Commit Graph

78 Commits

Author SHA1 Message Date
Henrik Rydgard
c64064024d Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
2016-03-20 19:18:35 +01:00
Henrik Rydgard
35b6c7341b Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
Few of these were serious, most were on-exit, but good to have a cleaner memory report after running.
2016-02-10 15:36:10 +01:00
Henrik Rydgard
edafa9bc17 Centralize the GPU state conversion functions 2015-10-24 23:49:05 +02:00
Henrik Rydgard
92389a4966 Use a common ShaderId class. Start moving shader ID code to GPU/Common 2015-10-24 23:24:06 +02:00
Henrik Rydgard
7f4e473e8c Add new shader viewing tool 2015-10-14 18:10:21 +02:00
Henrik Rydgard
3232e46c36 Make debug build nearly warning free in MSVC 2015 2015-09-17 22:02:15 +02:00
Unknown W. Brackets
e1df8fc45f Centralize sampling params and test optimizations. 2015-09-13 06:38:07 -07:00
LunaMoo
c20cf39d5d Update GPU.vcxproj 2015-09-07 09:56:59 +02:00
Unknown W. Brackets
85533dad6e Native merge part 2: update build files.
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgard
fdea85138c Update project files, fix minor issues for VS 2015 2015-09-06 19:32:15 +02:00
Henrik Rydgard
ab3468ea02 Move native/gfx_es2/gl_state.cpp/h into GPU/GLES/GLStateCache.cpp/h 2015-09-06 13:45:17 +02:00
Henrik Rydgard
d822cbf60b Move fbo.cpp/h from native into PPSSPP 2015-09-06 13:13:37 +02:00
Unknown W. Brackets
ba15718db3 Track hovering in GE debugger to show pixel value.
This works for texture, framebuffer, depth, and stencil.

Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard
a19ea78b4b Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
Henrik Rydgard
31961eace9 Color conv attempt 2. Start consolidating simple color conversion functions in a single header+cpp. 2015-04-08 22:52:46 +02:00
Henrik Rydgard
058499e5bf De-dupe the spline code 2015-04-08 21:44:54 +02:00
Henrik Rydgard
b309c83973 Initial work on ARM64, based on the ARM jit. 2015-04-06 18:13:01 +02:00
Henrik Rydgard
13bf0acd28 DX9: Add DepalettizeShader manager (not hooked up, so untested) 2015-03-01 11:16:56 -08:00
Henrik Rydgard
0c9f541a43 Move depalettize-shader generator to Common 2015-03-01 11:15:27 -08:00
Henrik Rydgard
4ebdf49fb6 Update ffmpeg to master, also switching to static linking of MSVCRT. Don't forget to update your submodules! 2015-01-24 13:30:37 +01:00
Henrik Rydgard
cae58cafee Revert "Merge pull request #7361 from hrydgard/color-conv-centralize"
This reverts commit f1b57dabf5, reversing
changes made to 41001637ce.
2015-01-22 19:53:32 +01:00
Henrik Rydgard
7faddd6100 Consolidate the two TextureScaler copies into one.
Also lets us clean up ColorConv slightly.
2015-01-20 17:32:55 +01:00
Henrik Rydgard
2623a48b4a Centralize color conversion functions in Common/ColorConv. 2015-01-20 17:32:54 +01:00
Unknown W. Brackets
bafa7d0670 Add git-version to more than just Core.
This won't catch native or armips, but it will catch more before and still
won't make the build wrongly dirty all the time.

See #5575.
2014-12-02 22:55:19 -08:00
Sacha
1ba9103cef Better support for new archs. 2014-11-11 22:55:49 +10:00
Unknown W. Brackets
71e310aff8 d3d: Initial attempt to upload stencil. 2014-09-14 02:21:41 -07:00
Henrik Rydgard
a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00
Henrik Rydgard
19a9c4481f Move GLES' SoftwareTransform to Common 2014-09-13 13:27:42 +02:00
Henrik Rydgard
4212bbb51e Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
Henrik Rydgard
37e3cf362f Move vertexdecoder files into GPU/Common 2014-09-12 02:00:32 +02:00
Henrik Rydgard
1f9c1719e3 Delete the DX9 vertex decoder, use the "GL" one instead (now common) 2014-09-12 02:00:32 +02:00
Unknown W. Brackets
8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00
Unknown W. Brackets
94c1271761 Add an experiment with using a texture for tests.
Using an option for now so it's easy to test, if it works well we can
maybe remove the option.
2014-09-07 10:04:57 -07:00
Unknown W. Brackets
089ee41d9c Implement a very basic stencil upload.
This is not fast or efficient, but works.
2014-05-31 21:48:09 -07:00
Henrik Rydgard
8fba7fa98e Initial work on depalettization. 2014-05-27 22:07:24 +02:00
Henrik Rydgard
16f4622ac7 Remove cached light variables to reduce work when parsing DLs.
Also removes some duplication between GL and the inactive D3D code.
2014-04-21 12:51:19 +02:00
Unknown W. Brackets
cd4cd77938 Clean up defines in MSVC project files.
This way they're all basically the same.  A lot of cases where
debug/release/etc. where inconsistent...

Also, define USING_WIN_UI.
2014-02-08 16:38:44 -08:00
Unknown W. Brackets
2c204e8028 Update project to MSVC 2013 tools.
Retaining XP support, using SDK 7.1a (v120_xp.)  Disables SSE2 flag on x64
since it's implied and causes compile warnings.
2014-02-08 13:41:28 -08:00
Henrik Rydgard
d19d041640 GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
Henrik Rydgard
acb3994172 Split VertexDecoder into files for ARM and x86, got too large. 2013-11-24 15:58:15 +01:00
Henrik Rydgård
ab3fe9ba86 Extract the software transform code into its own file. 2013-11-13 14:56:34 +01:00
Unknown W. Brackets
4d47ccd5df Add a NEON version of the tex hash.
Should be used only for NEON devices.  Currently only compiled on Android.
2013-11-02 02:09:54 -07:00
Unknown W. Brackets
dc91bf2ca3 Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Unknown W. Brackets
c8d2c45590 Move GE debugger breakpoints out of Windows/ code. 2013-10-12 10:03:28 -07:00
Henrik Rydgard
e0b19decca Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
Henrik Rydgard
4cba4efbba Try to fix scaling of generated UV texcoords on splines. 2013-09-24 14:14:05 +02:00
Unknown W. Brackets
eabd8b5302 Add GPU debugging hooks to Host, not yet in use. 2013-09-22 08:14:55 -07:00
The Dax
d102baacd0 Prep PPSSPP for Visual Studio 2013. 2013-09-17 10:27:06 -04:00
Unknown W. Brackets
5617f07462 Fix dx9 so it builds on Windows (DOES NOT WORK.) 2013-09-15 23:22:10 -07:00