Unknown W. Brackets
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fba0110073
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Properly clamp some iterative snprintf()s.
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2014-11-05 08:06:15 -08:00 |
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Unknown W. Brackets
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fee1ab98ba
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Add support for 24/8 textures in the GE debugger.
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2014-09-14 11:13:03 -07:00 |
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Henrik Rydgard
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37e3cf362f
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Move vertexdecoder files into GPU/Common
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2014-09-12 02:00:32 +02:00 |
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Henrik Rydgard
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7cf05e44a2
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Add option to vertexdecoder to expand UVs to floats
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2014-09-12 02:00:31 +02:00 |
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Unknown W. Brackets
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5d313d1af4
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Fix crash in GE debugger when game quit.
Fixes #6856.
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2014-09-07 20:38:51 -07:00 |
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Unknown W. Brackets
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4a615dc46c
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Support BGRA formats in the debugger previews.
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2014-08-24 22:08:28 -07:00 |
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Henrik Rydgard
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1d7642fa48
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Remove most mentions of the "_XBOX" define
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2014-08-24 14:21:35 +02:00 |
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Unknown W. Brackets
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55403e42c2
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Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
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2014-07-19 23:30:19 -07:00 |
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Unknown W. Brackets
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95e4e04f8d
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Fix a crash in the GE debugger on matrix tab.
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2014-06-16 00:36:16 -07:00 |
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Unknown W. Brackets
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f6649794df
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Respect max texture level in GE debugger preview.
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2014-06-15 10:31:16 -07:00 |
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Unknown W. Brackets
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913914a4c1
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Fix some type conversion warnings.
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2014-06-15 10:01:54 -07:00 |
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Unknown W. Brackets
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d7e5b7956e
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Add buttons to select texture level in ge debugger.
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2014-06-15 10:01:32 -07:00 |
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Unknown W. Brackets
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eaf3288304
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Add debug interface for non-L0 texture preview.
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2014-06-15 09:30:37 -07:00 |
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Unknown W. Brackets
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030b562eb9
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Support render-to-offset within a framebuffer.
Fixes #6324.
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2014-06-14 17:08:41 -07:00 |
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Unknown W. Brackets
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fc7b5f3141
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Make sure not to break when GE debugger closed.
Also, try to fix a might-be race condition.
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2014-05-15 22:45:51 -07:00 |
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Unknown W. Brackets
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7fd7337911
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Update GE lists when switching.
This uses a mutex, so it should be safe to do any time. Really helps
debugging hung lists.
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2014-04-11 23:50:20 -07:00 |
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Unknown W. Brackets
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a843cbd580
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Shrink the very common sceKernelThread.h include.
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2014-03-15 11:44:02 -07:00 |
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Unknown W. Brackets
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8f09a341df
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Fix a few leaks in the Windows UI code.
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2014-02-14 21:08:24 -08:00 |
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Henrik Rydgård
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c158d0ad10
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Merge pull request #5427 from Kingcom/ListCheckboxes
Use checkboxes in breakpoint list
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2014-02-13 11:57:04 +01:00 |
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Kingcom
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2b7a601c17
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Add checkboxes to GenericListControl, use them in CtrlBreakpointList
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2014-02-13 10:24:42 +01:00 |
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Henrik Rydgard
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333580e3b2
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Warning fixes
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2014-02-10 09:56:52 +01:00 |
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Unknown W. Brackets
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7380c5b664
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Stop showing z = 1.0 for non through in debugger.
Oops.
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2014-02-09 00:33:15 -08:00 |
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Unknown W. Brackets
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442b3171dc
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Typo.
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2014-02-09 00:20:09 -08:00 |
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Unknown W. Brackets
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9e8e9ec62f
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Add a tab to show matrices as well.
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2014-02-08 23:27:05 -08:00 |
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Unknown W. Brackets
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e7eca477b0
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Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
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2014-02-08 22:03:29 -08:00 |
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Unknown W. Brackets
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cddd537f36
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Minor tweak, no need for this check anymore.
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2014-01-22 01:24:41 -08:00 |
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Unknown W. Brackets
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3a186a9d7f
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Show CLUT shift value in GE debugger.
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2014-01-22 00:32:31 -08:00 |
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Unknown W. Brackets
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db77dcd149
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Fix some includes on Windows/etc.
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2013-12-29 15:59:36 -08:00 |
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Unknown W. Brackets
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3f674f7ef6
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Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
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2013-12-15 18:23:47 -08:00 |
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Henrik Rydgard
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d4eee74b54
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SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though...
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2013-12-10 15:33:59 +01:00 |
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Unknown W. Brackets
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1d9e833dda
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Format the tex mapping mode in the GE debugger.
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2013-11-29 10:20:15 -08:00 |
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Unknown W. Brackets
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aa58cdeabe
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Add a format for texfiltering to the GE debugger.
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2013-11-28 00:06:44 -08:00 |
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Unknown W. Brackets
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32f4a7594a
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Add bounds checks to columns accessors.
Hit a crash in one of these on a rare case, so better to check.
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2013-11-27 23:53:18 -08:00 |
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Unknown W. Brackets
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cdee644ddb
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Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
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2013-11-19 22:29:37 -08:00 |
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Unknown W. Brackets
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6d6dff6041
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Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
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2013-11-17 15:05:11 -08:00 |
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Unknown W. Brackets
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5c08ab6bca
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Clean up no-inds rectange preview.
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2013-11-17 13:27:51 -08:00 |
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Unknown W. Brackets
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fcc77f525f
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Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...) 2D should be working.
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2013-11-17 13:27:50 -08:00 |
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Unknown W. Brackets
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95d76c6641
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Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
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2013-11-17 02:14:34 -08:00 |
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Unknown W. Brackets
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ac8edb4282
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Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
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2013-11-17 02:14:34 -08:00 |
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Kingcom
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0e61913839
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Remove redundant != 0 checks
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2013-11-05 11:34:53 +01:00 |
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Kingcom
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a972b5d0dc
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Correct use of GetAsyncKeyState
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2013-11-05 11:29:55 +01:00 |
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Unknown W. Brackets
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991aa03273
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A few more texture related formats.
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2013-10-13 13:52:23 -07:00 |
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Unknown W. Brackets
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a90af9b519
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Format a few more state values.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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1a3bba5ff7
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Add a format for clearmode.
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2013-10-13 13:52:22 -07:00 |
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Unknown W. Brackets
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428a8181e5
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Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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d5af703a5a
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Add a stub for a vertex preview.
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2013-10-13 13:52:21 -07:00 |
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Unknown W. Brackets
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5cf13ee84a
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Add "Step Prim" button, reorganize buttons a bit.
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2013-10-13 13:52:20 -07:00 |
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Unknown W. Brackets
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dc91bf2ca3
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Move GPU debug step/pause/messages out of Windows/.
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2013-10-12 10:03:31 -07:00 |
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Unknown W. Brackets
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d79a9bff6d
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Add a simpler break on next texture.
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2013-10-12 10:03:30 -07:00 |
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Unknown W. Brackets
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2584d0e67f
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Use a more foolproof texture breaking method.
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2013-10-12 10:03:30 -07:00 |
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