// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include void LaunchBrowser(const char *url) { ShellExecute(NULL, "open", url, NULL, NULL, SW_SHOWNORMAL); } #include "file/vfs.h" #include "file/zip_read.h" #include "../Core/Config.h" #include "../Core/SaveState.h" #include "EmuThread.h" #include "ext/disarm.h" #include "LogManager.h" #include "ConsoleListener.h" #include "Thread.h" #include "Commctrl.h" #include "Windows/resource.h" #include "Windows/WndMainWindow.h" #include "Windows/Debugger/Debugger_MemoryDlg.h" #include "Windows/Debugger/Debugger_VFPUDlg.h" #include "Windows/W32Util/DialogManager.h" #include "Windows/Debugger/CtrlDisAsmView.h" #include "Windows/Debugger/CtrlMemView.h" #include "Windows/Debugger/CtrlRegisterList.h" #include "Windows/WindowsHost.h" #include "Windows/main.h" CDisasm *disasmWindow[MAX_CPUCOUNT] = {0}; CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0}; int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) { Common::EnableCrashingOnCrashes(); bool hideLog = true; #ifdef _DEBUG hideLog = false; #endif // The rest is handled in NativeInit(). for (int i = 1; i < __argc; ++i) { if (__argv[i][0] == '\0') continue; if (__argv[i][0] == '-') { switch (__argv[i][1]) { case 'l': hideLog = false; break; case 's': g_Config.bAutoRun = false; g_Config.bSaveSettings = false; break; } } } g_Config.Load(); LogManager::Init(); LogManager::GetInstance()->GetConsoleListener()->Open(hideLog, 150, 120, "PPSSPP Debug Console"); LogManager::GetInstance()->SetLogLevel(LogTypes::G3D, LogTypes::LERROR); VFSRegister("", new DirectoryAssetReader("assets/")); VFSRegister("", new DirectoryAssetReader("")); //Windows, API init stuff INITCOMMONCONTROLSEX comm; comm.dwSize = sizeof(comm); comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES; InitCommonControlsEx(&comm); timeBeginPeriod(1); MainWindow::Init(_hInstance); g_hPopupMenus = LoadMenu(_hInstance, (LPCSTR)IDR_POPUPMENUS); MainWindow::Show(_hInstance, iCmdShow); HWND hwndMain = MainWindow::GetHWND(); HWND hwndDisplay = MainWindow::GetDisplayHWND(); //initialize custom controls CtrlDisAsmView::init(); CtrlMemView::init(); CtrlRegisterList::init(); DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS)); DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS)); host = new WindowsHost(hwndMain, hwndDisplay); // Emu thread is always running! EmuThread_Start(); HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS); //so.. we're at the message pump of the GUI thread for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit { //DSound_UpdateSound(); if (msg.message == WM_KEYDOWN) { //hack to enable/disable menu command accelerate keys MainWindow::UpdateCommands(); //hack to make it possible to get to main window from floating windows with Esc if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE) BringWindowToTop(hwndMain); } //Translate accelerators and dialog messages... if (!TranslateAccelerator(hwndMain, hAccelTable, &msg)) { if (!DialogManager::IsDialogMessage(&msg)) { //and finally translate and dispatch TranslateMessage(&msg); DispatchMessage(&msg); } } } VFSShutdown(); DialogManager::DestroyAll(); timeEndPeriod(1); delete host; g_Config.Save(); LogManager::Shutdown(); return 0; }