Commit Graph

122 Commits

Author SHA1 Message Date
Unknown W. Brackets
fba0110073 Properly clamp some iterative snprintf()s. 2014-11-05 08:06:15 -08:00
Unknown W. Brackets
fee1ab98ba Add support for 24/8 textures in the GE debugger. 2014-09-14 11:13:03 -07:00
Henrik Rydgard
37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Henrik Rydgard
7cf05e44a2 Add option to vertexdecoder to expand UVs to floats 2014-09-12 02:00:31 +02:00
Unknown W. Brackets
5d313d1af4 Fix crash in GE debugger when game quit.
Fixes #6856.
2014-09-07 20:38:51 -07:00
Unknown W. Brackets
4a615dc46c Support BGRA formats in the debugger previews. 2014-08-24 22:08:28 -07:00
Henrik Rydgard
1d7642fa48 Remove most mentions of the "_XBOX" define 2014-08-24 14:21:35 +02:00
Unknown W. Brackets
55403e42c2 Introduce a memory shutdown lock.
This allows the debugger to access memory in a safe way that should never
crash.
2014-07-19 23:30:19 -07:00
Unknown W. Brackets
95e4e04f8d Fix a crash in the GE debugger on matrix tab. 2014-06-16 00:36:16 -07:00
Unknown W. Brackets
f6649794df Respect max texture level in GE debugger preview. 2014-06-15 10:31:16 -07:00
Unknown W. Brackets
913914a4c1 Fix some type conversion warnings. 2014-06-15 10:01:54 -07:00
Unknown W. Brackets
d7e5b7956e Add buttons to select texture level in ge debugger. 2014-06-15 10:01:32 -07:00
Unknown W. Brackets
eaf3288304 Add debug interface for non-L0 texture preview. 2014-06-15 09:30:37 -07:00
Unknown W. Brackets
030b562eb9 Support render-to-offset within a framebuffer.
Fixes #6324.
2014-06-14 17:08:41 -07:00
Unknown W. Brackets
fc7b5f3141 Make sure not to break when GE debugger closed.
Also, try to fix a might-be race condition.
2014-05-15 22:45:51 -07:00
Unknown W. Brackets
7fd7337911 Update GE lists when switching.
This uses a mutex, so it should be safe to do any time.  Really helps
debugging hung lists.
2014-04-11 23:50:20 -07:00
Unknown W. Brackets
a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
Unknown W. Brackets
8f09a341df Fix a few leaks in the Windows UI code. 2014-02-14 21:08:24 -08:00
Henrik Rydgård
c158d0ad10 Merge pull request #5427 from Kingcom/ListCheckboxes
Use checkboxes in breakpoint list
2014-02-13 11:57:04 +01:00
Kingcom
2b7a601c17 Add checkboxes to GenericListControl, use them in CtrlBreakpointList 2014-02-13 10:24:42 +01:00
Henrik Rydgard
333580e3b2 Warning fixes 2014-02-10 09:56:52 +01:00
Unknown W. Brackets
7380c5b664 Stop showing z = 1.0 for non through in debugger.
Oops.
2014-02-09 00:33:15 -08:00
Unknown W. Brackets
442b3171dc Typo. 2014-02-09 00:20:09 -08:00
Unknown W. Brackets
9e8e9ec62f Add a tab to show matrices as well. 2014-02-08 23:27:05 -08:00
Unknown W. Brackets
e7eca477b0 Add a tab to show vertex values to the GE debugger.
Should be pretty useful, especially for depth issues.
2014-02-08 22:03:29 -08:00
Unknown W. Brackets
cddd537f36 Minor tweak, no need for this check anymore. 2014-01-22 01:24:41 -08:00
Unknown W. Brackets
3a186a9d7f Show CLUT shift value in GE debugger. 2014-01-22 00:32:31 -08:00
Unknown W. Brackets
db77dcd149 Fix some includes on Windows/etc. 2013-12-29 15:59:36 -08:00
Unknown W. Brackets
3f674f7ef6 Always update framebuffer tex sampling params.
Otherwise they are not always correct and cause glitches.
2013-12-15 18:23:47 -08:00
Henrik Rydgard
d4eee74b54 SoftGPU: Prepare for mipmapping. Getting the uv deltas seems tricky though... 2013-12-10 15:33:59 +01:00
Unknown W. Brackets
1d9e833dda Format the tex mapping mode in the GE debugger. 2013-11-29 10:20:15 -08:00
Unknown W. Brackets
aa58cdeabe Add a format for texfiltering to the GE debugger. 2013-11-28 00:06:44 -08:00
Unknown W. Brackets
32f4a7594a Add bounds checks to columns accessors.
Hit a crash in one of these on a rare case, so better to check.
2013-11-27 23:53:18 -08:00
Unknown W. Brackets
cdee644ddb Fix vertex preview at odd render resolutions.
Note that the Windows resolution menu no longer seems to send a resize
event?
2013-11-19 22:29:37 -08:00
Unknown W. Brackets
6d6dff6041 Fix vertex preview when framebuf is an odd size.
The previous stuff was wrong, just happened to work.
2013-11-17 15:05:11 -08:00
Unknown W. Brackets
5c08ab6bca Clean up no-inds rectange preview. 2013-11-17 13:27:51 -08:00
Unknown W. Brackets
fcc77f525f Implement some basic vertex previews on prim.
3D doesn't work correctly (sometimes it does...)  2D should be working.
2013-11-17 13:27:50 -08:00
Unknown W. Brackets
95d76c6641 Detach the GE debugger on close.
And attach in a few missing places, clean up a few comments.
2013-11-17 02:14:34 -08:00
Unknown W. Brackets
ac8edb4282 Support reversed buffer formats in the ge debugger.
So that it doesn't show garbage under the softgpu.
2013-11-17 02:14:34 -08:00
Kingcom
0e61913839 Remove redundant != 0 checks 2013-11-05 11:34:53 +01:00
Kingcom
a972b5d0dc Correct use of GetAsyncKeyState 2013-11-05 11:29:55 +01:00
Unknown W. Brackets
991aa03273 A few more texture related formats. 2013-10-13 13:52:23 -07:00
Unknown W. Brackets
a90af9b519 Format a few more state values. 2013-10-13 13:52:22 -07:00
Unknown W. Brackets
1a3bba5ff7 Add a format for clearmode. 2013-10-13 13:52:22 -07:00
Unknown W. Brackets
428a8181e5 Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
2013-10-13 13:52:21 -07:00
Unknown W. Brackets
d5af703a5a Add a stub for a vertex preview. 2013-10-13 13:52:21 -07:00
Unknown W. Brackets
5cf13ee84a Add "Step Prim" button, reorganize buttons a bit. 2013-10-13 13:52:20 -07:00
Unknown W. Brackets
dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
d79a9bff6d Add a simpler break on next texture. 2013-10-12 10:03:30 -07:00
Unknown W. Brackets
2584d0e67f Use a more foolproof texture breaking method. 2013-10-12 10:03:30 -07:00