Henrik Rydgard
db633aa377
Lots more debug logging. Terrifying compatibility hack for devices that for some reason create 16-bit buffers.
...
Like Xperia Play.
2015-12-16 21:37:39 +01:00
Henrik Rydgard
ac202c16c3
Screen rotation works correctly on startup on older Android devices now.
...
Changing in-menu still has issues because the activity will not restart.
2015-12-16 19:43:39 +01:00
Henrik Rydgard
13515bf235
Use the hardware scaler again on Android. Move all DPI handling code from java to app-android.cpp.
2015-12-16 14:52:44 +01:00
Henrik Rydgard
04f8bffa29
Use EGL from native code to initialize and run OpenGL on Android.
...
Should be more robust, allows initializing desktop GL if available, and lets us take control of the render loop.
2015-12-16 10:57:24 +01:00
Henrik Rydgard
2083f22dce
Refactor (android): Decouple frame commands from Renderer object.
...
Minor cleanup in preparation for EGL.
2015-12-13 22:44:55 +01:00
Henrik Rydgard
ee4261cf5c
Attempt to address some auto-reported crashes on Android
...
Still confused about the SignalSema/WaitSema ones.. they are still getting reported at high frequency
2015-11-25 12:05:32 +01:00
Henrik Rydgard
a0cff13efa
Fix an auto-reported null pointer exception in NativeActivity, plus a couple of potential others.
...
Must be rare though..
2015-11-25 11:39:56 +01:00
LunaMoo
ae1cf1d85d
Add Display layout editor to use for example on tablets, but also includes automatic screen cropping for 16:9 cases(default).
...
//Rebased & removed atlas stuff which was added with #8096
//squashed with some improvements
2015-10-31 20:50:02 +01:00
Henrik Rydgard
85c8f7d3c2
Hook up SasReverb. It sounds more like a buzzsaw than a reverb at the moment, needs debugging.
...
Added a bit of code that only enables it when a reverbed sound is active. This will need to be turned off later but useful right now for hearing when it's used..
2015-10-27 12:36:30 +01:00
Henrik Rydgard
edafa9bc17
Centralize the GPU state conversion functions
2015-10-24 23:49:05 +02:00
Henrik Rydgard
92389a4966
Use a common ShaderId class. Start moving shader ID code to GPU/Common
2015-10-24 23:24:06 +02:00
xiushu
14e7658bbb
Implement on-screen touch combo keys.
...
Replace A,B,cross1,square1,triangle1 with number images 1-6
Rebuild the atlas, update the code to use combo keys 1-5
Also add psp_display.png from pull request #8082 .
2015-10-24 13:22:43 +02:00
Henrik Rydgard
7f4e473e8c
Add new shader viewing tool
2015-10-14 18:10:21 +02:00
Henrik Rydgard
91e576449f
Update version numbers to 1.1.1
2015-10-12 19:57:19 +02:00
Henrik Rydgård
7faf1cb3f3
Fix a couple of crashes
2015-10-06 19:07:28 +02:00
Henrik Rydgard
dd8647bf3a
Update version to 1.1
2015-10-04 15:46:29 +02:00
Henrik Rydgard
7a01bc1de3
Update lang, and improve the Android TV banner image a little
2015-10-03 18:44:45 +02:00
Henrik Rydgard
5ff5cf1ac7
Add compat.ini as a dependency to our various build systems
2015-09-27 11:50:23 +02:00
Henrik Rydgard
b07b002040
Introduce "Compatibility Flags".
...
These should be used very restrictively, see comment in Compatibility.h.
Should help #8004 , by disabling depth rounding in Fight Night round 3.
2015-09-27 01:23:20 +02:00
Henrik Rydgard
7e70a743ca
Another attempt at fixing the ant build. it must look for the native android module in ext
2015-09-22 18:53:53 +02:00
Henrik Rydgard
44b94e550b
Fix NDK build path when building using ant. This should fix the buildbot.
2015-09-22 18:30:58 +02:00
Henrik Rydgård
ca0a6dc7f9
Remove native audio mixer (Unused in PPSSPP) and stb_vorbis
2015-09-19 10:43:58 +02:00
Henrik Rydgård
9636e4cef4
Fix assorted key mapping issues affecting Shield and probably pads in general on Android. See #7976
2015-09-17 22:46:59 +02:00
Unknown W. Brackets
4815046ba6
Add back missing lib from c757931 combination.
2015-09-12 15:18:19 -07:00
Henrik Rydgard
c757931779
Android: Combine the two Java Eclipse projects into one.
...
Should make it easier to get ndk-gdb going, which I've always had crazy issues with with library projects.
2015-09-10 18:51:48 +02:00
Unknown W. Brackets
85533dad6e
Native merge part 2: update build files.
...
And a couple minor stragglers.
2015-09-06 13:06:57 -07:00
Henrik Rydgård
48fbc83abe
Android buildfix
2015-09-06 15:26:36 +02:00
Henrik Rydgard
d822cbf60b
Move fbo.cpp/h from native into PPSSPP
2015-09-06 13:13:37 +02:00
Henrik Rydgard
72ae497350
Remove glstate usage except in the GPU implementation. Prepare for moving it into PPSSPP.
2015-09-06 12:42:15 +02:00
Unknown W. Brackets
ba15718db3
Track hovering in GE debugger to show pixel value.
...
This works for texture, framebuffer, depth, and stencil.
Importantly, allows debugging the actual depth values present.
2015-08-23 09:25:05 -07:00
Henrik Rydgard
2430c283a5
More GPU cleaning, removing uses of GPUState.h where not needed.
...
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.
Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Unknown W. Brackets
e3b6e35417
Correct path for case-sensitive unittest build.
...
Ouch.
2015-07-22 23:21:40 -07:00
Henrik Rydgard
1c8bae0925
Compile with -mstackrealign on Android-x86, "fixing" mystery crashes on Zenfone.
...
This is really just a workaround, I have no idea what is misaligning the stack. But it doesn't feel like it's us.
This has a small performance penalty but x86-Android is pretty rare, and it's better than crashing.
2015-07-22 21:03:27 +02:00
Henrik Rydgard
a459e0a733
Add a few little helper scripts to symbolize the last backtrace from adb logcat
2015-07-19 18:24:28 +02:00
Henrik Rydgard
b6e9a47974
Remove separate OpenSL .so, update native accordingly. Fix connection error reporting in HomebrewStore
2015-07-19 17:33:38 +02:00
Henrik Rydgard
0393da5a59
Delete obsolete file
2015-07-18 19:04:43 +02:00
Unknown W. Brackets
12faaca3e4
Build Android using a static library.
...
This makes headless and unittest build much faster, especially when all
three are building at the same time.
2015-07-05 16:08:41 -07:00
Unknown W. Brackets
808db2482a
Initial structure for vertexjit tests.
2015-07-03 15:25:40 -07:00
Unknown W. Brackets
88b23460f1
Add a file loader to perform disk caching.
...
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00
Unknown W. Brackets
da827d9ef0
Move file loader code into directories.
...
Not making sense to put these all in the same fiel anymore.
2015-07-02 20:58:53 -07:00
Unknown W. Brackets
62988b2aa7
Fix building unittest for ARM64 Android.
2015-06-26 22:29:43 -07:00
Unknown W. Brackets
feddd202ee
Add a flag to skip building the app on Android.
...
This is for unit tests and headless.
2015-06-26 22:26:46 -07:00
Unknown W. Brackets
0597b92998
For consistency, push fp regs here too.
2015-06-14 09:24:56 -07:00
Henrik Rydgard
2c05334d47
ARM64: Fix bug where we didn't save the FP registers correctly in the vertex decoder.
...
Also port a few ops from dolphin's ARM64 emitter.
2015-06-14 12:56:44 +02:00
Henrik Rydgard
084aad74c3
Make GameInfoCache understand PSP savedata as a "game" type. Use it to create a basic savedata listing screen.
2015-06-11 20:22:16 +02:00
Unknown W. Brackets
4880c29a90
Use TextureDecoderNEON funcs statically on arm64.
...
Not sure if they were being used before (HAVE_ARMV7...?)
2015-05-23 11:30:05 -07:00
Unknown W. Brackets
7269574a10
Add structure for NEON color conversion funcs.
2015-05-17 16:04:41 -07:00
Henrik Rydgård
d014d420db
Unify JitOptions across the backends.
...
This is required to make ExtractIR not a member of the various backends.
2015-04-12 11:41:26 -07:00
Henrik Rydgard
a19ea78b4b
Consolidate the texture scaler code.
2015-04-08 22:52:49 +02:00
Henrik Rydgard
1285ae4a61
Add ColorConv.cpp/h to a bunch of project files
2015-04-08 22:52:46 +02:00