rock88
39716c68b3
iOS: install LaunchScreen.xib
2014-10-02 21:49:49 +07:00
rock88
4dc6e26801
iOS: add LaunchScreen.xib for support iPhone 6 and 6 Plus native screen resolution
2014-10-02 21:49:06 +07:00
rock88
5cb9bddea9
iOS: update few compiler path
2014-10-02 21:07:19 +07:00
Henrik Rydgård
c2a462ceb2
Merge pull request #6949 from daniel229/func_replace_soranokiseki
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Functions replace in Sora no Kiseki FC, SC ,and Boku no Natsuyasumi 2 and 4
2014-10-02 15:48:28 +02:00
Henrik Rydgård
ee77bca068
Merge pull request #6959 from unknownbrackets/atrac-minor
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Correct some minor issues with atrac looping
2014-09-30 15:06:45 +02:00
Unknown W. Brackets
2221951cd9
Correct atrac looping offset by one frame.
2014-09-28 15:19:30 -07:00
Unknown W. Brackets
3856a53503
Handle atrac files with larger "fact" chunks.
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Ends up with the a separate offset for loops, it seems like. This corrects
looping information for these files.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
58afdfac60
Return an error for MOut on a stereo stream.
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It seems like it won't downmix, it returns an error.
2014-09-28 15:19:29 -07:00
Unknown W. Brackets
feada0ee65
Adjust some logging.
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Report logic op more correctly, cleanup an incorrect log.
2014-09-28 15:13:52 -07:00
Henrik Rydgård
91eb8b7cb1
Merge pull request #6960 from sum2012/dx9
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Add more information for directx 9 error
2014-09-28 15:09:24 +02:00
sum2012
eded13a21d
Add more information for directx 9 error
2014-09-28 15:55:16 +08:00
Unknown W. Brackets
af822b1647
Add actual reporting of compatibility.
2014-09-27 16:41:34 -07:00
Unknown W. Brackets
d068622b4e
Add selector for compatibility rating.
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Might just kill gameplay?
2014-09-27 16:41:33 -07:00
Unknown W. Brackets
e4792116a7
Initial attempt at a compat report screen.
2014-09-27 16:41:33 -07:00
Henrik Rydgård
80a28e5ac7
Merge pull request #6950 from unknownbrackets/gpu-minor
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d3d9: Show an error when default shaders fail to compile
2014-09-27 18:38:42 +02:00
Henrik Rydgård
f875b14666
Merge pull request #6954 from unknownbrackets/font-minor
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Fix some minor issues in sceFont causing failing tests
2014-09-27 18:35:41 +02:00
Henrik Rydgård
7d6ce52dfe
Merge pull request #6955 from unknownbrackets/dialog-minor
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Fix the utility/msgdialog/abort test
2014-09-27 18:35:25 +02:00
Unknown W. Brackets
42fe8ee32e
Convert FormatMessage() to utf-8 to fix locale.
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Otherwise we get non-utf-8 garbage if the user isn't in a Latin codepage.
2014-09-27 09:04:24 -07:00
Unknown W. Brackets
2c99baf295
Delay sceUtilityMsgDialogUpdate() per tests.
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This is an approximate value, but it should be close.
2014-09-27 00:13:27 -07:00
Unknown W. Brackets
00491bb33b
Process msgdialog abort on Update().
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Matches tests.
2014-09-27 00:13:11 -07:00
Unknown W. Brackets
ad191cdd3a
Correct error codes in sceFontOpenUserMemory().
2014-09-26 23:44:36 -07:00
Unknown W. Brackets
1d4bd6c695
Add a delay for creating fontlibs and fonts.
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Matches tests, low bound on the delay.
2014-09-26 23:44:04 -07:00
daniel229
aad301a97a
Replace download frame in Boku no Natsuyasumi 2 and 4
2014-09-27 14:00:37 +08:00
Unknown W. Brackets
32fc4c7676
d3d9: Try harder to get a shader compile error.
2014-09-26 21:32:22 -07:00
Unknown W. Brackets
0039eab878
Offer to toggle graphics backends on any failure.
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So, even if Direct3D 9 fails.
2014-09-26 21:20:51 -07:00
Unknown W. Brackets
358462a7f4
Add a .gitattributes to normalize newlines.
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No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
b97af10a6d
d3d9: Show error when default shaders fail.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
265094f614
Merge pull request #6951 from chinhodado/patch-5
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Use E_FAIL instead of -1 and clean up
2014-09-26 21:19:37 -07:00
Franklin S Cooper Jr
50b8debead
MemArena.cpp: Fix Bus Error when running on Beaglebone/Beaglebone Black
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* Similar to commit 178891b576
when running the
emulator a "Bus Error" would be given andn will cause a seg fault immediately.
* When running on the BB change the path of the ram temp file to a valid
location.
Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 19:07:34 -05:00
Franklin S Cooper Jr
08303678a4
CMakeLists.txt: Add BB as a supported board
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* Some of the configuration needs to be tweaked when building for a Beaglebone
and Beaglebone Black.
* Unlike the Raspberry PI there aren't any files to check against to determine
at build time if this is being built for the Raspberry PI. Therefore, create
a variable that the user has to pass in (-DBB:BOOL=ON) that will tell CMAKE
to build PPSSPPSDL for the BB/BBB.
* This will also make it alot easier for users to cross compile for this device
Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 19:02:32 -05:00
Franklin S Cooper Jr
f76669b61c
CMakeLists.txt: Add ARM based Linux PLATFORM_ARCH
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* Don't assume all Linux systems are strictly x86.
* Add values when Linux is used on an ARM device
Signed-off-by: Franklin S Cooper Jr <fcooper27@gmail.com>
2014-09-26 18:59:24 -05:00
chinhodado
7b4b0eb0a0
Use E_FAIL instead of -1 and clean up
2014-09-26 15:55:21 -04:00
daniel229
4de7e89330
Replace download frame in Sora no kiseki SC,and a comment for Sora no kiseki 3rd
2014-09-26 17:13:01 +08:00
daniel229
ea9a0182e4
Replace download frame in Sora no kiseki FC
2014-09-26 16:55:37 +08:00
Henrik Rydgård
7442e5746b
Merge pull request #6946 from unknownbrackets/gpu-minor
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Simplify the viewport calculation
2014-09-25 15:44:30 +02:00
Unknown W. Brackets
67a54504c7
Oops, left the comment in the wrong one.
2014-09-24 23:11:47 -07:00
Unknown W. Brackets
cee2827172
Normalize newlines, no code changes.
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We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
2014-09-24 23:10:13 -07:00
Unknown W. Brackets
d1e992736b
Simplify the viewport code a bit.
2014-09-24 23:09:09 -07:00
beaumanvienna
fadedee75f
amendments for: global variable 'fullscreenCLI'/move on top timer/Qt fullscreen code
2014-09-24 23:24:23 +02:00
Henrik Rydgård
abb294ff7d
Merge pull request #6940 from unknownbrackets/blend-logicop
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d3d9: Emulate some logic ops with blending
2014-09-24 09:30:58 +02:00
Henrik Rydgård
6d5236baa6
Merge pull request #6942 from unknownbrackets/gpu-minor
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gles: Avoid pow(<= 0, 0) entirely, undefined
2014-09-24 09:29:24 +02:00
Unknown W. Brackets
81592e9cf5
gles: Avoid pow(<= 0, 0) entirely, undefined.
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Should work on more driver versions. Fixes #6941 .
2014-09-23 23:59:32 -07:00
Unknown W. Brackets
c88b66b308
d3d9: Emulate some logic ops with blending.
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This makes Brave Story's intro visible. Also add for GLES2/GLES3, but
doesn't seem to work on GLES2.
2014-09-23 21:13:47 -07:00
Henrik Rydgård
2aed007250
Merge pull request #6935 from unknownbrackets/atrac-minor
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Try to match the initial atrac decode size
2014-09-24 00:13:10 +02:00
beaumanvienna
3db5420beb
dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
2014-09-23 22:33:25 +02:00
beaumanvienna
2bc6864222
dual head support for Qt reworked / --fullscreen for Qt / fullscreen top most
2014-09-23 22:27:18 +02:00
Unknown W. Brackets
0ebe5325d4
Correct the end from sceAtracGetSoundSample().
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I think it's meant to be the last *valid* sample.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
e717a87f9f
Add extra frames if we run out of atrac data.
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We could probably insert frames instead for GHA phase shifting, but this
will solve other bugs too, I think.
2014-09-23 11:33:21 -07:00
Unknown W. Brackets
fa42426d21
Clamp the final sample count during decode.
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Some games depend on / expect this, or else they'll let important data get
overwritten.
2014-09-23 11:33:20 -07:00
Unknown W. Brackets
68f4a1e7f7
Return the correct next sample at the beginning.
2014-09-23 11:33:20 -07:00