// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "base/timeutil.h" #include "base/stringutil.h" #include "file/file_util.h" #include "file/zip_read.h" #include "image/png_load.h" #include "thread/prioritizedworkqueue.h" #include "Common/StringUtils.h" #include "GameInfoCache.h" #include "Core/FileSystems/ISOFileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" #include "Core/FileSystems/VirtualDiscFileSystem.h" #include "Core/ELF/PBPReader.h" #include "Core/System.h" #include "Core/Config.h" GameInfoCache g_gameInfoCache; bool GameInfo::DeleteGame() { switch (fileType) { case FILETYPE_PSP_ISO: case FILETYPE_PSP_ISO_NP: { // Just delete the one file (TODO: handle two-disk games as well somehow). const char *fileToRemove = fileInfo.fullName.c_str(); deleteFile(fileToRemove); auto i = std::find(g_Config.recentIsos.begin(), g_Config.recentIsos.end(), fileToRemove); if (i != g_Config.recentIsos.end()) { g_Config.recentIsos.erase(i); } return true; } case FILETYPE_PSP_PBP_DIRECTORY: // Recursively deleting directories not yet supported return false; default: return false; } } u64 GameInfo::GetGameSizeInBytes() { switch (fileType) { case FILETYPE_PSP_PBP_DIRECTORY: // TODO: Need to recurse here. return 0; default: return fileInfo.size; } } std::vector GameInfo::GetSaveDataDirectories() { std::string memc, flash; GetSysDirectories(memc, flash); std::vector dirs; getFilesInDir((memc + "PSP/SAVEDATA/").c_str(), &dirs); std::vector directories; for (size_t i = 0; i < dirs.size(); i++) { if (startsWith(dirs[i].name, id)) { directories.push_back(dirs[i].fullName); } } return directories; } u64 GameInfo::GetSaveDataSizeInBytes() { std::vector saveDataDir = GetSaveDataDirectories(); u64 totalSize = 0; for (size_t j = 0; j < saveDataDir.size(); j++) { std::vector fileInfo; getFilesInDir(saveDataDir[j].c_str(), &fileInfo); // Note: getFileInDir does not fill in fileSize properly. for (size_t i = 0; i < fileInfo.size(); i++) { FileInfo finfo; getFileInfo(fileInfo[i].fullName.c_str(), &finfo); if (!finfo.isDirectory) totalSize += finfo.size; } } return totalSize; } bool GameInfo::DeleteAllSaveData() { std::vector saveDataDir = GetSaveDataDirectories(); for (size_t j = 0; j < saveDataDir.size(); j++) { std::vector fileInfo; getFilesInDir(saveDataDir[j].c_str(), &fileInfo); u64 totalSize = 0; for (size_t i = 0; i < fileInfo.size(); i++) { deleteFile(fileInfo[i].fullName.c_str()); } deleteDir(saveDataDir[j].c_str()); } return true; } static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents, recursive_mutex *mtx) { PSPFileInfo info = fs->GetFileInfo(filename); if (!info.exists) { return false; } int handle = fs->OpenFile(filename, FILEACCESS_READ); if (!handle) { return false; } if (mtx) { lock_guard lock(*mtx); contents->resize(info.size); fs->ReadFile(handle, (u8 *)contents->data(), info.size); } else { contents->resize(info.size); fs->ReadFile(handle, (u8 *)contents->data(), info.size); } fs->CloseFile(handle); return true; } class GameInfoWorkItem : public PrioritizedWorkQueueItem { public: GameInfoWorkItem(const std::string &gamePath, GameInfo *info) : gamePath_(gamePath), info_(info) { } virtual void run() { getFileInfo(gamePath_.c_str(), &info_->fileInfo); if (!info_->fileInfo.exists) return; std::string filename = gamePath_; info_->fileType = Identify_File(filename); switch (info_->fileType) { case FILETYPE_PSP_PBP: case FILETYPE_PSP_PBP_DIRECTORY: { std::string pbpFile = filename; if (info_->fileType == FILETYPE_PSP_PBP_DIRECTORY) pbpFile += "/EBOOT.PBP"; PBPReader pbp(pbpFile.c_str()); if (!pbp.IsValid()) return; // First, PARAM.SFO. size_t sfoSize; u8 *sfoData = pbp.GetSubFile(PBP_PARAM_SFO, &sfoSize); { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO(sfoData, sfoSize); info_->title = info_->paramSFO.GetValueString("TITLE"); info_->id = info_->paramSFO.GetValueString("DISC_ID"); info_->id_version = info_->paramSFO.GetValueString("DISC_ID") + "_" + info_->paramSFO.GetValueString("DISC_VERSION"); info_->paramSFOLoaded = true; } delete [] sfoData; // Then, ICON0.PNG. { lock_guard lock(info_->lock); if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) { pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->iconTextureData); } else { // Read standard icon size_t sz; INFO_LOG(LOADER, "Loading unknown.png because a PBP was missing an icon"); uint8_t *contents = VFSReadFile("unknown.png", &sz); if (contents) { lock_guard lock(info_->lock); info_->iconTextureData = std::string((const char *)contents, sz); } delete [] contents; } } if (info_->wantBG) { if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) { lock_guard lock(info_->lock); pbp.GetSubFileAsString(PBP_PIC1_PNG, &info_->pic1TextureData); } } } break; case FILETYPE_PSP_ELF: // An elf on its own has no usable information, no icons, no nothing. info_->title = getFilename(filename); info_->id = "ELF000000"; info_->id_version = "ELF000000_1.00"; info_->paramSFOLoaded = true; { // Read standard icon size_t sz; uint8_t *contents = VFSReadFile("unknown.png", &sz); INFO_LOG(LOADER, "Loading unknown.png because there was an ELF"); if (contents) { lock_guard lock(info_->lock); info_->iconTextureData = std::string((const char *)contents, sz); } delete [] contents; } break; case FILETYPE_PSP_DISC_DIRECTORY: { info_->fileType = FILETYPE_PSP_ISO; SequentialHandleAllocator handles; VirtualDiscFileSystem umd(&handles,gamePath_.c_str()); // Alright, let's fetch the PARAM.SFO. std::string paramSFOcontents; if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, 0)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size()); info_->title = info_->paramSFO.GetValueString("TITLE"); info_->id = info_->paramSFO.GetValueString("DISC_ID"); info_->id_version = info_->paramSFO.GetValueString("DISC_ID") + "_" + info_->paramSFO.GetValueString("DISC_VERSION"); info_->paramSFOLoaded = true; } ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock); if (info_->wantBG) { ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock); } ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock); break; } case FILETYPE_PSP_ISO: case FILETYPE_PSP_ISO_NP: { info_->fileType = FILETYPE_PSP_ISO; SequentialHandleAllocator handles; // Let's assume it's an ISO. // TODO: This will currently read in the whole directory tree. Not really necessary for just a // few files. BlockDevice *bd = constructBlockDevice(gamePath_.c_str()); if (!bd) return; // nothing to do here.. ISOFileSystem umd(&handles, bd, "/PSP_GAME"); // Alright, let's fetch the PARAM.SFO. std::string paramSFOcontents; if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, 0)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size()); info_->title = info_->paramSFO.GetValueString("TITLE"); info_->id = info_->paramSFO.GetValueString("DISC_ID"); info_->id_version = info_->paramSFO.GetValueString("DISC_ID") + "_" + info_->paramSFO.GetValueString("DISC_VERSION"); info_->paramSFOLoaded = true; } else { // Fall back to the filename for title if ISO is broken info_->title = gamePath_; } ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock); if (info_->wantBG) { ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock); } ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock); break; } case FILETYPE_NORMAL_DIRECTORY: info_->title = gamePath_; break; default: { std::string fn, ext; SplitPath(gamePath_, 0, &fn, &ext); info_->title = fn + "." + ext; } break; } // probably only want these when we ask for the background image... // should maybe flip the flag to "onlyIcon" if (info_->wantBG) { info_->gameSize = info_->GetGameSizeInBytes(); info_->saveDataSize = info_->GetSaveDataSizeInBytes(); } } virtual float priority() { return info_->lastAccessedTime; } private: std::string gamePath_; GameInfo *info_; DISALLOW_COPY_AND_ASSIGN(GameInfoWorkItem); }; GameInfoCache::~GameInfoCache() { Clear(); } void GameInfoCache::Init() { gameInfoWQ_ = new PrioritizedWorkQueue(); ProcessWorkQueueOnThreadWhile(gameInfoWQ_); } void GameInfoCache::Shutdown() { StopProcessingWorkQueue(gameInfoWQ_); } void GameInfoCache::Save() { // TODO } void GameInfoCache::Load() { // TODO } void GameInfoCache::Decimate() { // TODO } void GameInfoCache::Clear() { if (gameInfoWQ_) gameInfoWQ_->Flush(); for (auto iter = info_.begin(); iter != info_.end(); iter++) { lock_guard lock(iter->second->lock); if (!iter->second->pic0TextureData.empty()) { iter->second->pic0TextureData.clear(); } if (iter->second->pic0Texture) { delete iter->second->pic0Texture; iter->second->pic0Texture = 0; } if (!iter->second->pic1TextureData.empty()) { iter->second->pic1TextureData.clear(); } if (iter->second->pic1Texture) { delete iter->second->pic1Texture; iter->second->pic1Texture = 0; } } info_.clear(); } void GameInfoCache::FlushBGs() { for (auto iter = info_.begin(); iter != info_.end(); iter++) { lock_guard lock(iter->second->lock); if (!iter->second->pic0TextureData.empty()) { iter->second->pic0TextureData.clear(); } if (iter->second->pic0Texture) { delete iter->second->pic0Texture; iter->second->pic0Texture = 0; } if (!iter->second->pic1TextureData.empty()) { iter->second->pic1TextureData.clear(); } if (iter->second->pic1Texture) { delete iter->second->pic1Texture; iter->second->pic1Texture = 0; } iter->second->wantBG = false; } } void GameInfoCache::Add(const std::string &key, GameInfo *info_) { } // This may run off-main-thread and we thus can't use the global // pspFileSystem (well, we could with synchronization but there might not // even be a game running). GameInfo *GameInfoCache::GetInfo(const std::string &gamePath, bool wantBG) { auto iter = info_.find(gamePath); if (iter != info_.end()) { GameInfo *info = iter->second; if (!info->wantBG && wantBG) { // Need to start over. We'll just add a new work item. delete info; // Hm, how dangerous is this? There might be a race condition here. goto again; } { lock_guard lock(info->lock); if (info->iconTextureData.size()) { info->iconTexture = new Texture(); // TODO: We could actually do the PNG decoding as well on the async thread. // We'd have to split up Texture->LoadPNG though, creating some intermediate Image class maybe. if (info->iconTexture->LoadPNG((const u8 *)info->iconTextureData.data(), info->iconTextureData.size(), false)) { info->timeIconWasLoaded = time_now_d(); } else { delete info->iconTexture; info->iconTexture = 0; } info->iconTextureData.clear(); } } { lock_guard lock(info->lock); if (info->pic0TextureData.size()) { info->pic0Texture = new Texture(); if (info->pic0Texture->LoadPNG((const u8 *)info->pic0TextureData.data(), info->pic0TextureData.size(), false)) { info->timePic0WasLoaded = time_now_d(); } else { delete info->pic0Texture; info->pic0Texture = 0; } info->pic0TextureData.clear(); } } { lock_guard lock(info->lock); if (info->pic1TextureData.size()) { info->pic1Texture = new Texture(); if (info->pic1Texture->LoadPNG((const u8 *)info->pic1TextureData.data(), info->pic1TextureData.size(), false)) { info->timePic1WasLoaded = time_now_d(); } else { delete info->pic1Texture; info->pic1Texture = 0; } info->pic1TextureData.clear(); } } iter->second->lastAccessedTime = time_now_d(); return iter->second; } again: GameInfo *info = new GameInfo(); info->wantBG = wantBG; GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info); gameInfoWQ_->Add(item); info_[gamePath] = info; return info; }