Henrik Rydgard
e711a47a75
Complete the separation of the IR compiler frontend from the "Jit"
2016-05-09 20:05:06 +02:00
Henrik Rydgard
f8659b8e1e
Move the IR interpreter out into its own file. Rename it in the UI. First CMake and Android fixes.
2016-05-08 22:06:13 +02:00
Henrik Rydgard
ce8aae5ed1
Make the IRJit core selectable in developer tools
2016-05-08 01:43:27 +02:00
Unknown W. Brackets
9280bb3eda
Merge pull request #8715 from unknownbrackets/tex-replace
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Initial texture replacement support
2016-05-01 09:58:16 -07:00
Henrik Rydgard
ffe4c266ef
Add CodeBlockCommon base class to remove further arch-specificity in JitBlockCache
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Remove unused ArmThunk.
2016-05-01 11:40:00 +02:00
Henrik Rydgard
8b450c8034
Merge NativeJit.cpp/h with JitCommon.cpp/h
2016-05-01 11:39:59 +02:00
Henrik Rydgard
a5be0976bd
Remove preprocessor hacks to choose JIT implementation.
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Opens up for having multiple JIT implementations available at runtime,
which could be use for experimenting with new JIT compiler types or for
unit testing one JIT on another architecture.
Very few of the newly virtual calls are on any sort of critical path so
hopefully there will not be a performance loss.
2016-05-01 11:39:53 +02:00
Unknown W. Brackets
9039dd606f
Move TextureReplacer to Core.
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Probably makes more sense here after all.
2016-05-01 00:30:40 -07:00
Unknown W. Brackets
bf39e61458
Setup initial structure for texture replacements.
2016-04-30 13:44:31 -07:00
Henrik Rydgard
7cb6192005
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
2016-04-10 10:31:42 +02:00
Henrik Rydgard
e611915a52
Rename some GPU classes and enums to fix some consistency issues between the backends.
2016-04-10 10:21:48 +02:00
Henrik Rydgard
4197148dc4
Add some paranoid checks hoping to fix crashes reported in Google Play developer console.
2016-04-09 18:27:35 +02:00
Unknown W. Brackets
aec117d8ea
Vulkan: Allow resizing window/backbuffer.
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Not tested much on Android. Fixes #8656 .
2016-03-21 19:45:27 -07:00
Unknown W. Brackets
2461a849f9
Correct some warnings reported by clang.
2016-03-20 23:13:28 -07:00
Unknown W. Brackets
d90527e41e
Correct some missing overrides.
2016-03-20 23:05:05 -07:00
Henrik Rydgard
5d56537a16
Move VulkanPushBuffer into VulkanMemory.h
2016-03-20 19:31:02 +01:00
Henrik Rydgard
da50370328
Split out VulkanTexture from VulkanContext.cpp/h into VulkanImage.cpp/h
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
82205a4660
Handle Vulkan init errors more gracefully.
2016-03-20 19:31:02 +01:00
Unknown W. Brackets
c92790c5a8
Specify a useful app version when loading Vulkan.
2016-03-20 19:31:02 +01:00
Henrik Rydgård
9c457da4c9
Gets the Vulkan backend running, but not drawing correctly, on Android.
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Not sure what's wrong, I get a yellow flashing screen.
2016-03-20 19:30:39 +01:00
Henrik Rydgard
d325aa2b30
Hook up Vulkan on Android, no idea if it works. Move VulkanContext to Common.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
2481714a8e
Load Vulkan dynamically. Fix Android build (though - Vulkan is not working on Android yet)
2016-03-20 19:30:11 +01:00
Henrik Rydgard
5f71b5b3ec
Android: Vulkan builds but doesn't link as we have no link library.
2016-03-20 19:30:11 +01:00
Henrik Rydgard
ca63cca9a2
WIP: Start work on getting the Vulkan code to compile for Android
2016-03-20 19:30:11 +01:00
Henrik Rydgard
4c0e6d0138
Some renaming, fixes and tweaks to the gl_lost mechanism, which is again needed
2016-03-17 21:30:16 +01:00
Henrik Rydgard
5ad772a8bf
Further fixes to Java EGL support
2016-03-17 19:42:59 +01:00
Henrik Rydgard
2880e09dd2
Fix touch scaling with Java EGL
2016-03-17 18:59:43 +01:00
Henrik Rydgard
0d6c8df4ba
Restore Java EGL support, while keeping the new stuff around as an option.
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Did not restore the old DPI code, reusing the new instead.
To switch back to C++ EGL, change javaGL in NativeActivity.java.
Fixes issue #8638 and hopefully others like #8618 .
2016-03-17 18:49:18 +01:00
Henrik Rydgard
ec6559537b
Android EGL: Experiment: Only apply the 16-bit workaround on really old devices.
2016-03-13 15:17:31 +01:00
Unknown W. Brackets
955b0fb9db
UI: Minor header cleanup.
2016-03-06 14:49:14 -08:00
Henrik Rydgard
da1a04be8d
Make the workqueue slightly safer. Put g_gameInfoCache on the heap.
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Cherry-picked from #8592
2016-02-28 12:39:47 +01:00
Henrik Rydgard
67282cafc4
Apply some minor changes from #8592
2016-02-15 18:21:29 +01:00
Unknown W. Brackets
f1afb50fd1
Shutdown EGL properly when quitting render loop.
2016-02-07 16:30:40 -08:00
Henrik Rydgard
4155712113
Improve EGL logging, fallback to a really simple config if the normal one fails. May help #8469 , if not may at least give us more info.
2016-01-23 13:17:53 +01:00
Munir
ed9aeb4c3a
Merge remote-tracking branch 'origin/x64-android-support'
2016-01-18 06:05:46 +01:00
Carlos Estrague
b7b93eec0b
fix typo.
2016-01-17 23:42:19 +01:00
Munir
7be2f81544
Initial support x64-android
2016-01-17 23:34:25 +01:00
Henrik Rydgard
b39206f922
Use the app cache directory on Android for the shader cache.
2016-01-17 22:15:23 +01:00
Henrik Rydgard
27c71aa340
Get rid of the unused "InstallID"
2016-01-17 15:46:15 +01:00
Unknown W. Brackets
481be1cd34
Fix GL feature detection.
2016-01-06 20:26:53 -08:00
Unknown W. Brackets
6c38b22467
Fix crashes when running games, tests, etc.
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Need the graphicsContext value to stick around.
2016-01-03 11:05:36 -08:00
Henrik Rydgard
3398288bd0
Some cleanup around input_state
2016-01-01 14:40:18 +01:00
Henrik Rydgard
f419281d16
Fix Android build
2016-01-01 14:40:17 +01:00
Unknown W. Brackets
312fcab8b0
Fix unittest build on Android x86.
2015-12-26 20:35:49 -08:00
Unknown W. Brackets
86127b3d0d
Update armips to latest version.
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The new version has some speed and other improvements.
2015-12-26 20:30:35 -08:00
Unknown W. Brackets
dd5c91108c
Use a background thread to load ISO into RAM.
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This way we don't get slow startup. This will also cache the CSO data,
for example, rather than the raw data, using up less RAM. It might even
be reasonable to enable on 32-bit.
2015-12-19 15:23:25 -08:00
Henrik Rydgard
732b1239e7
Add some permission infrastructure, add an ugly button that asks you to grant STORAGE permission if necessary.
2015-12-17 22:41:50 +01:00
Henrik Rydgard
ebf9bd74c6
Minor fixes
2015-12-17 19:38:23 +01:00
Henrik Rydgard
fd2557dbd7
EGL: Add autodetect mode that only chooses between ES2 and ES3
2015-12-16 21:48:19 +01:00
Henrik Rydgard
db633aa377
Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
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Like Xperia Play.
2015-12-16 21:37:39 +01:00