1210 Commits

Author SHA1 Message Date
sum2012
75c31ebe4d Small fix for DebugLog.bat 2014-04-01 22:16:44 +08:00
Henrik Rydgard
47145745dc Fix GL context creation on Windows. Was creating 3.1 contexts on new nVidia drivers. 2014-04-01 11:03:36 +02:00
The Dax
abbceb095b Update the DebugLog batch file so it works with the new command-line option. 2014-03-31 22:49:21 -04:00
The Dax
3259b61cf2 Win32: Implement "-d" command-line switch. It didn't do anything, previously.
Also added a helper func to set all log levels at once. Should be handy if we clean up the logging channels screen.
2014-03-31 22:44:05 -04:00
Kingcom
6256f64507 Display label name in status bar 2014-03-31 17:00:48 +02:00
The Dax
c5036511b0 Include the renderer string too, for possibly extra helpful info. 2014-03-26 16:27:54 -04:00
The Dax
842fb2f94d Win32: when an invalid OpenGL driver is detected, don't offer a choice of quitting or not, just quit. 2014-03-26 16:27:54 -04:00
raven02
6f9259169c Menu : Disable Vertex Cache when HW T&L is disabled 2014-03-26 08:01:37 +08:00
The Dax
bda7db293d Win32/NVidia: switch to fullscreen after showing the window. Fixes a weird issue with vsync being ignored otherwise. 2014-03-24 20:13:35 -04:00
Unknown W. Brackets
b641ced7e0 Poll controllers on a separate thread on Windows.
This means controllers will sample more than the game fps, and will work
whenever keyboards do.
2014-03-23 23:46:10 -07:00
Henrik Rydgard
cbc46be3f9 Update version to 0.9.8 2014-03-22 11:58:53 +01:00
Unknown W. Brackets
1ce6bf399a Buildfix for 32-bit x86, arg. 2014-03-17 21:52:45 -07:00
Unknown W. Brackets
a843cbd580 Shrink the very common sceKernelThread.h include. 2014-03-15 11:44:02 -07:00
The Dax
04837f7ba6 Remove redundant ifdef; we're already on Win32, so there's no need for them here. 2014-03-03 11:30:58 -05:00
The Dax
520eb5b012 Win32: On Optimus systems, use the NVidia GPU, not the IGP. 2014-03-03 11:26:27 -05:00
Unknown W. Brackets
f70f70925d Highlight arguments from the selected range.
For example, if "lui v0,0x8000" is selected, highlight "v0" or "0x8000"
used as arguments on other lines.  Makes it a bit easier to follow.
2014-03-02 22:49:22 -08:00
Unknown W. Brackets
a3ad15b295 Allow screenshot out of game. 2014-03-01 13:55:17 -08:00
Unknown W. Brackets
a0f3b2b40e Disable a few debug menu items outside of a game.
They won't work anyway.
2014-03-01 11:25:40 -08:00
Peter Tissen
60036c42e3 actually handle pen/touch disambiguation, now let's hope no driver misreports this 2014-02-24 13:28:20 +01:00
Peter Tissen
bc54fab98a Try to fix Stylus input, this needs testing to see if it interferes with Touch 2014-02-24 12:11:40 +01:00
Henrik Rydgård
b7651b61c7 Merge pull request #5546 from chinhodado/fixes
some minor fixes and changes
2014-02-23 19:12:42 +07:00
chinhodado
9ba79f31a2 minor change in file filter 2014-02-22 22:35:15 -05:00
chinhodado
6491557c17 fix a wrong parameter 2014-02-22 21:29:03 -05:00
Unknown W. Brackets
f6abfb9444 Fix hang if you use disasm goto outside game. 2014-02-20 01:02:39 -08:00
Unknown W. Brackets
f62eb4848d Add a few more safety checks for SendMessage().
Broadcasting is bad.
2014-02-17 21:08:34 -08:00
Unknown W. Brackets
ec34c31416 Initialize the status bar earlier.
We try to set its text sometimes before creating it, which can cause a
random hang.  It could also maybe be causing the window titles to be
blanked out.
2014-02-17 20:52:38 -08:00
Dante38490
d996b3aa06 -Update VS 2013
While the project is already in 2013, except the SLN file.
2014-02-17 15:45:29 +01:00
The Dax
62075a1e9b Use a safer method of calling the DPI stuff. 2014-02-17 04:02:56 -05:00
The Dax
1b23c51a9f Win32: Make PPSSPP DPI aware to avoid flickering in fullscreen on some PC hardware setups. 2014-02-17 03:39:24 -05:00
chinhodado
1ed1f719bc remove unnecessary nonnegative check for unsigned variable 2014-02-16 12:25:42 -05:00
Unknown W. Brackets
2459f4e351 Avoid a char * for a constant string. 2014-02-15 01:56:27 -08:00
Henrik Rydgård
0dd9e2dbaf Merge pull request #5452 from unknownbrackets/win-fixes
Clean up some Windows leaks, optimize symbol map a bit
2014-02-15 09:31:37 +01:00
Unknown W. Brackets
d0d4e665d1 Clean up double creation of memory debugger. 2014-02-14 21:17:36 -08:00
Unknown W. Brackets
8f09a341df Fix a few leaks in the Windows UI code. 2014-02-14 21:08:24 -08:00
Henrik Rydgård
3a08693946 Merge pull request #5440 from thedax/097VersionBump
Bump version numbers for 0.9.7 release.
2014-02-14 15:58:29 +01:00
The Dax
f6e6b54f2a Bump version numbers for 0.9.7 release. 2014-02-13 16:55:17 -05:00
The Dax
965a3333b4 Don't crash by reading a nullptr when changing the rendering resolution. 2014-02-13 16:30:08 -05:00
Henrik Rydgard
3b2d61af09 Win32: Don't flicker when moving around the window. Fixes #5429 2014-02-13 17:56:26 +01:00
Henrik Rydgård
ddaf60976c Only apply the FMA3 workaround in x64.
http://connect.microsoft.com/VisualStudio/feedback/details/809664/the-crt-function-powf-will-crash-in-win8-1-pe
2014-02-13 16:02:10 +01:00
Henrik Rydgård
5850514245 Work around VS2013 CRT bug that affects Vista and Win7 RTM. 2014-02-13 15:57:36 +01:00
Henrik Rydgård
c158d0ad10 Merge pull request #5427 from Kingcom/ListCheckboxes
Use checkboxes in breakpoint list
2014-02-13 11:57:04 +01:00
Kingcom
2b7a601c17 Add checkboxes to GenericListControl, use them in CtrlBreakpointList 2014-02-13 10:24:42 +01:00
Henrik Rydgard
e0c81ab662 Fix remaining problems in #5396 and #5401 2014-02-12 11:35:38 +01:00
Henrik Rydgard
fb3febb22b Fix in-game rendering resolution changes on Windows. Fixes #5401 2014-02-12 10:43:10 +01:00
Unknown W. Brackets
d279dcd454 Fix renaming a function from disassembly. 2014-02-11 07:45:13 -08:00
Henrik Rydgard
49de482e6a Fix blank screen on fullscreen bug (#5396) 2014-02-10 18:34:57 +01:00
Henrik Rydgard
8a2b50af64 Fix bug causing the screen to go blank when resizing the window using scale factors on Windows. 2014-02-10 16:22:16 +01:00
Henrik Rydgard
ca9d0ea5cf Remove more bad uses of dp_xres. Fix a data flow issue
(could end up with "feedback" if modifying the screen bounds)
2014-02-10 15:55:21 +01:00
Henrik Rydgard
c6caff61bf Update native with buildfix. Fix some resizing issues. 2014-02-10 15:14:45 +01:00
Henrik Rydgard
4d00a9b4bc Reduce use of display.h (dp_xres, dp_yres) now that uicontext has bounds 2014-02-10 12:44:36 +01:00