// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #pragma once #include "Common.h" #ifndef _XBOX #include #else #include #endif #include "CommonWindows.h" // Atomic operations are performed in a single step by the CPU. It is // impossible for other threads to see the operation "half-done." // // Some atomic operations can be combined with different types of memory // barriers called "Acquire semantics" and "Release semantics", defined below. // // Acquire semantics: Future memory accesses cannot be relocated to before the // operation. // // Release semantics: Past memory accesses cannot be relocated to after the // operation. // // These barriers affect not only the compiler, but also the CPU. // // NOTE: Acquire and Release are not differentiated right now. They perform a // full memory barrier instead of a "one-way" memory barrier. The newest // Windows SDK has Acquire and Release versions of some Interlocked* functions. namespace Common { inline void AtomicAdd(volatile u32& target, u32 value) { InterlockedExchangeAdd((volatile LONG*)&target, (LONG)value); } inline void AtomicAnd(volatile u32& target, u32 value) { _InterlockedAnd((volatile LONG*)&target, (LONG)value); } inline void AtomicIncrement(volatile u32& target) { InterlockedIncrement((volatile LONG*)&target); } inline void AtomicDecrement(volatile u32& target) { InterlockedDecrement((volatile LONG*)&target); } inline u32 AtomicLoad(volatile u32& src) { return src; // 32-bit reads are always atomic. } inline u32 AtomicLoadAcquire(volatile u32& src) { u32 result = src; // 32-bit reads are always atomic. _ReadBarrier(); // Compiler instruction only. x86 loads always have acquire semantics. return result; } inline void AtomicOr(volatile u32& target, u32 value) { _InterlockedOr((volatile LONG*)&target, (LONG)value); } inline void AtomicStore(volatile u32& dest, u32 value) { dest = value; // 32-bit writes are always atomic. } inline void AtomicStoreRelease(volatile u32& dest, u32 value) { _WriteBarrier(); // Compiler instruction only. x86 stores always have release semantics. dest = value; // 32-bit writes are always atomic. } }