// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include "Common/StringUtils.h" #include "../HLE/sceKernelThread.h" #include "MetaFileSystem.h" static bool ApplyPathStringToComponentsVector(std::vector &vector, const std::string &pathString) { size_t len = pathString.length(); size_t start = 0; while (start < len) { size_t i = pathString.find('/', start); if (i == std::string::npos) i = len; if (i > start) { std::string component = pathString.substr(start, i - start); if (component != ".") { if (component == "..") { if (vector.size() != 0) { vector.pop_back(); } else { // The PSP silently ignores attempts to .. to parent of root directory WARN_LOG(HLE, "RealPath: ignoring .. beyond root - root directory is its own parent: \"%s\"", pathString.c_str()); } } else { vector.push_back(component); } } } start = i + 1; } return true; } /* * Changes relative paths to absolute, removes ".", "..", and trailing "/" * "drive:./blah" is absolute (ignore the dot) and "/blah" is relative (because it's missing "drive:") * babel (and possibly other games) use "/directoryThatDoesNotExist/../directoryThatExists/filename" */ static bool RealPath(const std::string ¤tDirectory, const std::string &inPath, std::string &outPath) { size_t inLen = inPath.length(); if (inLen == 0) { WARN_LOG(HLE, "RealPath: inPath is empty"); outPath = currentDirectory; return true; } size_t inColon = inPath.find(':'); if (inColon + 1 == inLen) { WARN_LOG(HLE, "RealPath: inPath is all prefix and no path: \"%s\"", inPath.c_str()); outPath = inPath; return true; } bool relative = (inColon == std::string::npos); std::string prefix, inAfterColon; std::vector cmpnts; // path components size_t outPathCapacityGuess = inPath.length(); if (relative) { size_t curDirLen = currentDirectory.length(); if (curDirLen == 0) { ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory is empty", inPath.c_str()); return false; } size_t curDirColon = currentDirectory.find(':'); if (curDirColon == std::string::npos) { ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory \"%s\" has no prefix", inPath.c_str(), currentDirectory.c_str()); return false; } if (curDirColon + 1 == curDirLen) { ERROR_LOG(HLE, "RealPath: inPath \"%s\" is relative, but current directory \"%s\" is all prefix and no path. Using \"/\" as path for current directory.", inPath.c_str(), currentDirectory.c_str()); } else { const std::string curDirAfter = currentDirectory.substr(curDirColon + 1); if (! ApplyPathStringToComponentsVector(cmpnts, curDirAfter) ) { ERROR_LOG(HLE,"RealPath: currentDirectory is not a valid path: \"%s\"", currentDirectory.c_str()); return false; } outPathCapacityGuess += curDirLen; } prefix = currentDirectory.substr(0, curDirColon + 1); inAfterColon = inPath; } else { prefix = inPath.substr(0, inColon + 1); inAfterColon = inPath.substr(inColon + 1); } if (! ApplyPathStringToComponentsVector(cmpnts, inAfterColon) ) { WARN_LOG(HLE, "RealPath: inPath is not a valid path: \"%s\"", inPath.c_str()); return false; } outPath.clear(); outPath.reserve(outPathCapacityGuess); outPath.append(prefix); size_t numCmpnts = cmpnts.size(); for (size_t i = 0; i < numCmpnts; i++) { outPath.append(1, '/'); outPath.append(cmpnts[i]); } return true; } IFileSystem *MetaFileSystem::GetHandleOwner(u32 handle) { for (size_t i = 0; i < fileSystems.size(); i++) { if (fileSystems[i].system->OwnsHandle(handle)) return fileSystems[i].system; //got it! } //none found? return 0; } bool MetaFileSystem::MapFilePath(const std::string &_inpath, std::string &outpath, MountPoint **system) { std::string realpath; // Special handling: host0:command.txt (as seen in Super Monkey Ball Adventures, for example) // appears to mean the current directory on the UMD. Let's just assume the current directory. std::string inpath = _inpath; if (strncasecmp(inpath.c_str(), "host0:", 5) == 0) { INFO_LOG(HLE, "Host0 path detected, stripping: %s", inpath.c_str()); inpath = inpath.substr(6); } const std::string *currentDirectory = &startingDirectory; int currentThread = __KernelGetCurThread(); currentDir_t::iterator it = currentDir.find(currentThread); if (it == currentDir.end()) { //TODO: emulate PSP's error 8002032C: "no current working directory" if relative... may break things requiring fixes elsewhere if (inpath.find(':') == std::string::npos /* means path is relative */) WARN_LOG(HLE, "Path is relative, but current directory not set for thread %i. Should give error, instead falling back to %s", currentThread, startingDirectory.c_str()); } else { currentDirectory = &(it->second); } if ( RealPath(*currentDirectory, inpath, realpath) ) { for (size_t i = 0; i < fileSystems.size(); i++) { size_t prefLen = fileSystems[i].prefix.size(); if (strncasecmp(fileSystems[i].prefix.c_str(), realpath.c_str(), prefLen) == 0) { outpath = realpath.substr(prefLen); *system = &(fileSystems[i]); DEBUG_LOG(HLE, "MapFilePath: mapped \"%s\" to prefix: \"%s\", path: \"%s\"", inpath.c_str(), fileSystems[i].prefix.c_str(), outpath.c_str()); return true; } } } DEBUG_LOG(HLE, "MapFilePath: failed mapping \"%s\", returning false", inpath.c_str()); return false; } void MetaFileSystem::Mount(std::string prefix, IFileSystem *system) { MountPoint x; x.prefix=prefix; x.system=system; fileSystems.push_back(x); } void MetaFileSystem::Shutdown() { current = 6; // Ownership is a bit convoluted. Let's just delete everything once. std::set toDelete; for (size_t i = 0; i < fileSystems.size(); i++) { toDelete.insert(fileSystems[i].system); } for (auto iter = toDelete.begin(); iter != toDelete.end(); ++iter) { delete *iter; } fileSystems.clear(); currentDir.clear(); startingDirectory = ""; } u32 MetaFileSystem::OpenFile(std::string filename, FileAccess access) { std::string of; IFileSystem *system; if (MapFilePath(filename, of, &system)) { return system->OpenFile(of, access); } else { return 0; } } PSPFileInfo MetaFileSystem::GetFileInfo(std::string filename) { std::string of; IFileSystem *system; if (MapFilePath(filename, of, &system)) { return system->GetFileInfo(of); } else { PSPFileInfo bogus; // TODO return bogus; } } bool MetaFileSystem::GetHostPath(const std::string &inpath, std::string &outpath) { std::string of; IFileSystem *system; if (MapFilePath(inpath, of, &system)) { return system->GetHostPath(of, outpath); } else { return false; } } std::vector MetaFileSystem::GetDirListing(std::string path) { std::string of; IFileSystem *system; if (MapFilePath(path, of, &system)) { return system->GetDirListing(of); } else { std::vector empty; return empty; } } void MetaFileSystem::ThreadEnded(int threadID) { currentDir.erase(threadID); } void MetaFileSystem::ChDir(const std::string &dir) { int curThread = __KernelGetCurThread(); std::string of; MountPoint *mountPoint; if (MapFilePath(dir, of, &mountPoint)) { currentDir[curThread] = mountPoint->prefix + of; //return true; } else { //TODO: PSP's sceIoChdir seems very forgiving, but does it always accept bad paths and what happens when it does? WARN_LOG(HLE, "ChDir failed to map path \"%s\", saving as current directory anyway", dir.c_str()); currentDir[curThread] = dir; //return false; } } bool MetaFileSystem::MkDir(const std::string &dirname) { std::string of; IFileSystem *system; if (MapFilePath(dirname, of, &system)) { return system->MkDir(of); } else { return false; } } bool MetaFileSystem::RmDir(const std::string &dirname) { std::string of; IFileSystem *system; if (MapFilePath(dirname, of, &system)) { return system->RmDir(of); } else { return false; } } bool MetaFileSystem::RenameFile(const std::string &from, const std::string &to) { std::string of; std::string rf; IFileSystem *system; if (MapFilePath(from, of, &system) && MapFilePath(to, rf, &system)) { return system->RenameFile(of, rf); } else { return false; } } bool MetaFileSystem::RemoveFile(const std::string &filename) { std::string of; IFileSystem *system; if (MapFilePath(filename, of, &system)) { return system->RemoveFile(of); } else { return false; } } void MetaFileSystem::CloseFile(u32 handle) { IFileSystem *sys = GetHandleOwner(handle); if (sys) sys->CloseFile(handle); } size_t MetaFileSystem::ReadFile(u32 handle, u8 *pointer, s64 size) { IFileSystem *sys = GetHandleOwner(handle); if (sys) return sys->ReadFile(handle,pointer,size); else return 0; } size_t MetaFileSystem::WriteFile(u32 handle, const u8 *pointer, s64 size) { IFileSystem *sys = GetHandleOwner(handle); if (sys) return sys->WriteFile(handle,pointer,size); else return 0; } size_t MetaFileSystem::SeekFile(u32 handle, s32 position, FileMove type) { IFileSystem *sys = GetHandleOwner(handle); if (sys) return sys->SeekFile(handle,position,type); else return 0; } void MetaFileSystem::DoState(PointerWrap &p) { p.Do(current); // Save/load per-thread current directory map p.Do(currentDir); u32 n = (u32) fileSystems.size(); p.Do(n); if (n != (u32) fileSystems.size()) { p.SetError(p.ERROR_FAILURE); ERROR_LOG(FILESYS, "Savestate failure: number of filesystems doesn't match."); return; } for (u32 i = 0; i < n; ++i) fileSystems[i].system->DoState(p); p.DoMarker("MetaFileSystem"); }