Commit Graph

38 Commits

Author SHA1 Message Date
Unknown W. Brackets
e30e8937c1 Make it possible to override dialog fade out.
Useful to show multiple osk dialogs.  Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
a0262a5263 Reset savedata to NONE when stopping emulator.
This way the second game you play won't hang.  Also fixes tests.  Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
67b1aee1f8 Use a time delay to change sceUtility statuses.
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.

May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
77acd0729f Use the latch in dialogs throughout.
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Unknown W. Brackets
05ad9721d9 Allow msgdialog override of ok/cancel button text.
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Henrik Rydgård
00c32ddadb Mostly get rid of including "Globals.h" 2013-12-30 10:17:11 +01:00
The Dax
9ea907d7b7 Update comment in PSPDialog::IsButtonHeld. 2013-12-14 19:05:19 -05:00
The Dax
92ab821f14 Allow the OSK text input buttons to be held and thus repeat. 2013-12-14 18:18:18 -05:00
The Dax
814a81b692 Allow held directional buttons to scroll up and down the list repeatedly. 2013-12-08 20:33:16 -05:00
Henrik Rydgard
1ec0a977e4 Fix too-slow fade in/out of save dialogs and others in 30hz games. 2013-10-16 18:54:40 +02:00
Unknown W. Brackets
50e9e45d65 Check version in each DoState() func.
They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
raven02
78742a0ddb Match transition in save dialog as real PSP does 2013-07-01 07:39:27 +08:00
raven02
fa138b9354 Quick fix sizing 2013-06-29 04:31:17 +08:00
raven02
c4b0db4d2f Match message dialog with real PSP 2013-06-29 01:02:55 +08:00
raven02
b1c910b5b7 Add text shadow to Yes/No/Enter/Back button 2013-06-24 22:56:44 +08:00
aquanull
e52ac677c0 Quick Save Dialog workaround. 2013-06-11 18:21:48 +08:00
aquanull
b5440ecb65 Unify some common elements of dialogs. 2013-06-10 21:24:49 +08:00
aquanull
3c140106be Auto-height the "borders" of the message text area.
More dialog tweaks.
2013-06-10 21:24:48 +08:00
aquanull
ddc85988ab Improve PSP system dialogs' looks.
Format date according to configurations.
Swap positions of button tips.
Fix text wrapping with non-top-left text alignment.
2013-06-10 21:24:48 +08:00
Unknown W. Brackets
0a46e982f4 Savestate dialogs properly, avoiding wrong status.
Might cause a crash if the status is set wrong due to a fade.
Fixes #2047.
2013-06-03 02:05:45 -07:00
Unknown W. Brackets
7d17ed8a8e Correctly shutdown dialogs on game reset. 2013-05-31 01:41:04 -07:00
Unknown W. Brackets
c82fd54d1c Implement simple text wrapping for PPGe/MsgDialog.
Probably not enough.  Maybe should apply other places.
2013-05-19 23:20:50 -07:00
raven02
e1587744e4 Fix message dialog oversize 2013-05-02 23:24:59 +08:00
raven02
85d1275efd Comsetic fix : Message dialog 2013-04-18 07:07:32 +08:00
raven02
39a13b16cb combine PPGeDrawRect() 2013-04-16 20:47:46 +08:00
raven02
acdee3dbfd Cosmetic : message Dialog 2013-04-16 19:21:47 +08:00
Unknown W. Brackets
2a6457b6ab Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
2013-02-04 08:26:59 -08:00
Unknown W. Brackets
140fd171ef Fix some 64-bit type conversion warnings. 2013-01-19 13:48:20 -08:00
raven02
7961197dac Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo 2013-01-19 23:05:05 +08:00
raven02
b0868613bb Add DoState() to scePsmfPlayer . 2013-01-19 21:07:50 +08:00
Henrik Rydgard
0eeca3e9e4 Change background color of dialogs to a more psp-like transparent gray. Can be tweaked further of course. 2013-01-19 10:10:26 +01:00
Xele02
1f4f5eaf9a Add fade in / out on dialog to allow time for the user to release
button.
2013-01-19 00:46:05 +01:00
Henrik Rydgard
59e52f4e5a Make MsgDialog not put text outside the screen. 2013-01-03 14:02:35 +01:00
Unknown W. Brackets
fd2f609367 Save the savedata and other dialog state.
Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
TMaul
0414b072a4 Display OSK message
And some cleanup
2012-12-15 17:13:58 +00:00
Xele02
634a696fbe Remove debug log 2012-12-10 13:16:00 +01:00
Xele02
7de10d223b * Create class for Save and Message dialog for cleaner code.
* Update Save dialog to work more like the real one on PSP
* Correct some return value for Save Dialog.
2012-12-10 13:08:54 +01:00