Unknown W. Brackets
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d663cda2de
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Transform rects using indices.
Not a hge difference. Minor cleanup.
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2015-01-15 12:26:35 -08:00 |
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Henrik Rydgard
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df62bc42b7
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D3D shader generator: Fix an issue with 4x3 vs 4x4 matrices that caused warnings to be reported (I think).
Make the GL code for this case (skinning without normal) more similar.
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2015-01-12 20:37:33 +01:00 |
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Unknown W. Brackets
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f311d4008d
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Leave VBOs and index buffers bound for reuse.
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2015-01-11 17:03:45 -08:00 |
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Unknown W. Brackets
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40ea889b6a
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Cache the VBO/index buffer to avoid redundancy.
Well, mostly just redundant unbinds.
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2015-01-11 16:56:29 -08:00 |
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Unknown W. Brackets
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c37d41c88c
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Assert state on first frame.
This won't matter much for games, but makes tests run more sanely.
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2014-12-30 15:26:16 -08:00 |
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Henrik Rydgård
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f74add91e2
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Merge pull request #7202 from unknownbrackets/cpu-thread
Allow switching cpu thread on/off ingame
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2014-12-24 19:15:51 +01:00 |
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Unknown W. Brackets
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d097999fad
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Avoid killing textures unless we have several mb.
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2014-12-21 17:00:55 -08:00 |
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Unknown W. Brackets
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0a6a70f53f
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Allow switching cpu thread on/off ingame.
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2014-12-20 17:39:42 -08:00 |
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Unknown W. Brackets
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962d8c5224
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dx9: Take screenshots (fixes #7197.)
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2014-12-20 08:31:56 -08:00 |
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Henrik Rydgård
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a9be90229a
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Merge pull request #7140 from AbandonedCart/master
use libc++ for iOS to avoid additional directives
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2014-12-18 22:38:14 +01:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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Henrik Rydgard
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d9e543fdd2
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
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Henrik Rydgard
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f424bf73ae
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GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
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2014-12-14 20:59:21 +01:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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b4b7cd0722
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GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
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2014-12-14 19:24:11 +01:00 |
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Unknown W. Brackets
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31ba44bc5d
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dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
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2014-12-14 09:26:12 -08:00 |
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Henrik Rydgard
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8974cd675e
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Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
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2014-12-14 01:24:01 +01:00 |
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Henrik Rydgård
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a767c8e704
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Merge pull request #7176 from xebra/spline_bezier2
Fix huge bezier patch issue
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2014-12-13 18:14:59 +01:00 |
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xebra
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7577a49832
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[spline/bezier]Fix huge bezier patch issue related to #5500
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2014-12-14 01:49:48 +09:00 |
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Henrik Rydgård
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5d6d552e57
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Merge pull request #7175 from xebra/spline_bezier
Improve spline/bezier tesselation
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2014-12-13 17:45:15 +01:00 |
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xebra
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5659361d51
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[spline/bezier]Control points don't need big memory size than tesselated vertices.
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2014-12-14 01:33:40 +09:00 |
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xebra
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43e3028add
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[spline/bezier]Writing vertices to the buffer directly.
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2014-12-14 01:08:00 +09:00 |
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Lioncash
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dc436aebe8
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GPU: Get rid of unused variable warnings
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2014-12-12 09:29:41 -05:00 |
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xebra
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96bb991e45
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[spline/bezier]Temporary fix to avoid a crash when bezier u/v counts are less than 4. Reported on #4888.
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2014-12-09 02:24:46 +09:00 |
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Unknown W. Brackets
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5538452e2a
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Fix a warning.
I want to keep the default missing for warnings.
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2014-12-07 15:41:11 -08:00 |
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Henrik Rydgard
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308e45420a
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GLES: Add some currently unused information to the opcode table. Keep downcount in a local as much as possible.
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2014-12-06 11:35:02 +01:00 |
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TwistedUmbrella
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3f4d58b0b2
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use libc++ for iOS to avoid additional directives
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2014-12-05 19:47:02 -05:00 |
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Henrik Rydgard
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ff68e32f88
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Try to fix flat/smooth shade mode issue (caused shader mismatches)
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2014-12-02 01:13:26 +01:00 |
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Henrik Rydgard
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da1352c924
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Don't bother specifying smooth shading, it's the default.
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2014-12-02 00:57:51 +01:00 |
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xebra
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f032936575
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Fix flat shading for unsupported hardware.
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2014-12-01 19:16:20 +09:00 |
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xebra
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fe051f30a2
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[spline/bezier]Fix surface normal at flat shading.
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2014-11-29 21:58:11 +09:00 |
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xebra
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34fe8300ab
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Support flat shading.
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2014-11-28 18:59:14 +09:00 |
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xebra
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b0ab0295ba
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[spline/bezier]Fix decoded buffer access violation.
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2014-11-27 19:01:07 +09:00 |
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xebra
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368ebf7da3
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[spline/bezier]Fix order of quad indices.
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2014-11-25 23:48:22 +09:00 |
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xebra
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8cc7d8c71a
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[spline/bezier]Fix patch subdivision counts correctly.
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2014-11-25 23:47:29 +09:00 |
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xebra
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ab0eeb18f3
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[spline/bezier]Support drawing primitives lines and points.
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2014-11-25 22:32:50 +09:00 |
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level99procrastinator
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52d6f40ec8
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Make sure no NaN goes into projection matrix.
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2014-11-09 20:34:23 +08:00 |
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level99procrastinator
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6fa0fe48a4
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Move the hack from GPU/GLES/StateMapping.cpp to GPU/GLES/ShaderManager.cpp
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2014-11-09 01:26:24 +08:00 |
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level99procrastinator
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a98980d28b
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Workaround for graphics glitch in Phantasy Star Portable 2
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2014-11-08 20:31:17 +08:00 |
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Unknown W. Brackets
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59c1485e64
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Fix typo.
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2014-11-06 08:51:15 -08:00 |
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Unknown W. Brackets
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ebb9f68c3e
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u_lightpos is always set when lights are available.
Tiny optimization.
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2014-11-05 00:57:22 -08:00 |
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Unknown W. Brackets
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c0804427ef
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Merge remote-tracking branch pull/7047.
And fix the whitespace + optimize the pngs.
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2014-11-04 01:46:00 -08:00 |
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TwistedUmbrella
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07f0478425
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Xcode 6 / iPhone 6 compatibility updates
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2014-11-04 03:37:40 -05:00 |
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Unknown W. Brackets
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416182b4ba
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Update to xBRZ 1.1.
Keeping the channel swap stuff and other changes, though.
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2014-11-02 14:17:24 -08:00 |
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Henrik Rydgard
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1fe2af3421
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Fix D3D NFSU crash #7030 in a cleaner way than #7033 :)
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2014-10-29 23:51:23 +01:00 |
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Unknown W. Brackets
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2b16b5b79b
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Use XXH64 on 64-bit systems.
I'm not able to reproduce any real performance difference, but I know
there are some games which do more hashing and it may help there.
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2014-10-26 17:49:24 -07:00 |
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Henrik Rydgard
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d17aa4738a
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Some more GetPointer cleanup
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2014-10-19 23:19:51 +02:00 |
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Henrik Rydgard
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c62255f1d9
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GetPointerUnchecked is ok around display list pc, checked elsewhere
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2014-10-19 23:13:54 +02:00 |
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Henrik Rydgard
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e22fed8b9f
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Use unordered_map where it makes sense. Very tiny speed boost?
Also some microoptimizations.
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2014-10-19 21:12:25 +02:00 |
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Henrik Rydgard
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7cb5e7f53f
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Some very minor optimizations. Remove little-used stat counter.
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2014-10-19 21:12:25 +02:00 |
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