Henrik Rydgard
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2d39b3cb2c
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Update savestate revision
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2013-08-20 18:31:38 +02:00 |
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Unknown W. Brackets
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dc56ab9e83
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Treat savestates specially, no longer using events.
This makes it easier to run them on the GPU thread anyway, which is best
if they reset GPU caches etc., and should remove any timing related
issues.
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2013-08-07 00:32:29 -07:00 |
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papel
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9b6f1abed8
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Version to savestate and open other game in other screens.
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2013-07-17 02:33:26 -03:00 |
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Unknown W. Brackets
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117ffaeb60
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Include the git version in savestates.
This way we can provide better warnings when it fails to load.
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2013-04-13 01:13:28 -07:00 |
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Unknown W. Brackets
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2a6457b6ab
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Cut down on h files including PointerWrap.
This makes changes to it a bit faster to build.
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2013-02-04 08:26:59 -08:00 |
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Henrik Rydgard
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883f61e3dd
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Savestates: Add quicksave/quickload. Add Android UI for savestates. All single slot for now.
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2013-01-02 21:05:02 +01:00 |
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Henrik Rydgård
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f9133c1a56
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Reset JIT before saving/loading state
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2012-12-29 00:10:43 +01:00 |
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Unknown W. Brackets
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2197d96989
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Run save state operations at next Advance().
Should take some question marks out of things.
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2012-12-28 13:55:23 -08:00 |
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Unknown W. Brackets
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abeaaa9105
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Add Verify() method to quickly test states work.
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2012-12-28 13:55:22 -08:00 |
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