Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
116f86a8e8
Remove weird 991 mbx check (fixes #2927.)
2014-01-05 08:10:36 -08:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
be468af52d
Refactor waiting thread removal.
2013-09-09 00:22:00 -07:00
Unknown W. Brackets
4bd391b098
Refactor waiting thread cleanup.
2013-09-09 00:22:00 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Unknown W. Brackets
f35b164d11
Refactor wait verification a bit in kernel waits.
2013-09-07 10:54:00 -07:00
Unknown W. Brackets
543df7ca7a
Refactor wait timeouts.
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Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
2013-09-03 22:32:22 -07:00
Unknown W. Brackets
b20bb3b609
Refactor down the begin/end callback stuff.
2013-09-03 01:21:52 -07:00
Unknown W. Brackets
1bf974aff6
Implement VPL/FPL callback handlers.
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Smells like time to refactor, there are less differences than I expected.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
3903f27dfd
Add handlers for callbacks during mbx waits.
2013-09-03 01:21:51 -07:00
Unknown W. Brackets
354dbfec6c
Improve some reporting of options structs.
2013-08-25 16:43:47 -07:00
Unknown W. Brackets
81f7103e0b
Use *_le for the sceKernel* funcs.
2013-07-25 08:04:34 -07:00
Unknown W. Brackets
67e2c1fb98
Shut up an incorrect warning.
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It can never be undefined, but that's fine, the compiler can't tell.
2013-07-07 19:16:26 -07:00
Unknown W. Brackets
933c8abb55
Check kernel object types when looking up ids.
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Some games misuse it, need to return an error.
2013-06-18 23:54:29 -07:00
Unknown W. Brackets
0918ec8598
Return negative for UnscheduleEvent().
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It usually won't be, but it could be negative.
Also some other minor warnings.
2013-04-05 20:44:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
e133d33167
Don't re-wake a thread already woken by delete.
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Arg, I thought I'd changed this already.
2013-03-24 22:54:09 -07:00
Unknown W. Brackets
a4032c5170
Simplify savestate code so it's all automagical.
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If you can't beat 'em, join 'em?
2013-02-04 08:27:01 -08:00
Unknown W. Brackets
2a6457b6ab
Cut down on h files including PointerWrap.
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This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
1cb7a88137
Don't use a dynamic string for wait debugging.
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Happens in release, and shows up on the profiler.
Not huge, but should save ~0.5% of cpu time.
2013-01-26 11:29:19 -08:00
Unknown W. Brackets
140fd171ef
Fix some 64-bit type conversion warnings.
2013-01-19 13:48:20 -08:00
Unknown W. Brackets
43c8726554
Oops, 0 is a valid timer id.
2013-01-18 01:38:14 -08:00
Henrik Rydgård
95c4e0b9c4
Quick build fix for gcc
2012-12-28 23:33:00 +01:00
Unknown W. Brackets
bcecd881b1
Savestate cleanup + be more careful with vectors.
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For some reason I debugged it going into std::string so I just made
them all more explicit which fixed everything.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
3ed2045f6b
Add state saving to tertiary kernel modules.
2012-12-28 13:55:25 -08:00
Unknown W. Brackets
595759ef78
Implement a factory for kernel objects.
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Couldn't think of a better way to do this, maybe there's some fancy
one I don't know about.
Also finished up a couple left over kernel objects.
Maybe a quarter the way there?
2012-12-28 13:55:22 -08:00
Unknown W. Brackets
991243fffd
Add basic DoState() to tertiary kernel objects.
2012-12-28 13:52:52 -08:00
Unknown W. Brackets
9ba0ed46fd
Always create CoreTiming timers during kernel init.
2012-12-23 21:27:26 -08:00
Unknown W. Brackets
17cba6adc3
Switch Mbx to using a linked list.
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This approximates the error messages for the hardware much better.
More complicated, though.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
599465ee6e
Correct priority handling for Mbx funcs.
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Also, moved to correctly updating the linked list.
It's possible a game might follow it since it's there.
2012-12-16 21:36:53 -08:00
Unknown W. Brackets
87fcdc9080
Use KERNELOBJECT_MAX_NAME_LENGTH for name length.
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Just avoiding magic numbers, didn't know there was a constant.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
0d07013199
Cleanup timeouts and refer for Mbx functions.
2012-12-16 21:36:52 -08:00
Unknown W. Brackets
13ed64ff4b
Add basic timeout support for Mbx.
2012-12-16 21:36:51 -08:00
Unknown W. Brackets
94094f99bf
Cleanup basic Mbx implementation, create func.
2012-12-16 21:36:51 -08:00
Henrik Rydgård
a3fe130c0f
Fix/paper-over some build compatibility issues. Warning fixes.
2012-12-07 01:09:15 +07:00
Ced2911
6db4ea2ad1
less Memory::GetPointer
2012-11-27 10:18:36 +01:00
Arthur Blot
c6ec09cf86
Resume waiting threads when Mbx is destroyed
2012-11-08 21:49:56 +01:00
Arthur Blot
35c7b411aa
Fixed value returning for MBXes
2012-11-08 16:24:06 +01:00
Arthur Blot
b96d86ab7f
Implemented MBXes
2012-11-08 14:24:51 +01:00
Henrik Rydgard
83fb5e96de
Logging, stubs and fixes
2012-11-06 20:56:19 +01:00
Henrik Rydgard
c61d10363a
Rewrite callback handling, part 1. All sorts of other fixes too.
2012-11-06 15:46:46 +01:00
Henrik Rydgard
64cc573703
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Henrik Rydgard
4f7ad15758
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00