// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/CommonWindows.h" #include "file/vfs.h" #include "file/zip_read.h" #include "base/NativeApp.h" #include "util/text/utf8.h" #include "Core/Config.h" #include "Core/SaveState.h" #include "Windows/EmuThread.h" #include "ext/disarm.h" #include "Common/LogManager.h" #include "Common/ConsoleListener.h" #include "Common/Thread.h" #include "Commctrl.h" #include "Windows/resource.h" #include "Windows/WndMainWindow.h" #include "Windows/Debugger/Debugger_Disasm.h" #include "Windows/Debugger/Debugger_MemoryDlg.h" #include "Windows/Debugger/Debugger_VFPUDlg.h" #include "Windows/GEDebugger/GEDebugger.h" #include "Windows/W32Util/DialogManager.h" #include "Windows/Debugger/CtrlDisAsmView.h" #include "Windows/Debugger/CtrlMemView.h" #include "Windows/Debugger/CtrlRegisterList.h" #include "Windows/WindowsHost.h" #include "Windows/main.h" CDisasm *disasmWindow[MAX_CPUCOUNT] = {0}; CGEDebugger *geDebuggerWindow = 0; CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0}; static std::string langRegion; static std::string osName; void LaunchBrowser(const char *url) { ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL); } void Vibrate(int length_ms) { // Ignore on PC } bool DoesVersionMatchWindows(const u32 major, const u32 minor, const u32 spMajor = 0, const u32 spMinor = 0) { u64 conditionMask = 0; OSVERSIONINFOEX osvi; ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX)); osvi.dwOSVersionInfoSize = sizeof(osvi); osvi.dwMajorVersion = major; osvi.dwMinorVersion = minor; osvi.wServicePackMajor = spMajor; osvi.wServicePackMinor = spMinor; u32 op = VER_EQUAL; VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, op); VER_SET_CONDITION(conditionMask, VER_MINORVERSION, op); VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMAJOR, op); VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMINOR, op); const u32 typeMask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR | VER_SERVICEPACKMINOR; return VerifyVersionInfo(&osvi, typeMask, conditionMask) != FALSE; } std::string GetWindowsVersion() { const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0); const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0); const bool IsWindowsVista = DoesVersionMatchWindows(6, 0); const bool IsWindowsVistaSP1 = DoesVersionMatchWindows(6, 0, 1, 0); const bool IsWindowsVistaSP2 = DoesVersionMatchWindows(6, 0, 2, 0); const bool IsWindows7 = DoesVersionMatchWindows(6, 1); const bool IsWindows7SP1 = DoesVersionMatchWindows(6, 1, 1, 0); const bool IsWindows8 = DoesVersionMatchWindows(6, 2); const bool IsWindows8_1 = DoesVersionMatchWindows(6, 3); if (IsWindowsXPSP2) return "Microsoft Windows XP, Service Pack 2"; if (IsWindowsXPSP3) return "Microsoft Windows XP, Service Pack 3"; if (IsWindowsVista) return "Microsoft Windows Vista"; if (IsWindowsVistaSP1) return "Microsoft Windows Vista, Service Pack 1"; if (IsWindowsVistaSP2) return "Microsoft Windows Vista, Service Pack 2"; if (IsWindows7) return "Microsoft Windows 7"; if (IsWindows7SP1) return "Microsoft Windows 7, Service Pack 1"; if (IsWindows8) return "Microsoft Windows 8"; if (IsWindows8_1) return "Microsoft Windows 8.1"; return "Unsupported version of Microsoft Windows."; } std::string GetWindowsSystemArchitecture() { SYSTEM_INFO sysinfo; ZeroMemory(&sysinfo, sizeof(SYSTEM_INFO)); GetNativeSystemInfo(&sysinfo); if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_AMD64) return "(x64)"; // Need to check for equality here, since ANDing with 0 is always 0. else if (sysinfo.wProcessorArchitecture == PROCESSOR_ARCHITECTURE_INTEL) return "(x86)"; else if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_ARM) return "(ARM)"; else return "(Unknown)"; } std::string System_GetProperty(SystemProperty prop) { switch (prop) { case SYSPROP_NAME: return osName; case SYSPROP_LANGREGION: return langRegion; default: return ""; } } int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow) { Common::EnableCrashingOnCrashes(); wchar_t modulePath[MAX_PATH]; GetModuleFileName(NULL, modulePath, MAX_PATH); for (size_t i = wcslen(modulePath) - 1; i > 0; i--) { if (modulePath[i] == '\\') { modulePath[i] = 0; break; } } SetCurrentDirectory(modulePath); // GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger #ifndef _DEBUG bool showLog = false; #else bool showLog = false; #endif VFSRegister("", new DirectoryAssetReader("assets/")); VFSRegister("", new DirectoryAssetReader("")); wchar_t lcCountry[256]; // LOCALE_SNAME is only available in WinVista+ // Really should find a way to do this in XP too :/ if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) { langRegion = ConvertWStringToUTF8(lcCountry); for (size_t i = 0; i < langRegion.size(); i++) { if (langRegion[i] == '-') langRegion[i] = '_'; } } else { langRegion = "en_US"; } osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture(); const char *configFilename = NULL; const char *configOption = "--config="; const char *controlsConfigFilename = NULL; const char *controlsOption = "--controlconfig="; for (int i = 1; i < __argc; ++i) { if (__argv[i][0] == '\0') continue; if (__argv[i][0] == '-') { if (!strncmp(__argv[i], configOption, strlen(configOption)) && strlen(__argv[i]) > strlen(configOption)) { configFilename = __argv[i] + strlen(configOption); } if (!strncmp(__argv[i], controlsOption, strlen(controlsOption)) && strlen(__argv[i]) > strlen(controlsOption)) { controlsConfigFilename = __argv[i] + strlen(controlsOption); } } } // On Win32 it makes more sense to initialize the system directories here // because the next place it was called was in the EmuThread, and it's too late by then. InitSysDirectories(); // Load config up here, because those changes below would be overwritten // if it's not loaded here first. g_Config.AddSearchPath(""); g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM)); g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM)); g_Config.Load(configFilename, controlsConfigFilename); // The rest is handled in NativeInit(). for (int i = 1; i < __argc; ++i) { if (__argv[i][0] == '\0') continue; if (__argv[i][0] == '-') { switch (__argv[i][1]) { case 'l': showLog = true; g_Config.bEnableLogging = true; break; case 's': g_Config.bAutoRun = false; g_Config.bSaveSettings = false; break; } if (!strncmp(__argv[i], "--fullscreen", strlen("--fullscreen"))) g_Config.bFullScreen = true; if (!strncmp(__argv[i], "--windowed", strlen("--windowed"))) g_Config.bFullScreen = false; } } #ifdef _DEBUG g_Config.bEnableLogging = true; #endif LogManager::Init(); // Consider at least the following cases before changing this code: // - By default in Release, the console should be hidden by default even if logging is enabled. // - By default in Debug, the console should be shown by default. // - The -l switch is expected to show the log console, REGARDLESS of config settings. // - It should be possible to log to a file without showing the console. LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console"); //Windows, API init stuff INITCOMMONCONTROLSEX comm; comm.dwSize = sizeof(comm); comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES; InitCommonControlsEx(&comm); timeBeginPeriod(1); MainWindow::Init(_hInstance); g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS); MainWindow::Show(_hInstance, iCmdShow); HWND hwndMain = MainWindow::GetHWND(); HWND hwndDisplay = MainWindow::GetDisplayHWND(); //initialize custom controls CtrlDisAsmView::init(); CtrlMemView::init(); CtrlRegisterList::init(); CGEDebugger::Init(); DialogManager::AddDlg(memoryWindow[0] = new CMemoryDlg(_hInstance, hwndMain, currentDebugMIPS)); DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS)); host = new WindowsHost(hwndMain, hwndDisplay); host->SetWindowTitle(0); MainWindow::CreateDebugWindows(); // Emu thread is always running! EmuThread_Start(); HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS); HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS); //so.. we're at the message pump of the GUI thread for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit { if (msg.message == WM_KEYDOWN) { //hack to enable/disable menu command accelerate keys MainWindow::UpdateCommands(); //hack to make it possible to get to main window from floating windows with Esc if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE) BringWindowToTop(hwndMain); } //Translate accelerators and dialog messages... HWND wnd; HACCEL accel; switch (g_activeWindow) { case WINDOW_MAINWINDOW: wnd = hwndMain; accel = hAccelTable; break; case WINDOW_CPUDEBUGGER: wnd = disasmWindow[0]->GetDlgHandle(); accel = hDebugAccelTable; break; case WINDOW_GEDEBUGGER: default: wnd = 0; accel = 0; break; } if (!TranslateAccelerator(wnd, accel, &msg)) { if (!DialogManager::IsDialogMessage(&msg)) { //and finally translate and dispatch TranslateMessage(&msg); DispatchMessage(&msg); } } } VFSShutdown(); EmuThread_Stop(); DialogManager::DestroyAll(); timeEndPeriod(1); delete host; g_Config.Save(); LogManager::Shutdown(); return 0; }