Commit Graph

14911 Commits

Author SHA1 Message Date
rock88
39716c68b3 iOS: install LaunchScreen.xib 2014-10-02 21:49:49 +07:00
rock88
4dc6e26801 iOS: add LaunchScreen.xib for support iPhone 6 and 6 Plus native screen resolution 2014-10-02 21:49:06 +07:00
rock88
5cb9bddea9 iOS: update few compiler path 2014-10-02 21:07:19 +07:00
Henrik Rydgård
c2a462ceb2 Merge pull request #6949 from daniel229/func_replace_soranokiseki
Functions replace in Sora no Kiseki FC, SC ,and Boku no Natsuyasumi 2 and 4
2014-10-02 15:48:28 +02:00
Henrik Rydgård
ee77bca068 Merge pull request #6959 from unknownbrackets/atrac-minor
Correct some minor issues with atrac looping
2014-09-30 15:06:45 +02:00
Unknown W. Brackets
2221951cd9 Correct atrac looping offset by one frame. 2014-09-28 15:19:30 -07:00
Unknown W. Brackets
3856a53503 Handle atrac files with larger "fact" chunks.
Ends up with the a separate offset for loops, it seems like.  This corrects
looping information for these files.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
58afdfac60 Return an error for MOut on a stereo stream.
It seems like it won't downmix, it returns an error.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
feada0ee65 Adjust some logging.
Report logic op more correctly, cleanup an incorrect log.
2014-09-28 15:13:52 -07:00
Henrik Rydgård
91eb8b7cb1 Merge pull request #6960 from sum2012/dx9
Add more information for directx 9 error
2014-09-28 15:09:24 +02:00
sum2012
eded13a21d Add more information for directx 9 error 2014-09-28 15:55:16 +08:00
Unknown W. Brackets
af822b1647 Add actual reporting of compatibility. 2014-09-27 16:41:34 -07:00
Unknown W. Brackets
d068622b4e Add selector for compatibility rating.
Might just kill gameplay?
2014-09-27 16:41:33 -07:00
Unknown W. Brackets
e4792116a7 Initial attempt at a compat report screen. 2014-09-27 16:41:33 -07:00
Henrik Rydgård
80a28e5ac7 Merge pull request #6950 from unknownbrackets/gpu-minor
d3d9: Show an error when default shaders fail to compile
2014-09-27 18:38:42 +02:00
Henrik Rydgård
f875b14666 Merge pull request #6954 from unknownbrackets/font-minor
Fix some minor issues in sceFont causing failing tests
2014-09-27 18:35:41 +02:00
Henrik Rydgård
7d6ce52dfe Merge pull request #6955 from unknownbrackets/dialog-minor
Fix the utility/msgdialog/abort test
2014-09-27 18:35:25 +02:00
Unknown W. Brackets
42fe8ee32e Convert FormatMessage() to utf-8 to fix locale.
Otherwise we get non-utf-8 garbage if the user isn't in a Latin codepage.
2014-09-27 09:04:24 -07:00
Unknown W. Brackets
2c99baf295 Delay sceUtilityMsgDialogUpdate() per tests.
This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
Unknown W. Brackets
00491bb33b Process msgdialog abort on Update().
Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets
ad191cdd3a Correct error codes in sceFontOpenUserMemory(). 2014-09-26 23:44:36 -07:00
Unknown W. Brackets
1d4bd6c695 Add a delay for creating fontlibs and fonts.
Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
daniel229
aad301a97a Replace download frame in Boku no Natsuyasumi 2 and 4 2014-09-27 14:00:37 +08:00
Unknown W. Brackets
32fc4c7676 d3d9: Try harder to get a shader compile error. 2014-09-26 21:32:22 -07:00
Unknown W. Brackets
0039eab878 Offer to toggle graphics backends on any failure.
So, even if Direct3D 9 fails.
2014-09-26 21:20:51 -07:00
Unknown W. Brackets
358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
b97af10a6d d3d9: Show error when default shaders fail. 2014-09-26 21:20:50 -07:00
Unknown W. Brackets
265094f614 Merge pull request #6951 from chinhodado/patch-5
Use E_FAIL instead of -1 and clean up
2014-09-26 21:19:37 -07:00
Franklin S Cooper Jr
50b8debead MemArena.cpp: Fix Bus Error when running on Beaglebone/Beaglebone Black
* Similar to commit 178891b576 when running the
  emulator a "Bus Error" would be given andn will cause a seg fault immediately.
* When running on the BB change the path of the ram temp file to a valid
  location.

Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 19:07:34 -05:00
Franklin S Cooper Jr
08303678a4 CMakeLists.txt: Add BB as a supported board
* Some of the configuration needs to be tweaked when building for a Beaglebone
  and Beaglebone Black.
* Unlike the Raspberry PI there aren't any files to check against to determine
  at build time if this is being built for the Raspberry PI. Therefore, create
  a variable that the user has to pass in (-DBB:BOOL=ON) that will tell CMAKE
  to build PPSSPPSDL for the BB/BBB.
* This will also make it alot easier for users to cross compile for this device

Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 19:02:32 -05:00
Franklin S Cooper Jr
f76669b61c CMakeLists.txt: Add ARM based Linux PLATFORM_ARCH
* Don't assume all Linux systems are strictly x86.
* Add values when Linux is used on an ARM device

Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 18:59:24 -05:00
chinhodado
7b4b0eb0a0 Use E_FAIL instead of -1 and clean up 2014-09-26 15:55:21 -04:00
daniel229
4de7e89330 Replace download frame in Sora no kiseki SC,and a comment for Sora no kiseki 3rd 2014-09-26 17:13:01 +08:00
daniel229
ea9a0182e4 Replace download frame in Sora no kiseki FC 2014-09-26 16:55:37 +08:00
Henrik Rydgård
7442e5746b Merge pull request #6946 from unknownbrackets/gpu-minor
Simplify the viewport calculation
2014-09-25 15:44:30 +02:00
Unknown W. Brackets
67a54504c7 Oops, left the comment in the wrong one. 2014-09-24 23:11:47 -07:00
Unknown W. Brackets
cee2827172 Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
2014-09-24 23:10:13 -07:00
Unknown W. Brackets
d1e992736b Simplify the viewport code a bit. 2014-09-24 23:09:09 -07:00
beaumanvienna
fadedee75f amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code 2014-09-24 23:24:23 +02:00
Henrik Rydgård
abb294ff7d Merge pull request #6940 from unknownbrackets/blend-logicop
d3d9: Emulate some logic ops with blending
2014-09-24 09:30:58 +02:00
Henrik Rydgård
6d5236baa6 Merge pull request #6942 from unknownbrackets/gpu-minor
gles: Avoid pow(<= 0, 0) entirely, undefined
2014-09-24 09:29:24 +02:00
Unknown W. Brackets
81592e9cf5 gles: Avoid pow(<= 0, 0) entirely, undefined.
Should work on more driver versions.  Fixes #6941.
2014-09-23 23:59:32 -07:00
Unknown W. Brackets
c88b66b308 d3d9: Emulate some logic ops with blending.
This makes Brave Story's intro visible.  Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Henrik Rydgård
2aed007250 Merge pull request #6935 from unknownbrackets/atrac-minor
Try to match the initial atrac decode size
2014-09-24 00:13:10 +02:00
beaumanvienna
3db5420beb dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most 2014-09-23 22:33:25 +02:00
beaumanvienna
2bc6864222 dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most 2014-09-23 22:27:18 +02:00
Unknown W. Brackets
0ebe5325d4 Correct the end from sceAtracGetSoundSample().
I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
e717a87f9f Add extra frames if we run out of atrac data.
We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
fa42426d21 Clamp the final sample count during decode.
Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
68f4a1e7f7 Return the correct next sample at the beginning. 2014-09-23 11:33:20 -07:00