Commit Graph

1761 Commits

Author SHA1 Message Date
Unknown W. Brackets
f660c04983 Optimize double alpha blending for 1/0 textures.
If the blend is 2*a / 1-a, and the alpha is either 1 or 0, we can still
use color doubling instead.  Fixes #3379 (Persona 2.)
2014-05-11 14:17:19 -07:00
Unknown W. Brackets
b4ceedfc43 Correctly flip textures in DrawActiveTexture().
We want to flip the origin of UV (top to bottom), not the pixels within
the specified range.
2014-05-10 09:35:02 -07:00
raven02
11b9d8d29a Build fix 2014-05-10 12:26:53 +08:00
raven02
4263f00092 Add GL_NV_framebuffer_blit support for BindFramebufferColor() 2014-05-10 11:41:24 +08:00
Henrik Rydgård
19ea7b5331 Merge pull request #6047 from raven02/patch-47
Comment out the remaining one LogReadPixelsError()
2014-05-08 16:12:56 +02:00
Henrik Rydgard
b8c39d4e42 ReadFramebuffer: Support sub rectangle 2014-05-08 16:09:55 +02:00
Henrik Rydgard
3c2819afea Make DrawActiveTexture more flexible (u/v origin too). 2014-05-08 15:28:25 +02:00
Henrik Rydgard
3b3c794a37 More framebuffer code cleanup 2014-05-08 15:16:33 +02:00
Henrik Rydgard
5a60ccc9f0 BlockTransfer: Move framebuffer handling into Framebuffer.cpp 2014-05-08 15:16:10 +02:00
Henrik Rydgard
8ef377c427 Some preparations towards framebuffer management improvements 2014-05-08 15:16:10 +02:00
raven02
ec06b6532a Comment out the remaining one LogReadPixelsError() 2014-05-08 20:30:40 +08:00
Henrik Rydgard
fcf2498b11 Minor stuff from #6403 2014-05-08 10:46:19 +02:00
Henrik Rydgard
305e1652cb Turn off glGetError in Framebuffer.cpp. Can be easily turned back on if needed. 2014-05-08 10:43:46 +02:00
Henrik Rydgard
2e56e0f122 Fix check for glBlitFramebufferNV 2014-05-08 10:40:36 +02:00
Henrik Rydgard
2b58f2657c Merge branch 'patch-40' of github.com:raven02/ppsspp into raven02-patch-40 2014-05-08 10:00:00 +02:00
Henrik Rydgård
fcaaedebbd Merge pull request #5951 from raven02/patch-23
Medium quality mode for spline patch
2014-05-06 23:05:27 +02:00
Henrik Rydgård
403f685701 Warn fix 2014-05-06 09:26:52 +02:00
Henrik Rydgård
7a69a6a405 Merge pull request #6024 from unknownbrackets/gpu-minor2
Fix jump/call alignment, no-pos vertices
2014-05-05 11:01:03 +02:00
raven02
f98cf76b97 Use GL_NV_framebuffer_blit to handle depth copy 2014-05-05 12:19:31 +08:00
Unknown W. Brackets
41f7613bf5 Pos=0 is treated the same as pos=1. 2014-05-04 18:29:47 -07:00
Unknown W. Brackets
4cc4cfed4c Note that VADDR/IADDR are not updated on PRIM.
Even though they do increase the addresses, they don't affect the CMD
registers.

Also, make sure not to use a crazy bytesRead for a zero-sized prim.
2014-05-04 18:24:49 -07:00
Unknown W. Brackets
e80c63945a Make sure to gen the frag shader matching the id.
Otherwise, the frag shader might be generated accounting for different
vertexFullAlpha values, or otherwise won't match up with the id, since we
change flags between the two Apply calls.
2014-05-04 16:31:57 -07:00
Henrik Rydgård
42a7060193 Merge pull request #6017 from unknownbrackets/texalpha
Fix a bunch of texture/vertex alpha issues
2014-05-04 20:50:33 +02:00
Henrik Rydgård
3d459763e6 Merge pull request #5992 from raven02/patch-35
Set depth update flag when depth write is enabled in non-clear mode only
2014-05-04 20:47:15 +02:00
Unknown W. Brackets
5d76778b31 Use an unsigned compare for x86 vertexalpha check. 2014-05-04 09:58:58 -07:00
Unknown W. Brackets
ff8f1fa569 Avoid the GE debugger affecting vertexFullAlpha. 2014-05-04 09:54:54 -07:00
Unknown W. Brackets
779a52e08a Don't forget tex alpha if only a mip has none.
Mip levels should only move toward unknown.
2014-05-04 09:54:53 -07:00
Unknown W. Brackets
ff25b9d20e Oops, the vertexdecoder should read vertex alpha.
Copy/paste mistake... ugh.
2014-05-04 09:05:45 -07:00
Unknown W. Brackets
e8d5866e5a Use SSE some in framebuffers to memory.
Since people are using it (even though it seems dangerous), might as well
make it faster.  6% better in Tales of Phantasia X.
2014-05-04 01:03:48 -07:00
Unknown W. Brackets
4475c99426 Fix GL errors / flicker in framebuf->mem.
Happens in Tales of Phantasia X, reported by Kingcom.
2014-05-03 20:20:40 -07:00
raven02
e0e1a6b217 Only set depth update flag when depth write is enabled 2014-04-30 20:00:42 +08:00
raven02
e61a151942 Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
raven02
aa08944528 Medium Quality mode for spline patch 2014-04-26 12:04:26 +08:00
raven02
3d12a00fe1 Get rid of glstate.viewport.restore() for Mali/Adreno Soc 2014-04-23 22:47:59 +08:00
Unknown W. Brackets
424d93e9a9 Separate out the fog color/coef executes. 2014-04-21 22:56:54 -07:00
Unknown W. Brackets
38b92e48ec Fix uniform dirtying on colortest mask. 2014-04-21 22:54:17 -07:00
Unknown W. Brackets
1bbd3d04af Move the light params to separate funcs. 2014-04-21 22:47:44 -07:00
Henrik Rydgard
16f4622ac7 Remove cached light variables to reduce work when parsing DLs.
Also removes some duplication between GL and the inactive D3D code.
2014-04-21 12:51:19 +02:00
Henrik Rydgard
1d545f3e6b SW transform: Don't initialize Lighter if lighting is disabled. 2014-04-21 12:49:36 +02:00
Henrik Rydgård
f9344b5557 Merge pull request #5909 from raven02/patch-11
Split out texture level
2014-04-21 10:25:28 +02:00
raven02
abc5c86339 Split out texture level 2014-04-19 06:45:17 +08:00
Henrik Rydgard
cf4887ecdd Update native to detect the EXT and NV extensions separately. Only look at the NV one. 2014-04-18 19:30:10 +02:00
Henrik Rydgard
247b171eb0 Temporarily (?) revert ffdba45b4b because of massive perf drop in GT, working around #5900
Not sure what to do about the Chinese Tactics Ogre though...
2014-04-18 15:02:45 +02:00
raven02
3fc5ba22f4 Set texture bias in constant mode 2014-04-18 18:07:52 +08:00
raven02
95d2848f07 Define texture level mode 2014-04-18 18:06:38 +08:00
Unknown W. Brackets
1e61fd7a02 Split out the clutformat cmd as well. 2014-04-17 22:57:02 -07:00
Unknown W. Brackets
90365943ff Split out the bounding box and stencil test cmds. 2014-04-17 22:54:23 -07:00
Unknown W. Brackets
b953ff8f33 Split out viewport type commands. 2014-04-17 22:49:09 -07:00
Unknown W. Brackets
5ed851204c Split out a few more common cmds. 2014-04-17 22:41:37 -07:00
Unknown W. Brackets
5ba924225e Move out texformat as well. 2014-04-17 08:29:44 -07:00