Unknown W. Brackets
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a292fa87ea
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x86jit: Fix an x32 compile error in disabled code.
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2014-12-17 08:50:31 -08:00 |
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Unknown W. Brackets
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2743c5cacd
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x86jit: Shave off a couple bytes in asm.
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2014-12-17 08:25:18 -08:00 |
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Unknown W. Brackets
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77777e372d
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x86jit: Use R15 when safe for the jit.
This is virtually always safe.
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2014-12-17 08:09:59 -08:00 |
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Unknown W. Brackets
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b9eddc3d25
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x86jit: Oops, fix a typesafety error.
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2014-12-17 08:07:43 -08:00 |
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Henrik Rydgård
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94f89eac2e
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Merge pull request #7191 from unknownbrackets/jit-minor
x86jit: Minor tweaks to asm dispatcher
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2014-12-17 10:42:16 +01:00 |
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Unknown W. Brackets
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9022b48069
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x86jit: Skip reload of EAX in safe cases.
Probably no real improvement in perf, but a bit cleaner and one less TODO.
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2014-12-17 01:12:41 -08:00 |
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Unknown W. Brackets
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afdbf5610b
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jit: Use nicknames for a few more static regs.
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2014-12-17 01:11:33 -08:00 |
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Unknown W. Brackets
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b6a75bf255
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x86jit: Set CTXREG in a fixed place.
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2014-12-17 01:00:21 -08:00 |
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Unknown W. Brackets
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f7f664c641
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Remove a few stragglers from PPC.
This makes it so the build isn't dirty every time.
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2014-12-16 23:00:25 -08:00 |
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Henrik Rydgard
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e3c6ec4dc6
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Get rid of PowerPC from the MSVC project files as well
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2014-12-16 22:01:21 +01:00 |
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Henrik Rydgard
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a54e0cf244
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Goodbye PowerPC, you can always be resurrected when the time comes
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2014-12-16 21:58:38 +01:00 |
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Henrik Rydgård
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6643849a7f
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Merge pull request #7189 from xebra/spline_bezier
[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 16:19:19 +01:00 |
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xebra
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1a6102178c
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[spline/bezier]Remove unnecessary initialization of array.
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2014-12-16 22:30:06 +09:00 |
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xebra
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51afbdd490
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[spline/bezier]Fix the remains of differences between dx9 and opengl.
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2014-12-16 22:27:45 +09:00 |
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Peter Tissen
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df8e3bfe45
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add an indicator to games when they have game settings
add slightly irregular *.zim files for now
(has some symbols from DejaVuSansCondensed and an extra symbol)
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2014-12-16 00:15:36 +01:00 |
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Peter Tissen
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be3389fdef
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added optional per-game settings
call button 'game settings' only when modifying game-only settings
make the user confirm deleting settings
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2014-12-16 00:14:11 +01:00 |
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Henrik Rydgard
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c64681d5d5
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Show shader precision in system information. Seems some devices lie though.
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2014-12-15 23:13:36 +01:00 |
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Unknown W. Brackets
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438e68b9d4
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Merge pull request #7186 from lioncash/prag
Common: Move headers over to using pragma once
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2014-12-15 14:13:06 -08:00 |
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Lioncash
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f0f7e48ef4
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Common: Move headers over to using pragma once
Just makes the headers more consistent.
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2014-12-15 17:09:40 -05:00 |
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Henrik Rydgard
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4ec30d98e1
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Port the x86 and ARM emitters over to use the generic CodeBlock class
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2014-12-15 22:32:55 +01:00 |
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Henrik Rydgard
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b2951f0def
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Transplant Dolphin's ARM64 emitter over. Not hooked up to anything (yet...)
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2014-12-15 22:09:26 +01:00 |
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Henrik Rydgård
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0c69213cf5
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Merge pull request #7184 from chinhodado/patch-9
Remove an unnecessary memcpy
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2014-12-15 22:01:28 +01:00 |
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Henrik Rydgård
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a346b70341
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Fix debug build on mac
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2014-12-15 18:52:27 +01:00 |
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chinhodado
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422764e077
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Remove an unnecessary memcpy
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2014-12-14 23:59:55 -05:00 |
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Unknown W. Brackets
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3b28db951d
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Update native (buildfix.)
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2014-12-14 17:35:21 -08:00 |
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Unknown W. Brackets
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9a41dec0ff
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Fix some type comparison warnings.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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0a8e6c2a06
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Remove some unused functions.
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2014-12-14 17:35:20 -08:00 |
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Unknown W. Brackets
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93869cdee4
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Try having travis notify us on build failure.
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2014-12-14 17:35:19 -08:00 |
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Henrik Rydgard
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d9e543fdd2
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Reduce PowerVR blockiness problems on older GPU revisions. #7153 #7150
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2014-12-15 01:16:07 +01:00 |
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Henrik Rydgard
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f424bf73ae
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GLES: Implement a custom modulo function for PowerVR. Fixes blockiness, see #7153 and #7150
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2014-12-14 20:59:21 +01:00 |
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Henrik Rydgard
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e2d2950865
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Add a sanity check for shader linking, active in debug mode
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2014-12-14 20:17:29 +01:00 |
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Henrik Rydgard
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b4b7cd0722
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GLES: Merge the two ShaderID classes as they are identical.
I don't expect the number of bits required to grow or shrink massively for either type of shader in this backend.
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2014-12-14 19:24:11 +01:00 |
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Unknown W. Brackets
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31ba44bc5d
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dx9: Clean up some differences in spline code.
Hmm, the spell effects look wrong. Maybe a separate bug.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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74aec01d0f
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dx9: Fix splines and beziers in Direct3D.
Fixes #7181.
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2014-12-14 09:26:12 -08:00 |
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Unknown W. Brackets
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4cdba8da6e
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Merge pull request #7180 from lioncash/assign
sceNetAdhoc: Remove unnecessary assignments
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2014-12-13 21:20:59 -08:00 |
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Lioncash
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3610473b78
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sceNetAdhoc: Remove unnecessary assignments
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2014-12-14 00:10:46 -05:00 |
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Unknown W. Brackets
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9c63cddbfc
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Merge pull request #7179 from lioncash/implicit
MediaEngine: Get rid of implicit boolean conversions to int
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2014-12-13 20:54:00 -08:00 |
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Lioncash
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ff0ea751c5
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MediaEngine: Get rid of implicit boolean conversions to int
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2014-12-13 23:40:04 -05:00 |
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Unknown W. Brackets
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231d4a3da2
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mips: Improve MOVP2R() typesafety.
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2014-12-13 19:38:43 -08:00 |
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Unknown W. Brackets
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74ef968503
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mips: Prevent compilation of an easy mistake.
It's easy to write LW(T0, T1, T2) but that's not valid.
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2014-12-13 19:38:43 -08:00 |
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Unknown W. Brackets
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cb7e7643db
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Blackberry buildfix.
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2014-12-13 19:38:04 -08:00 |
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Unknown W. Brackets
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2e9f492b24
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Silence an initialization warning.
Pretty sure it's wrong but this isn't that hot anyway.
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2014-12-13 18:36:28 -08:00 |
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Unknown W. Brackets
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3ce21ce672
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Allocate a correct amount for helper threads.
This was usually "saved" by the round up to 0x100, but was
underallocating.
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2014-12-13 18:35:58 -08:00 |
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Henrik Rydgard
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de86b4c51c
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Fix controls disappearing in non-buffered rendering in some games
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2014-12-14 01:40:52 +01:00 |
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Henrik Rydgard
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8974cd675e
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Workaround silly PowerVR driver bug, prevent mipmapping on framebuffer textures
Not sure if these actually help anything in practice though. At least gets rid of debug log spam from the driver..
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2014-12-14 01:24:01 +01:00 |
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Henrik Rydgard
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32a452d671
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Blackberry buildfix, added a commen this time..
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2014-12-13 22:14:53 +01:00 |
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Henrik Rydgard
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5de011fe95
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Again, sigh..
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2014-12-13 21:53:28 +01:00 |
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Henrik Rydgard
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db5478135b
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Typo fix
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2014-12-13 21:26:13 +01:00 |
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Henrik Rydgard
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05a8e2e35d
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Some work towards being able to build two JITs together
This will be useful for testing/debugging, but not there yet.
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2014-12-13 21:13:54 +01:00 |
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Henrik Rydgard
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8ad1ea4c84
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Split JitCommon.h so that you can include it without getting the "NativeJit" definition
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2014-12-13 21:13:28 +01:00 |
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