
Henrik Rydgård
c0c058937f
Limit the amount of texture scaling done per frame, to reduce stutters
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Scaling causes really bad stutters in some games on some hardware.
This should also reduce the impact of pathological cases like the first
boss of FF Type-0 to be more bearable.
2014-06-13 22:07:26 +02:00
Unknown W. Brackets
f84650b6be
Report possible textures at subareas > 32.
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For the ones outside the hack 0x04110000 range.
2014-06-13 09:19:51 -07:00
Unknown W. Brackets
ac6cbf3524
Take the nearest fbo for a y-offset memcpy().
2014-06-13 08:45:26 -07:00
Unknown W. Brackets
392897d447
Allow oversized gpu memcpys.
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Seems to happen in Mana Khemia, where it uses h=384, but it looks
legitimate.
2014-06-13 08:42:58 -07:00
Unknown W. Brackets
00651ceea1
Support gpu memcpy/memset line-by-line.
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Fixes some glitches in Final Fantasy Tactics, which uses memset line by
line (at width, not stride.)
Should still be relatively safe, unless a buffer is detected as too tall.
The memcpy() will still happen anyway.
2014-06-13 08:36:02 -07:00
Unknown W. Brackets
dad1bf41f7
Avoid making FBO copies in the debugger.
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When it binds the texture preview. Not needed.
2014-06-13 08:35:12 -07:00
Henrik Rydgård
3da962f585
Merge pull request #6300 from unknownbrackets/gpu-blocktransfer
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Try to handle more block transfer / tex render cases
2014-06-12 20:34:26 +02:00
Unknown W. Brackets
025b92593a
Just don't use render-to-text format mismatches.
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This already excludes CLUTs.
2014-06-12 07:46:56 -07:00
Unknown W. Brackets
1a25456e52
Detach a format mismatch that's not rendering.
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Assume we'd be better off reading ram.
2014-06-12 00:48:21 -07:00
Unknown W. Brackets
89206a8a09
Allow render-to-tex with > 16 y offset.
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Trying to keep it cautious in case our sizes are wrong.
2014-06-12 00:41:42 -07:00
Henrik Rydgård
89bbc90678
Merge pull request #6299 from unknownbrackets/gpu-blocktransfer
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Track framebuffer memory dirty more carefully
2014-06-12 09:01:38 +02:00
Henrik Rydgård
65153b55fa
Never detach shaders as some drivers may have broken semantics. May help #6294
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(you're supposed to be able to detach them after link)
2014-06-12 08:58:14 +02:00
Unknown W. Brackets
9b12a4893d
Track framebuffer memory dirty more carefully.
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Fixes #6296 , Grand Knights History slowdown during battle transition. May
also more correctly identify block transfer downloads.
2014-06-11 22:21:08 -07:00
Unknown W. Brackets
b9f805c71f
Fix graphical artifact in Jeanne d'Arc world map.
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We need to use the last set render framebuffer, not the current one at
copy to output.
2014-06-11 00:54:54 -07:00
Unknown W. Brackets
efc2de41ae
Ignore depth buffers with stride = 0.
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They're clearly not being used.
2014-06-11 00:40:47 -07:00
Unknown W. Brackets
c49ba888b5
Flush draws before doing any block transfers.
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Otherwise, we might flush on top, or we might download the wrong thing.
2014-06-11 00:28:28 -07:00
Unknown W. Brackets
dd4b191003
Correct Gods Eater Burst tex download size.
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Probably takes care of #6289 , although it doesn't crash for me.
2014-06-10 22:59:08 -07:00
Henrik Rydgard
3e97713d16
Revert "Remove option" (disable alpha test)
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Fixes issue #6286 .
This reverts commit d2ce635bbf
.
2014-06-10 23:13:42 +02:00
Henrik Rydgard
34b5a1c2f3
Disable precision qualifiers on desktop GL
2014-06-10 22:44:53 +02:00
Unknown W. Brackets
adee76cd62
Add a matching PerformMemoryUpload().
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Just so we have both Download and Upload to use later.
2014-06-10 00:45:03 -07:00
Unknown W. Brackets
5bd1d9d009
Avoid corrupting mem if our framebuf size is wrong.
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Let the size specify the framebuffer height, which we are most likely to
have gotten wrong.
2014-06-10 00:15:05 -07:00
Unknown W. Brackets
d5aae5a705
Match block transfer address even when uncached.
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Rhythm8 for example uses an uncached address for the dest framebuffer.
2014-06-09 23:28:54 -07:00
Unknown W. Brackets
ef12694c4b
Don't update render tex x/y offset unless matched.
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Sometimes we have false matches, they should be skipped. Fixes some bloom
that is off in some games.
2014-06-09 22:45:14 -07:00
Sacha
9d9d135176
Symbian buildfix, x11 linker order
2014-06-10 15:33:30 +10:00
Sacha
87c7b31e77
Qt: Mac arch detection workaround on Qt4. Fix a conflict.
2014-06-10 15:11:25 +10:00
Henrik Rydgard
e01f8232bd
Try the quickfix proposed for 6272 at 1080p, works nicely.
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Might want to do something more ambitions, too, allowing minor crops
on more resolutions...
2014-06-09 21:22:12 +02:00
Henrik Rydgard
339c4d7dc3
Fix a bunch of typos breaking various utility shaders on GLES
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Fixes white shadows in FF-Type 0 on Tegra, as mentioned in #6268
2014-06-09 19:15:45 +02:00
Sacha
e57ae29e4a
Symbian: Switch to GCC 4.7.3. Blackberry: Switch to GCC 4.8.2
2014-06-09 23:49:30 +10:00
Henrik Rydgård
8bef7c64b1
Merge pull request #6262 from unknownbrackets/framebuf-estimate
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Assume 512 tall framebuffers are wrong too
2014-06-09 13:02:57 +02:00
Unknown W. Brackets
f801123849
Correct some depal format reporting.
2014-06-08 23:28:55 -07:00