Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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e37a1fb1d3
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Add internal 2D drawing library that goes through the Ge emulation for portability.
To be used for things like sceUtility* and other overlays like FPS and stats.
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2012-11-18 13:04:49 +01:00 |
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Henrik Rydgard
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897bed8072
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Fix crash bug in blockallocator when tag strings were too long
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2012-11-07 19:10:34 +01:00 |
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Henrik Rydgard
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a6a6453c60
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Add custom "grain" for block allocator. Set the big block allocs to grain 256.
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2012-11-07 17:35:22 +01:00 |
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Henrik Rydgard
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c61d10363a
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Rewrite callback handling, part 1. All sorts of other fixes too.
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2012-11-06 15:46:46 +01:00 |
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Henrik Rydgard
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0f04d108de
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Sanity checks and cleanup
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2012-11-05 13:36:12 +01:00 |
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Henrik Rydgard
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6f85f02e25
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Module loading fixes - proper module blacklisting, correct some error codes
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2012-11-05 12:02:09 +01:00 |
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MrOrdinaire
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1ab9943643
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fix missing #include's and missing CMake linking directives
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2012-11-03 10:33:24 +08:00 |
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Henrik Rydgard
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4f7ad15758
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Add snapshot of the whole source code.
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2012-11-01 16:19:01 +01:00 |
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