Commit Graph

4416 Commits

Author SHA1 Message Date
Henrik Rydgård
29dd284372 Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
2013-10-13 01:42:54 -07:00
Kingcom
480c766776 Fix rotrv (dis)assembly 2013-10-13 10:36:43 +02:00
Unknown W. Brackets
b54e557d19 Actually, let's not wait at all in Core_Stop().
It just triggers the action on the other thread.
2013-10-12 23:20:27 -07:00
shenweip
8a6d36dcb0 Fix 2013-10-13 11:56:47 +08:00
shenweip
326d751945 Partly implemented for NetconfDialog. 2013-10-13 10:43:49 +08:00
shenweip
ce50086c81 Add new files to cmake and Android.mk 2013-10-13 10:32:56 +08:00
shenweip
1ff4b9c8ce Add PSPNetconfDialog. 2013-10-13 10:26:51 +08:00
Unknown W. Brackets
49983fa1e4 Also respect Windows absolute paths. 2013-10-12 16:41:53 -07:00
Unknown W. Brackets
87781736c4 Use ms0:/PSP/flash0/font/ as an override for fonts.
This won't work for games that use flash0:/ directly, but if they just use
the default fonts (which is common), it will work fine.
2013-10-12 16:13:11 -07:00
Unknown W. Brackets
af2ccbb9da Rename flashDirectory to flash0Directory. 2013-10-12 16:08:39 -07:00
Unknown W. Brackets
c0e3f1523e Respect ini file path on reset settings.
This is the easiest way to force settings to the memstick, but it means
erasing the existing ones.
2013-10-12 16:05:00 -07:00
Unknown W. Brackets
79143b56d2 Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
2013-10-12 16:02:03 -07:00
Unknown W. Brackets
a79b168acc Make sure the cpu thread ends on Core_Stop().
Sometimes it didn't, which was just a bit confusing.
2013-10-12 10:55:31 -07:00
Unknown W. Brackets
585f86c805 Make sure the io thread doesn't revive itself.
Stupid zombies.  Stay dead.
2013-10-12 10:54:57 -07:00
Unknown W. Brackets
bfa4a87e2c Don't run the ingame loop while in the pause menu. 2013-10-12 10:16:28 -07:00
Unknown W. Brackets
d6f1320dfd Allow tab to be used in the assembler.
This way we can assemble our disassembly.  Makes it easier.
2013-10-12 10:03:28 -07:00
Unknown W. Brackets
ba69eba53c Just log and continue when EI_CLASS is wrong.
Users with emulator-only patches or etc. shouldn't necessarily have to
not be able to play the game anymore, as long as the problem is surfaced.
2013-10-12 10:03:27 -07:00
Unknown W. Brackets
90c49befd4 Fix a possible race on shutdown. 2013-10-12 02:08:00 -07:00
Unknown W. Brackets
b0072cd38b Refactor a bit, curly style. 2013-10-12 01:44:12 -07:00
Unknown W. Brackets
21f522746f Cleanup shutdown on Windows to avoid races.
Was still getting crashes sometimes.
2013-10-12 01:40:33 -07:00
Sacha
d49b4fad9a Miscellaneous changes for Blackberry. 2013-10-12 17:19:02 +10:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
szdarkhack
b98a073b26 Merge remote-tracking branch 'ppssppUpstream/master' into focus_pause
Conflicts:
	Windows/resource.h
2013-10-11 17:47:43 +03:00
szdarkhack
1116b59910 Implemented a "Pause When Not Focused" menu option (default false). Pause toggle overrides this. 2013-10-11 14:53:25 +03:00
Henrik Rydgård
5721836d44 Add basic haptic feedback to on-screen touch buttons. 2013-10-10 16:44:57 +02:00
Henrik Rydgård
db568e4553 Minor CwCheat bugfix contributed by dlanor in issue #4103 2013-10-10 15:58:09 +02:00
Henrik Rydgård
996e468562 Merge pull request #4079 from unknownbrackets/thread-funcs
Fix crash deleting a never started thread w/ clearstack
2013-10-09 00:47:11 -07:00
Unknown W. Brackets
132577a050 Ignore leading spaces on absolute paths.
Weird but true.  Not sure if it will help any game.
2013-10-08 23:55:51 -07:00
Unknown W. Brackets
73d5c42596 Don't allow a new async cmd while one is busy.
Fixes Valhalla Knights 1.  Also some logging tweaks.
2013-10-08 23:49:24 -07:00
Unknown W. Brackets
a194006aad Fix crash deleting a never started thread.
Fixes #4069.
2013-10-08 22:39:49 -07:00
Henrik Rydgard
4c2c015774 Expose the experimental "bPrescaleUV" as "Texture Coord Speedhack"
It's actually quite beneficial in some games, can substantially reduce
glUniform4fv calls.

Also throw in a second shot at glDrawRangeElements.
2013-10-08 22:59:40 +02:00
Henrik Rydgard
e08ac100ce Update native with workaround for #4078 and add some comments 2013-10-08 20:11:01 +02:00
Henrik Rydgård
ef2d188a68 Merge pull request #4035 from shenweip/patch-12
Implemented sceJpegDecodeMJpegYCbCr and sceJpegMJpegCsc.
2013-10-08 02:52:42 -07:00
Henrik Rydgård
0eee21dbc7 Merge pull request #4074 from tpunix/scePauth_support
add scePauth support
2013-10-08 01:32:27 -07:00
tpu
99913b1b08 add scePauth support 2013-10-08 15:54:28 +08:00
Henrik Rydgard
fc8aa7bd8f Crashfix dumping display lists that start at the start of VRAM (seems to hit this in GTA).
Add a couple of comments.
2013-10-07 22:58:46 +02:00
Henrik Rydgard
8f620c30ab x86 jit: Implement vs2i (similar to vh2f but simpler) 2013-10-07 21:59:33 +02:00
Henrik Rydgard
367a1e21b2 Revert "Merge pull request #4021 from bollu/master"
This reverts commit c84a9daa40, reversing
changes made to da5b52ce1f.
2013-10-07 20:26:10 +02:00
Henrik Rydgard
f938b95925 Revert "Merge pull request #4068 from bollu/AudioArtefactFix"
This reverts commit e4c6ba9b01, reversing
changes made to 061efd35db.
2013-10-07 20:25:35 +02:00
Henrik Rydgård
e4c6ba9b01 Merge pull request #4068 from bollu/AudioArtefactFix
Audio artefact fix
2013-10-07 10:05:59 -07:00
Siddharth
f5ab5b77f3 silly mistakes 2013-10-07 22:07:10 +05:30
Siddharth
e6ae3ef9b1 forgot to add this 2013-10-07 22:06:16 +05:30
Siddharth
1708febac1 sets audio samples to 0 if audio was not mixed. 2013-10-07 22:03:14 +05:30
Unknown W. Brackets
0c8cc25eb4 Always register the cheat event, for savestates.
This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Unknown W. Brackets
ff2012d37b Minor warning. 2013-10-06 22:10:38 -07:00
Unknown W. Brackets
d3e566935a Avoid load state crash if kernel objects fail. 2013-10-06 22:09:50 -07:00
Henrik Rydgård
ed5ae855e9 Merge pull request #4057 from shenweip/patch-13
Use sfo file to set the date in list savedata mode.
2013-10-06 12:50:53 -07:00
Unknown W. Brackets
5be30fb857 Add support for the clear stack thread attr. 2013-10-06 12:16:58 -07:00
Unknown W. Brackets
f1bfbe6216 Oops, fix a logging typo. 2013-10-06 12:16:42 -07:00
shenweip
6812ddf8e4 Fallback to validDir if sfo file doesn't exist. 2013-10-07 02:32:03 +08:00
shenweip
561cbab5c5 Use sfo file to set savedata'date when mode is 11. 2013-10-06 22:17:05 +08:00
Lioncash
a7836af14c Move variable temp into the if statement in function Update in PSPGamedataInstallDialog.cpp. It's only used in this branch statement. 2013-10-05 18:30:00 -04:00
Lioncash
dc9f839583 Fix a null check in sceHeap.cpp 2013-10-05 18:22:13 -04:00
Lioncash
3c90b489fa Merge branch 'master' of https://github.com/hrydgard/ppsspp 2013-10-05 17:44:09 -04:00
Henrik Rydgård
4bde70f670 Merge pull request #4017 from shenweip/patch-10
Implemented some functions for sceHeap.
2013-10-05 13:34:00 -07:00
Henrik Rydgård
c84a9daa40 Merge pull request #4021 from bollu/master
Audio Processor now uses atomics rather than mutex
2013-10-05 13:33:11 -07:00
Henrik Rydgård
fec5110dfc Merge pull request #4045 from unknownbrackets/warnings
Warning fixes
2013-10-05 13:31:34 -07:00
Henrik Rydgård
41a85f0eae Merge pull request #4038 from sum2012/log
Fix Kamen Rider Climax Heroes OOO - ULJS00331 loading
2013-10-05 13:28:57 -07:00
Henrik Rydgård
99390b5a77 Merge pull request #4044 from raven02/patch-24
Wrap sceNetInit()
2013-10-05 13:28:23 -07:00
Henrik Rydgård
34cae99c6e Merge pull request #4041 from Kingcom/ElfReader
Check e_ident of elf header
2013-10-05 13:28:07 -07:00
Unknown W. Brackets
3a1b6fb269 Fix some sign comparison warnings. 2013-10-05 11:13:41 -07:00
Unknown W. Brackets
093255a895 Avoid an unlikely buffer overflow. 2013-10-05 11:13:40 -07:00
Unknown W. Brackets
1b1a8cef02 Fix a potential null pointer. 2013-10-05 11:13:40 -07:00
Unknown W. Brackets
49bd553238 Avoid some shadowing warnings. 2013-10-05 11:13:39 -07:00
Unknown W. Brackets
ade4f76ac1 Don't try to load bogus isos, carnage awaits. 2013-10-05 11:12:52 -07:00
sum2012
1a7da15491 Use better method to trace PSP_MODULE_NET_HTTP 2013-10-06 01:19:52 +08:00
raven02
b95901e56f Wrap sceNetInit() 2013-10-06 00:58:02 +08:00
sum2012
2815cb281a Fix Kamen Rider Climax Heroes OOO - ULJS00331 loading
thanks @unknownbrackets
2013-10-05 20:15:44 +08:00
bhavin192
d3733ddbfe Update CwCheat.cpp
Cleaned comment
Since cwcheat working in symbian now
2013-10-05 17:42:43 +05:30
Kingcom
7f1fca8e74 Check e_ident of elf header 2013-10-05 10:05:55 +02:00
shenweip
a9d7d84601 Return 0 if recevie a null name. 2013-10-05 08:59:53 +08:00
shenweip
4ac4ea38dd Rename __JpegDecodeMJpegYCbCr to __JpegConvertRGBToYCbCr. 2013-10-05 08:40:55 +08:00
sum2012
7213d27ea3 Increase log level in sceUtilityLoadModule
Some modules need return error as dissus  in
https://github.com/hrydgard/ppsspp/issues/860#issuecomment-25675539
2013-10-05 07:37:51 +08:00
shenweip
54492732b5 Rename u24 to u24_be. 2013-10-05 02:52:33 +08:00
shenweip
d8f1ddd6fa Implemented sceJpegMJpegCsc. 2013-10-05 01:18:13 +08:00
shenweip
a7f7d64f31 More work in sceJpegDecodeMJpegYCbCr. 2013-10-05 01:04:41 +08:00
shenweip
b1f81999fa Fix someting wrong. 2013-10-05 00:04:51 +08:00
Sacha
7c644bda2c Remove c++11 usage of vector. 2013-10-04 23:14:54 +10:00
Siddharth
eb1305120e now blocks to gain outAudioQueue access at __AudioDoState 2013-10-04 17:58:09 +05:30
Lioncash
ce806d8c05 Fixed a mismatched delete within PSPGamedataInstallDialog.cpp. Should be delete[]. 2013-10-02 19:05:21 -04:00
Siddharth
eb9c339c2e fully functional and uses atomic_flag 2013-10-02 20:20:32 +05:30
Siddharth
6c2a9972c1 using the new atomic_flag 2013-10-02 19:09:56 +05:30
Kingcom
d12d3058e7 Don't show ListBox if it was hidden before 2013-10-02 09:11:38 +02:00
Siddharth
a151b5beb6 using PPSSPP's locks 2013-10-02 11:01:59 +05:30
shenweip
7f92a5dffd Oops 2013-10-02 06:54:15 +08:00
shenweip
346d277042 Fix bugs and Clean up. 2013-10-02 06:07:02 +08:00
Siddharth
a6ec70fe90 Audio Processor now uses atomics rather than mutex 2013-10-02 01:54:55 +05:30
shenweip
9a7759c50c Move someting to correct position. 2013-10-02 00:32:22 +08:00
shenweip
efec08f7d6 Oops 2013-10-02 00:04:29 +08:00
shenweip
33f08852c1 Implemented sceHeapGetTotalFreeSize. 2013-10-01 23:38:49 +08:00
shenweip
8cd281223d Implemented some functions for sceHeap. 2013-10-01 23:38:01 +08:00
Unknown W. Brackets
a72340255f Support %X and %x in sceKernelPrintf(). 2013-10-01 08:00:08 -07:00
Henrik Rydgård
e94a67860d Merge pull request #4005 from Kingcom/Debugger
More debug UI tweaks
2013-10-01 01:10:19 -07:00
Henrik Rydgård
a358582440 Merge pull request #4002 from adrian17/master
Removed redundant includes
2013-10-01 01:09:42 -07:00
Unknown W. Brackets
10e446d225 Notify of shutdown *after* setting coreState. 2013-09-30 23:36:57 -07:00
Kingcom
2dfa63bb1c Add config setting 2013-09-30 21:42:05 +02:00
adrian17
7e3f35dfe3 Removed redundant includes 2013-09-30 19:05:04 +02:00
Henrik Rydgård
f8bc2f6c76 Merge pull request #3909 from raven02/patch-5
Return SCE_KERNEL_ERROR_ILLEGAL_PRIORITY when priority < 0
2013-09-30 03:27:33 -07:00
Henrik Rydgård
2f2e1460b8 Merge pull request #3929 from raven02/patch-10
Delay as sas core for sceP3daBridgeCore
2013-09-30 03:08:11 -07:00
Henrik Rydgård
0ea2360353 Merge pull request #3916 from shenweip/patch-6
Use a separate latch for osk dialog.
2013-09-30 02:04:22 -07:00