// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../Core/Host.h" #include "InputDevice.h" #include "KeyboardDevice.h" #include #include extern float mouseDeltaX; extern float mouseDeltaY; class WindowsHost : public Host { public: WindowsHost(HWND mainWindow, HWND displayWindow); ~WindowsHost() { UpdateConsolePosition(); } void UpdateMemView() override; void UpdateDisassembly() override; void UpdateUI() override; void UpdateScreen() override; void SetDebugMode(bool mode) override; bool InitGraphics(std::string *error_message) override; void PollControllers(InputState &input_state) override; void ShutdownGraphics() override; void InitSound() override; void UpdateSound() override; void ShutdownSound() override; bool IsDebuggingEnabled() override; void BootDone() override; bool AttemptLoadSymbolMap() override; void SaveSymbolMap() override; void SetWindowTitle(const char *message) override; bool GPUDebuggingActive() override; void GPUNotifyCommand(u32 pc) override; void GPUNotifyDisplay(u32 framebuf, u32 stride, int format) override; void GPUNotifyDraw() override; void GPUNotifyTextureAttachment(u32 addr) override; void ToggleDebugConsoleVisibility() override; bool CanCreateShortcut() override; bool CreateDesktopShortcut(std::string argumentPath, std::string title) override; void GoFullscreen(bool) override; std::shared_ptr keyboard; private: void SetConsolePosition(); void UpdateConsolePosition(); HWND displayWindow_; HWND mainWindow_; std::list> input; };