Henrik Rydgård
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2a2a838b5e
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Merge pull request #2938 from raven02/patch-1
Clamp vpX0/vpY0 to zero when negative value retured
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2013-07-26 15:48:38 -07:00 |
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Henrik Rydgård
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dc213f1792
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Merge pull request #2934 from raven02/ui
NewUI fix and add cycleable frameskipping/resolution to winUI
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2013-07-26 15:43:35 -07:00 |
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raven02
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087cb8b5e0
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Clamp vpX0/vpY0 to zero when negative value retured
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2013-07-27 06:24:59 +08:00 |
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Henrik Rydgård
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cc8bba1b10
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Merge pull request #2924 from thedax/master
Add initial support for native Visual Studio 2012(and above) compilation.
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2013-07-26 12:03:21 -07:00 |
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raven02
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d836527254
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NewUI fix and add selectable frameskipping/Resolution to winUI
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2013-07-26 22:10:03 +08:00 |
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The Dax
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e00364bfa5
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Add initial support for native Visual Studio 2012(and above) compilation. Just upgrade the SLN, and go.
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2013-07-25 18:34:55 -04:00 |
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Henrik Rydgård
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61351e4b59
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Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
Conflicts:
Windows/ppsspp.rc
native
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2013-07-25 18:20:08 +02:00 |
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raven02
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bf8e32f6f6
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Remove entire if and contents
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2013-07-25 20:54:24 +08:00 |
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raven02
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82b2581d79
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Remove 'Display raw framebuffer' option
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2013-07-25 20:23:22 +08:00 |
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Henrik Rydgård
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0812da9e01
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Merge pull request #2907 from raven02/patch-2
FBO to memory : Llimit frameskip to 8 and code cleanup
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2013-07-24 12:24:05 -07:00 |
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raven02
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629a134946
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Fix divide by 0 bug
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2013-07-25 00:29:05 +08:00 |
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raven02
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cffb397fbf
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Fall the depth test to the simplest and correct one
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2013-07-25 00:01:00 +08:00 |
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raven02
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f79de0b541
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Max frameskip as 8 and code cleanup
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2013-07-24 22:46:47 +08:00 |
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Henrik Rydgård
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9644de0949
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Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
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2013-07-23 05:24:05 -07:00 |
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raven02
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858d1d6987
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Framebuffer to memory : Skip frame inline with frameskipping option
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2013-07-23 20:01:31 +08:00 |
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raven02
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793428264e
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Apply LINEAR/LINEARFMV to TextureCache
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2013-07-23 19:31:14 +08:00 |
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raven02
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4514e07ac1
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Use LINEAR and LINEARFMV for framebuffer
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2013-07-23 19:30:01 +08:00 |
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raven02
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2ed82df646
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Use UPPER case for enum
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2013-07-23 19:28:01 +08:00 |
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Henrik Rydgard
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5d91518e63
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Don't know what I was thinking, sigh. Fixes #2889
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2013-07-23 01:05:09 +02:00 |
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Henrik Rydgard
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2f2f20ce64
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Couple of trivial microoptimizations. probably no impact.
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2013-07-23 00:13:51 +02:00 |
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Henrik Rydgard
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0cbe0dc997
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Let's try raven02's #2880, which failed to merge normally so I did it manually instead.
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2013-07-22 22:57:12 +02:00 |
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Henrik Rydgard
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9d76ba7dd2
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Minor cleanup in texcache, fix some warnings
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2013-07-22 19:26:16 +02:00 |
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Henrik Rydgard
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eaf5cc169d
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TransformPipeline: Minor memory optimization and a prim sanity check
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2013-07-22 19:22:38 +02:00 |
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Henrik Rydgård
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9c73528430
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Merge pull request #2881 from raven02/patch-3
Fix rendering mode switching issue in old & new UI
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2013-07-22 00:35:06 -07:00 |
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Unknown W. Brackets
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4cfa074546
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Use GE state accessors in the texcache.
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2013-07-21 19:45:05 -07:00 |
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Unknown W. Brackets
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b2927213c7
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Use stencil GE state accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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46805b37cb
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Use the texture-related GE accessors.
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2013-07-21 19:45:04 -07:00 |
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Unknown W. Brackets
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abd9dc6137
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Use the light computation/type GE accessors.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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988614f6d0
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Use lightning GE state accessors where appropriate.
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2013-07-21 19:44:30 -07:00 |
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Unknown W. Brackets
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c0da6b97c5
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Add and use some color/alpha test accessors.
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2013-07-21 19:44:30 -07:00 |
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neobrain
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3ca0c5397f
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Add logic op/color masking GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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neobrain
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e6e7dd66d0
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Implement some stencil test GE state accessors.
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2013-07-21 19:44:29 -07:00 |
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Florent Castelli
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cc180fa204
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Add type safe getter for texture and clut format fields.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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a70220a1d5
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Add clut GE state accessors.
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2013-07-21 19:44:28 -07:00 |
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neobrain
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01824e44ae
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Add some texture-related GE accessors.
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2013-07-21 19:44:23 -07:00 |
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neobrain
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4c74cafa51
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Add some more lighting related accessors.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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abca8f6c87
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Add some more GE state accessors for light/etc.
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2013-07-21 19:43:34 -07:00 |
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neobrain
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a40741798c
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Add accessors for several lighting related values.
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2013-07-21 17:43:08 -07:00 |
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raven02
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76bd4e3120
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Fix rendering mode switching issue in old & new UI
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2013-07-22 08:41:58 +08:00 |
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Henrik Rydgard
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ab654a2b6f
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Quickfix for crashes switching rendering mode
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2013-07-21 23:03:01 +02:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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raven02
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0216f52359
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Merge remote-tracking branch 'upstream/master'
Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
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2013-07-22 00:03:54 +08:00 |
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raven02
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87fc81e56d
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Consolidate Rendering Mode
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2013-07-21 23:17:42 +08:00 |
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Henrik Rydgård
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bd2c74cf24
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Merge pull request #2861 from raven02/vendor
GPU-vendor-base alpha and color Testing
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2013-07-20 11:43:48 -07:00 |
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raven02
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b96e0a0dfe
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Add NOTICE_LOG to show GPU vendor
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2013-07-21 01:39:37 +08:00 |
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raven02
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7ac496529b
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Vendor Based Alpha and Color Testing
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2013-07-21 01:14:36 +08:00 |
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raven02
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39c6c7f634
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Merge items to new UI
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2013-07-20 22:03:52 +08:00 |
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Henrik Rydgard
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a372e0b854
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Merge branch 'patch-11' of https://github.com/raven02/ppsspp into raven02-patch-11
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2013-07-20 00:33:46 +02:00 |
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raven02
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44fe09f03e
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Fix black box in Dainiji_Super_Robot_Taisen_Z_Hakaihen
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2013-07-20 01:55:12 +08:00 |
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raven02
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9b1d7f4166
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Delete non-fbo texture
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2013-07-20 01:24:20 +08:00 |
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