Commit Graph

457 Commits

Author SHA1 Message Date
Unknown W. Brackets
a5fc0c49bc Look at the right bytes for screenshot mode.
Although, there's a bunch more needed to make this work properly.
2014-05-29 23:28:27 -07:00
sum2012
c23f4402fd Temp disable SCE_UTILITY_STATUS_SCREENSHOT_UNKNOWN 2014-05-19 05:27:05 +08:00
raven02
8ed82f3d25 Fixes #5779 with new PSPScreenShotDiag class 2014-04-30 19:28:05 +08:00
The Dax
d9ea545556 Fix some minor styling issues in PSPNetconfDialog.cpp. 2014-04-25 21:43:00 -04:00
raven02
3c938ec5ae Reorganize OSK button 2014-04-24 06:13:00 +08:00
Henrik Rydgård
fb82cfd258 Revert "Merge pull request #5939 from raven02/patch-18"
This reverts commit cf267abc82, reversing
changes made to 97c18e7f0e.
2014-04-23 21:17:53 +02:00
raven02
0ad773f76a Reorganize OSK a bit 2014-04-23 21:01:00 +08:00
sum2012
16368c98a2 Revent back status = SCE_UTILITY_STATUS_FINISHED
break Project Divx extand and Kenka Banchou Bros when take screenshot
2014-03-30 18:48:31 +08:00
sum2012
11311b2b69 Imp sceUtilityScreenshotContStart 2014-03-30 14:42:29 +08:00
sum2012
8c33284901 Fix sceUtilityScreenshotUpdate
Fix "After the developer/publisher screen and the age warning only a
black screen."
2014-03-30 09:29:11 +08:00
Unknown W. Brackets
fc833adde0 Return an error for invalid savedata sizes.
May fix WALL-E according to:
http://forums.ppsspp.org/showthread.php?tid=434
2014-03-23 23:14:40 -07:00
Yifan Lu
c5336d5817 Added printing of game save key to debug log when loading/saving 2014-03-22 16:13:30 +01:00
Unknown W. Brackets
241d5cb5a5 Always count one cluster for usedata in SIZES.
This matches values coming out of hardware... seems to make sense.
2014-03-15 18:50:44 -07:00
Unknown W. Brackets
ec4ce7e7e5 Return proper SIZES info for existing savedata.
Fixes Fieldrunners saving/loading.
2014-03-15 18:50:14 -07:00
Unknown W. Brackets
fe8ada4d7e Log the name of the save operation, not just #.
Makes it a lot easier to read...
2014-03-15 17:20:34 -07:00
Unknown W. Brackets
8d29b583e8 Reduce a few Core/Dialog/ includes. 2014-03-15 10:52:13 -07:00
Unknown W. Brackets
996fa39684 Reduce some unnecessary includes in Core/. 2014-03-15 10:41:07 -07:00
vnctdj
92348b0cc4 Trying to fix encoding 2014-03-14 05:32:31 +01:00
vnctdj
408168181d Update PSPOskDialog.cpp
Cosmetic change (more space added between the 2nd and the 3rd column of buttons)

before >> http://img15.hostingpics.net/pics/947242ULES0121300000.png
now >> http://img15.hostingpics.net/pics/365423ULES0121300001.png
2014-03-14 00:59:28 +01:00
The Dax
0ce4d40636 Properly limit the space button so it can't go past the max text length. 2014-03-13 12:20:03 -04:00
The Dax
87c6260860 OSK: Let square serve as a spacebar. 2014-03-13 10:49:38 -04:00
lioncash
b9886942a7 Fix some vertical alignments in misc Core source files. 2014-03-03 11:16:53 -05:00
chinhodado
586eb76ddf fix a mistake in a logic condition 2014-02-21 19:43:24 -05:00
chinhodado
0ea7c78299 fix empty string checking 2014-02-15 16:31:37 -05:00
Unknown W. Brackets
348c6a16da If a focus mode is used with autoload, ignore it.
Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets
bd982b2e6f Support PSP_O_TRUNC on Windows.
There are more modes we don't support properly.  May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård
fa473da62a Reduce savedata init delay to 200ms 2014-02-11 21:45:08 +01:00
raven02
54bbdebcc9 Try savedata init delay 500ms 2014-02-11 19:48:56 +08:00
Unknown W. Brackets
e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909 Delay init/shutdown for msgdialogs as well. 2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489 Add a delay for status changes to the OSK.
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17 Merge pull request #5370 from unknownbrackets/defines
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets
a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
7add81fbd2 Use USING_WIN_UI instead of _WIN32 for differences.
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
1e8611a756 Make sure to check current status for changes.
The game may not even call GetStatus(), but the status should still
change.

Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets
67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b Return an error in FILES based on SDK version.
Tested to require this exact version to return that error.  Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets
54e8f28743 Allow confirm to bypass save load dialogs. 2014-02-02 16:00:01 -08:00
Unknown W. Brackets
6c8f310322 Draw 16, not 15 characters max in the OSK.
This is a convenient number because passwords in some games are 16
characters long.  16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Henrik Rydgård
c9c179d233 Merge pull request #5294 from thedax/netConfDialog
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
sum2012
ffc66b7859 Fix logic 2014-02-02 02:16:51 +08:00
sum2012
0498b9d4a5 Fix PSPSaveDialog::Update
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
The Dax
abe98775b2 Add/clarify some comments. 2014-01-31 23:18:34 -05:00
The Dax
9174e9772d Shorten translation key. 2014-01-31 19:20:26 -05:00
The Dax
7be82a89ab Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect. 2014-01-31 19:08:52 -05:00
sum2012
b08cef4353 Fix logic 2014-01-31 17:18:53 +08:00
sum2012
ee5912bc5c Fix formating 2014-01-31 15:58:22 +08:00
sum2012
4c4d7c7a14 Move to PSPMSgDialog 2014-01-31 15:00:05 +08:00
Unknown W. Brackets
2bdaf090e1 Don't set the file list entry pad to anything.
Per tests on a PSP.
2014-01-28 00:37:13 -08:00