Commit Graph

650 Commits

Author SHA1 Message Date
sails
ecf57bdc23 Update NativeActivity.java
fix javaGL bug
2016-07-21 09:31:44 +08:00
Henrik Rydgård
cbb1ab17ca Merge pull request #8845 from unknownbrackets/http
Add UI for wifi remote disc streaming
2016-07-04 20:38:54 +02:00
Unknown W. Brackets
f4e2ca0359 http: Add a screen under tools for the server. 2016-07-03 22:13:47 -07:00
Unknown W. Brackets
4d4e334fc4 Vulkan: Allow C++ to determine use of JavaGL.
Based on config - this way we can enable Vulkan more easily even before we
determine why some devices don't like C++ EGL for GLES.
2016-07-01 14:05:15 -07:00
Henrik Rydgård
63e7304467 Merge pull request #8778 from unknownbrackets/coupling
Remove some dependency coupling
2016-05-28 12:25:01 +02:00
Unknown W. Brackets
a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
Unknown W. Brackets
02db45982a Pass Build.BOARD from Java, avoid lookup.
Fixes arm64 build with r10, but is ugly coupling.
2016-05-27 20:11:25 -07:00
Unknown W. Brackets
eb45c5bc89 Update to latest armips to fix unittest on Android.
Also fixes ARRAY_SIZE warning.
2016-05-21 09:29:20 -07:00
Henrik Rydgard
e711a47a75 Complete the separation of the IR compiler frontend from the "Jit" 2016-05-09 20:05:06 +02:00
Henrik Rydgard
f8659b8e1e Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes. 2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1 Make the IRJit core selectable in developer tools 2016-05-08 01:43:27 +02:00
Unknown W. Brackets
9280bb3eda Merge pull request #8715 from unknownbrackets/tex-replace
Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
ffe4c266ef Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034 Merge NativeJit.cpp/h with JitCommon.cpp/h 2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd Remove preprocessor hacks to choose JIT implementation.
Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.

Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9039dd606f Move TextureReplacer to Core.
Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
bf39e61458 Setup initial structure for texture replacements. 2016-04-30 13:44:31 -07:00
Henrik Rydgard
7cb6192005 Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES 2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52 Rename some GPU classes and enums to fix some consistency issues between the backends. 2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4 Add some paranoid checks hoping to fix crashes reported in Google Play developer console. 2016-04-09 18:27:35 +02:00
Unknown W. Brackets
aec117d8ea Vulkan: Allow resizing window/backbuffer.
Not tested much on Android.  Fixes #8656.
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9 Correct some warnings reported by clang. 2016-03-20 23:13:28 -07:00
Unknown W. Brackets
d90527e41e Correct some missing overrides. 2016-03-20 23:05:05 -07:00
Henrik Rydgard
5d56537a16 Move VulkanPushBuffer into VulkanMemory.h 2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328 Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660 Handle Vulkan init errors more gracefully. 2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8 Specify a useful app version when loading Vulkan. 2016-03-20 19:31:02 +01:00
Henrik Rydgård
9c457da4c9 Gets the Vulkan backend running, but not drawing correctly, on Android.
Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30 Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet) 2016-03-20 19:30:11 +01:00
Henrik Rydgard
5f71b5b3ec Android: Vulkan builds but doesn't link as we have no link library. 2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2 WIP: Start work on getting the Vulkan code to compile for Android 2016-03-20 19:30:11 +01:00
xiushu
6189e3130e fix inputbox
#8642 break #8607 ,now fixed
2016-03-20 08:40:25 +08:00
Henrik Rydgard
8c9f3b9509 Update version numbers to 1.2.2, more README fixes 2016-03-19 19:29:12 +01:00
Henrik Rydgard
92c6810954 Not using a GL config chooser seems to be the way to go, really, and was the way we used before the EGL attempt. 2016-03-17 22:22:57 +01:00
Henrik Rydgard
4c0e6d0138 Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed 2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf Further fixes to Java EGL support 2016-03-17 19:42:59 +01:00
Henrik Rydgard
2880e09dd2 Fix touch scaling with Java EGL 2016-03-17 18:59:43 +01:00
Henrik Rydgard
0d6c8df4ba Restore Java EGL support, while keeping the new stuff around as an option.
Did not restore the old DPI code, reusing the new instead.

To switch back to C++ EGL, change javaGL in NativeActivity.java.

Fixes issue #8638 and hopefully others like #8618.
2016-03-17 18:49:18 +01:00
Henrik Rydgard
ec6559537b Android EGL: Experiment: Only apply the 16-bit workaround on really old devices. 2016-03-13 15:17:31 +01:00
Unknown W. Brackets
955b0fb9db UI: Minor header cleanup. 2016-03-06 14:49:14 -08:00
Henrik Rydgard
da1a04be8d Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
xiushu
2ec11c56a4 Remove unsupported formats 2016-02-22 16:28:54 +08:00
xiushu
7a2b4eea0a Add inputbox for android
For inputting  IP and NickName ,or something else in future on Android
2016-02-21 11:23:00 +08:00
xiushu
2ba902368e Add open action for android
Open games from file explorer directly.
2016-02-20 19:23:32 +08:00
Henrik Rydgard
52eca3d211 Update version to 1.2.1 2016-02-17 18:20:49 +01:00
Henrik Rydgard
2a77ab71aa Some attempts at increasing reliability of render thread management. 2016-02-17 17:08:48 +01:00
Henrik Rydgard
6ef779402a Update PPGE atlas (font used for in-game save dialogs etc) 2016-02-15 19:24:39 +01:00
Henrik Rydgard
67282cafc4 Apply some minor changes from #8592 2016-02-15 18:21:29 +01:00
Henrik Rydgard
0be9a520ef Remove hack in render loop thread 2016-02-15 00:19:17 +01:00