2040 Commits

Author SHA1 Message Date
Unknown W. Brackets
dde39bd956 Optimize a bit by checking module names. 2013-08-31 17:45:17 -07:00
Unknown W. Brackets
33e001f017 Unexport var symbols when destroying modules.
The problem with a global list is that an unloaded module with unresolved
imports will get garbage written in.  This should be safer, and hopefully
not slower.

Next up: func imports.
2013-08-31 17:31:30 -07:00
Unknown W. Brackets
9311d405e9 Centralize and track imports/exports.
So that we can "unresolve" them.
2013-08-31 17:00:08 -07:00
Henrik Rydgård
42ec8bc3ef Merge pull request #3537 from unknownbrackets/utility-minor
Return wrong dialog type in screenshot/gamesharing
2013-08-31 14:44:35 -07:00
Unknown W. Brackets
08225cad23 Return wrong dialog type in screenshot/gamesharing.
Should at least reduce reports of these failing, and give us better info.
May also work more correctly.
2013-08-31 14:42:55 -07:00
Unknown W. Brackets
74a7376604 Add some reporting and fix some duplicates. 2013-08-31 13:55:51 -07:00
kaienfr
a8557ab839 Fix the crash of game "tiger x dragon" 2013-08-31 21:35:24 +02:00
Henrik Rydgard
67edc28aa5 Add reporting for some configurable systemparams that don't seem very interesting to keep 2013-08-30 23:06:21 +02:00
Henrik Rydgard
0d0b43818c Warning fixes and stuff 2013-08-30 20:14:16 +02:00
Unknown W. Brackets
0d0d036522 Clean up MAC address conversion in HLE.
Not planning to implement net, but this fixes a potential crash / buffer
overflow, and implements a commonly reported unimplemented function.
2013-08-29 23:47:03 -07:00
papel
d22e555e4f Fix volume and name of Latin American languages. 2013-08-29 13:25:29 -03:00
CPkmn
47ae4709ba Update sceKernelModule.cpp 2013-08-29 01:26:54 -07:00
Unknown W. Brackets
15a0f39fa1 Return yet more errors while inside interrupts. 2013-08-28 23:15:13 -07:00
Unknown W. Brackets
686d893d5c Return more correct errors inside interrupts. 2013-08-28 22:35:06 -07:00
Unknown W. Brackets
211c2bd955 Refuse a few more waits w/ dispatch/intr disabled. 2013-08-28 22:35:05 -07:00
Unknown W. Brackets
8f25829b06 Change sceAudioOutput* unreseved ch errors.
Tests show it should be this other error code.
2013-08-28 22:35:05 -07:00
Unknown W. Brackets
17a5a42a14 Disable some common waits inside interrupts. 2013-08-27 23:55:37 -07:00
Unknown W. Brackets
61fae4e920 Return proper errors while dispatch disabled.
In at least the majority of waits.
2013-08-27 23:55:37 -07:00
Unknown W. Brackets
252bf04c64 sceKernelDelaySysClockThread() cleanup.
It doesn't wait either of course.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
93b461774a Disable common wait funcs while intr disabled.
Per PSP tests.
2013-08-27 23:55:35 -07:00
Unknown W. Brackets
130f664030 Oops, disabling a subintr did not work. 2013-08-27 23:55:34 -07:00
Unknown W. Brackets
9aaad39b46 Disable sceKernelDelayThread() w/intr disabled.
But automatically resume the dispatch thread if only it is disabled.
2013-08-27 23:55:34 -07:00
Unknown W. Brackets
1c51564896 Stop practicing thread necromancy. 2013-08-27 23:55:34 -07:00
Henrik Rydgard
a530d47fcd Clamp bad audio pitches for safety. 2013-08-27 22:47:45 +02:00
Henrik Rydgard
6360fcb0ae Add some stats to get some idea of much alpha tested drawing we do.
Turns out it's one hell of a lot and we really should fix this by
checking both vertices and textures to deduce when we can just skip
alpha testing safely, probably quite often.

I care about this because alpha testing drawing is very expensive
on some mobile chips.
2013-08-27 21:01:17 +02:00
Henrik Rydgård
5b553d3c45 Merge pull request #3435 from unknownbrackets/audio-minor
Clear the mixbuffer when all channels empty
2013-08-27 01:05:20 -07:00
Henrik Rydgård
dde75143ac Merge pull request #3430 from unknownbrackets/framebuf-wait
Watch for consistently high flips, not spurts
2013-08-27 01:04:59 -07:00
Unknown W. Brackets
a0db57a5d3 Clear the mixbuffer when all channels empty. 2013-08-26 21:06:26 -07:00
Unknown W. Brackets
57d057d661 Watch for consistently high flips, not spurts. 2013-08-26 20:12:26 -07:00
the avenger
914392708c iOS buildfix 2013-08-26 06:01:23 -07:00
Unknown W. Brackets
fa57e23305 Implement volatile memory lock waiting. 2013-08-26 01:04:37 -07:00
Unknown W. Brackets
ea2a92a2c8 Seems like these are just aliases. 2013-08-26 01:04:12 -07:00
Henrik Rydgård
3cc28652f9 Merge pull request #3403 from unknownbrackets/fpl
Improve the FPL implementation
2013-08-26 00:25:00 -07:00
Unknown W. Brackets
cf9f92e12f Reschedule after resuming interrupts. 2013-08-25 22:38:45 -07:00
Unknown W. Brackets
354dbfec6c Improve some reporting of options structs. 2013-08-25 16:43:47 -07:00
Unknown W. Brackets
d547d2b391 Implement sceKernelCancelMutex(). 2013-08-25 16:38:49 -07:00
Unknown W. Brackets
18832f3ca7 Wrap sceKernelFreeFpl() and use better errors. 2013-08-25 16:38:49 -07:00
Unknown W. Brackets
6c6aa1b8ee Wrap sceKernelAllocateFpl() and friends. 2013-08-25 16:38:49 -07:00
Unknown W. Brackets
61e240f482 Allocate fpl blocks in a ring, like the PSP. 2013-08-25 16:38:48 -07:00
Unknown W. Brackets
8d750d65e8 Properly remove timed out fpl waits from status. 2013-08-25 16:38:48 -07:00
Unknown W. Brackets
a947c95829 Clean up sceKernelReferFplStatus(). 2013-08-25 16:38:47 -07:00
Unknown W. Brackets
fb95f07c5d Implement cancel and delete for fpls. 2013-08-25 16:38:47 -07:00
Unknown W. Brackets
a2471b810c Implement basic fpl waiting. 2013-08-25 16:38:46 -07:00
Unknown W. Brackets
107b464ace Handle the fpl alignment option as well. 2013-08-25 16:38:46 -07:00
Unknown W. Brackets
0969261e3e Fix error handling in sceKernelCreateFpl(). 2013-08-25 15:14:21 -07:00
Unknown W. Brackets
f48b730828 Wrap sceKernelCreateFpl and fix refer status.
Just initial changes to make it test properly.
2013-08-25 15:14:20 -07:00
Unknown W. Brackets
8d7eb265be Log context switch time, shorten logging a bit.
This is really useful for seeing why games are slow or hanging.
2013-08-25 10:25:49 -07:00
Unknown W. Brackets
2d806b4820 When fps cap is hit, delay current thread only.
Fixes Jeanne d'Arc freezing.  Unfortunately, small hit to perf in God of
War, but may improve audio quality anyway...
2013-08-25 09:46:21 -07:00
Henrik Rydgard
4121d5ae62 Fix division by zero in low latency audio mode 2013-08-25 13:03:57 +02:00
sum2012
8679fb4748 ThreadManForKernel_ceadeb47 should equal to sceKernelDelayThread 2013-08-25 14:45:44 +08:00