Henrik Rydgård
c625ee169f
Merge pull request #5970 from raven02/patch-28
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Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-28 09:47:21 +02:00
raven02
9806b46586
Fix space issues
2014-04-28 15:30:32 +08:00
Henrik Rydgård
30bf519e2c
Merge pull request #5973 from raven02/patch-30
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Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-28 09:22:02 +02:00
Henrik Rydgård
7fd84046a4
Merge pull request #5977 from unknownbrackets/psmfplayer
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Fix video flicker, add memchecks and detect no audio better
2014-04-28 09:21:46 +02:00
Henrik Rydgård
56018fb057
Merge pull request #5979 from unknownbrackets/multithread
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Fix deadlock in multithreading
2014-04-28 09:13:53 +02:00
Unknown W. Brackets
ed6ea61283
Fix deadlock in multithreading.
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Fixes #5971 .
2014-04-27 15:52:36 -07:00
Unknown W. Brackets
27fbf4c90e
Don't return video/audio the first couple frames.
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Fixes issues where games don't expect audio to be written to the display
buffer for the first couple games. Reported to fix #5416 .
2014-04-27 13:02:03 -07:00
Unknown W. Brackets
f9a81c8691
Allow smaller psmfplayer buffer sizes.
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Some libpsmfplayer.prx libraries allow smaller.
2014-04-27 10:25:51 -07:00
Unknown W. Brackets
647d6c0960
Invalidate when writing video image.
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It is required to update the framebuffer, of course. Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
raven02
e9815052f1
Stub SysMemUserForUser_ACBD88CA/945E45DA
2014-04-27 23:20:18 +08:00
raven02
21e4dc60eb
Move POWER_VMEM_IN_USE to sceKernel.h
2014-04-27 20:50:11 +08:00
Henrik Rydgård
4eb7991530
Merge pull request #5926 from raven02/patch-15
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sceAtrac: set buffer size when game ask for remain frames
2014-04-27 12:29:48 +02:00
raven02
80cff2dca4
Workaround scePauth_F7AA47F6()
2014-04-27 17:26:40 +08:00
Unknown W. Brackets
eae4c9cc49
Check for no audio more directly.
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This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
Henrik Rydgård
fb5eda2915
Change the scepauth report identifier
2014-04-26 10:50:08 +02:00
Henrik Rydgård
c8cb6f375d
Merge branch 'scePauth' of github.com:sum2012/ppsspp into sum2012-scePauth
2014-04-26 10:48:47 +02:00
Henrik Rydgård
90710c2369
Merge pull request #5955 from sum2012/scedisplay
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Add sceDisplaySetMode error code base on JPCSP
2014-04-26 09:29:35 +02:00
Henrik Rydgård
150cff20b5
Merge pull request #5956 from raven02/patch-24
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sceUtility: fix some typo and formatting
2014-04-26 09:27:36 +02:00
Henrik Rydgård
f9a1e51757
Merge pull request #5961 from unknownbrackets/psmfplayer
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Improve some psmfplayer funcs, and fix timing
2014-04-26 09:25:29 +02:00
Unknown W. Brackets
d92650ee42
Improve scePsmfPlayer*Data() timing.
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Instead of blocking, video should just return old data if called too
often. Fixes #5910 .
2014-04-25 23:48:13 -07:00
raven02
5d5c24a173
sceUtility: fix some typo and formatting
2014-04-26 12:19:34 +08:00
Unknown W. Brackets
a5b2adfff5
Add errors for getting and changing the playmode.
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And reporting. Also, correct the default playMode for unset psmfplayers.
2014-04-25 21:00:24 -07:00
sum2012
d2f7a9974f
Add sceDisplaySetMode error code base on JPCSP
2014-04-26 04:41:01 +08:00
sum2012
bae6768d5c
Report scePauth_F7AA47F6
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To make tpunix easier to debug
2014-04-24 21:57:20 +08:00
sum2012
e17a1b1b5d
Decrease log level in sceUtilityNetconfUpdate
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Spam in Danball Senki BOOST
2014-04-24 21:11:23 +08:00
Unknown W. Brackets
9b4f8b1a99
Attempt scePsmfPlayerSelectSpecific*().
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These functions seem buggy on a real PSP... and they return a weird
variety of error codes.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
891764d8ee
Make scePsmfPlayerSelect*() actually switch.
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Don't have any games actually using this, so let's report too. Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
Unknown W. Brackets
56673d3737
Fix overflow in scePsmfPlayerGetCurrent*Stream().
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And clean up the returned error codes.
2014-04-22 08:07:48 -07:00
Unknown W. Brackets
818d8cb894
Validate psmfplayer config params, reset on create.
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Could fix issues if a game uses different pixel modes or more likely
different loop modes.
2014-04-22 08:07:48 -07:00
raven02
4806d01db1
Dostate for resetBuffer
2014-04-22 15:18:24 +08:00
raven02
950e404442
Fix a typo
2014-04-22 14:31:34 +08:00
raven02
f845113eb2
sceAtrac: set full filled buffer when game ask to do so via sceAtracGetRemainFrame()
2014-04-22 09:13:49 +08:00
Henrik Rydgård
cb031ed713
Merge pull request #5919 from unknownbrackets/ctrl-minor
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Saturate analog positions in case outside [-1, 1]
2014-04-21 10:25:11 +02:00
Unknown W. Brackets
9d5fb217b9
Correct errors in scePsmfPlayerGetPsmfInfo().
2014-04-20 13:48:45 -07:00
Unknown W. Brackets
65ec567ac6
Correct the results of scePsmfPlayerGetPsmfInfo().
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Not sure of the other field yet, probably PCM?
2014-04-20 12:19:08 -07:00
Unknown W. Brackets
fc2b105406
Detect bad data in scePsmfPlayerSetPsmf*(), report.
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Not returning an error code here for now to be safe.
2014-04-20 09:22:53 -07:00
Unknown W. Brackets
414b846508
Validate params in scePsmfPlayerSetPsmf*().
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Also, properly swap offset/size on BE.
2014-04-20 08:46:45 -07:00
Unknown W. Brackets
049938202c
Allow using a copy of a psmfplayer handle.
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Since this works on the PSP. Games do it with mpeg for sure, maybe with
psmfplayer as well?
2014-04-20 08:22:51 -07:00
Unknown W. Brackets
b9711db99a
Correct scePsmfPlayerSetTempBuf() error codes.
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And rename error code, since it's more about invalid status than being not
initialized yet (it's returned even if it the status has advanced.)
2014-04-20 08:20:58 -07:00
Unknown W. Brackets
fb82310c9a
Correct scePsmfPlayerCreate() based on tests.
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Mostly error codes. Report duplicates which don't work on the PSP.
2014-04-20 00:25:48 -07:00
Unknown W. Brackets
7503cf959b
Saturate analog positions in case outside [-1, 1].
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Reported by Mio, some configuration was giving 1.0000001, which wrapped.
This is not a hot area so let's just saturate to force it to the right
range.
2014-04-19 21:43:27 -07:00
Henrik Rydgård
b16d60f902
Merge pull request #5908 from raven02/patch-12
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Implement sceAudio routing mode
2014-04-19 01:14:37 +02:00
raven02
0ca4ec02cd
Implment sceAuduo routing mode
2014-04-19 06:47:54 +08:00
Henrik Rydgård
a829c0c2f3
Merge pull request #5911 from hrydgard/hardcoded-replace-table
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Hardcode a bunch of function hashes for function replacement..
2014-04-18 22:28:16 +02:00
Henrik Rydgård
d2c9a077b2
Merge pull request #5904 from elsonLee/master
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fix some game don't add stream data when playing atrac3+ problem
2014-04-18 19:09:41 +02:00
Henrik Rydgard
f35168e0e0
Hardcode a bunch of function hashes so we can replace them.
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Without needing an external file.
2014-04-18 19:00:08 +02:00
elson
c549a7576e
Update sceAtrac.cpp
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writebleBytes updated in sceAtracDecodeData
2014-04-18 23:02:24 +08:00
raven02
5b7035b71a
Missing default case :(
2014-04-18 21:32:02 +08:00
raven02
fd330b4d93
Use getMpegVersion to get ctx->mpegVersion
2014-04-18 20:27:17 +08:00
elson
47b7b8b90f
fix some game don't add stream data when playing atrac3+ problem
2014-04-18 17:36:11 +08:00