// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "android/app-android.h" #include "input/input_state.h" #include "ui/ui.h" #include "i18n/i18n.h" #include "Core/Core.h" #include "Core/Config.h" #include "UI/OnScreenDisplay.h" #include "UI/ui_atlas.h" #include "UI/GamepadEmu.h" #include "UI/UIShader.h" #include "UI/MainScreen.h" #include "UI/EmuScreen.h" #include "UI/GameInfoCache.h" #include "UI/MiscScreens.h" #include "UI/CwCheatScreen.h" static bool enableAll = false; static std::vector cheatList; extern void DrawBackground(float alpha); static CWCheatEngine *cheatEngine2; static bool enableCheat [128]; std::vector CwCheatScreen::CreateCodeList() { cheatEngine2 = new CWCheatEngine(); cheatList = cheatEngine2->GetCodesList(); int j = 0; for (size_t i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(0, 3) == "_C1") { formattedList.push_back(cheatList[i].substr(4)); enableCheat[j++] = true; locations.push_back((int)i); } if (cheatList[i].substr(0, 3) == "_C0") { formattedList.push_back(cheatList[i].substr(4)); enableCheat[j++] = false; } } delete cheatEngine2; return formattedList; } void CwCheatScreen::CreateViews() { using namespace UI; std::vector formattedList; I18NCategory *k = GetI18NCategory("CwCheats"); I18NCategory *d = GetI18NCategory("Dialog"); formattedList = CreateCodeList(); g_Config.bReloadCheats = true; root_ = new LinearLayout(ORIENT_HORIZONTAL); Margins actionMenuMargins(50, -15, 15, 0); LinearLayout *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(400, FILL_PARENT)); leftColumn->Add(new ItemHeader(k->T("Options"))); leftColumn->Add(new Choice(d->T("Back")))->OnClick.Handle(this, &CwCheatScreen::OnBack); //leftColumn->Add(new Choice(k->T("Add Cheat")))->OnClick.Handle(this, &CwCheatScreen::OnAddCheat); leftColumn->Add(new Choice(k->T("Import Cheats")))->OnClick.Handle(this, &CwCheatScreen::OnImportCheat); leftColumn->Add(new Choice(k->T("Enable/Disable All")))->OnClick.Handle(this, &CwCheatScreen::OnEnableAll); ScrollView *rightScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(0.5f)); rightScroll->SetScrollToTop(false); LinearLayout *rightColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(200, FILL_PARENT, actionMenuMargins)); LayoutParams *layout = new LayoutParams(500, 50, LP_PLAIN); rightScroll->Add(rightColumn); root_->Add(leftColumn); root_->Add(rightScroll); rightColumn->Add(new ItemHeader(k->T("Cheats"))); for (size_t i = 0; i < formattedList.size(); i++) { name = formattedList[i].c_str(); rightColumn->Add(new CheatCheckBox(&enableCheat[i], k->T(name), "" ))->OnClick.Handle(this, &CwCheatScreen::OnCheckBox); } } void CwCheatScreen::sendMessage(const char *message, const char *value) { if (!strcmp(message, "language")) { screenManager()->RecreateAllViews(); } } UI::EventReturn CwCheatScreen::OnBack(UI::EventParams ¶ms) { screenManager()->finishDialog(this, DR_OK); os.open(activeCheatFile.c_str()); for (int j = 0; j < (int)cheatList.size(); j++) { os << cheatList[j]; if (j < (int)cheatList.size() - 1) { os << "\n"; } } os.close(); g_Config.bReloadCheats = true; return UI::EVENT_DONE; } UI::EventReturn CwCheatScreen::OnEnableAll(UI::EventParams ¶ms) { std::vector temp = cheatList; enableAll = !enableAll; os.open(activeCheatFile.c_str()); for (int j = 0; j < (int)cheatList.size(); j++) { if (enableAll == 1 && cheatList[j].substr(0, 3) == "_C0"){ cheatList[j].replace(0, 3, "_C1"); } else if (enableAll == 0 && cheatList[j].substr(0, 3) == "_C1") { cheatList[j].replace(0, 3, "_C0"); } } for (int y = 0; y < 128; y++) { enableCheat[y] = enableAll; } for (int i = 0; i < (int)cheatList.size(); i++) { os << cheatList[i]; if (i < (int)cheatList.size() - 1) { os << "\n"; } } os.close(); return UI::EVENT_DONE; } UI::EventReturn CwCheatScreen::OnAddCheat(UI::EventParams ¶ms) { screenManager()->finishDialog(this, DR_OK); g_Config.bReloadCheats = true; return UI::EVENT_DONE; } UI::EventReturn CwCheatScreen::OnImportCheat(UI::EventParams ¶ms) { std::string line; std::vector title; bool finished = false, skip = false; std::vector newList; #ifdef ANDROID is.open(g_Config.memCardDirectory + "PSP/Cheats/cheat.db"); #else is.open("cheats/cheat.db"); #endif while (is.good()) { getline(is, line); // get line from file if (line == "_S " + gameTitle.substr(0, 4) + "-" + gameTitle.substr(4)) { title.push_back(line); getline(is, line); title.push_back(line); getline(is, line); do { if (finished == false){ getline(is, line); } if (line.substr(0, 3) == "_C0" || line.substr(0, 3) == "_C1") { //Test if cheat already exists in cheatList for (size_t j = 0; j < formattedList.size(); j++) { if (line.substr(4) == formattedList[j]) { finished = false; goto loop; } } newList.push_back(line); getline(is, line); do { newList.push_back(line); getline(is, line); } while (line.substr(0, 2) == "_L"); finished = true; } else { continue; } loop:; } while (line.substr(0, 2) != "_S"); finished = true; } if (finished == true) break; } is.close(); std::string title2; is.open(activeCheatFile.c_str()); getline(is, title2); is.close(); os.open(activeCheatFile.c_str(), std::ios::app); auto it = title.begin(); if (title2.substr(0, 2) != "_S" && it != title.end() && (++it) != title.end()) { os << title[0] << "\n" << title[1]; } if (newList.size() != 0) { os << "\n"; } for (int i = 0; i < (int)newList.size(); i++) { os << newList[i]; if (i < (int)newList.size() - 1) { os << "\n"; } } os.close(); g_Config.bReloadCheats = true; //Need a better way to refresh the screen, rather than exiting and having to re-enter. screenManager()->finishDialog(this, DR_OK); return UI::EVENT_DONE; } UI::EventReturn CwCheatScreen::OnCheckBox(UI::EventParams ¶ms) { return UI::EVENT_DONE; } void CwCheatScreen::processFileOn(std::string activatedCheat) { for (size_t i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(4) == activatedCheat) { cheatList[i] = "_C1 " + activatedCheat; } } os.open(activeCheatFile.c_str()); for (size_t j = 0; j < cheatList.size(); j++) { os << cheatList[j]; if (j < cheatList.size() - 1) { os << "\n"; } } os.close(); } void CwCheatScreen::processFileOff(std::string deactivatedCheat) { for (size_t i = 0; i < cheatList.size(); i++) { if (cheatList[i].substr(4) == deactivatedCheat) { cheatList[i] = "_C0 " + deactivatedCheat; } } os.open(activeCheatFile.c_str()); for (size_t j = 0; j < cheatList.size(); j++) { os << cheatList[j]; if (j < cheatList.size() - 1) { os << "\n"; } } os.close(); } void CheatCheckBox::Draw(UIContext &dc) { ClickableItem::Draw(dc); int paddingX = 16; int paddingY = 12; int image = *toggle_ ? dc.theme->checkOn : dc.theme->checkOff; Style style = dc.theme->itemStyle; if (!IsEnabled()) style = dc.theme->itemDisabledStyle; dc.SetFontStyle(dc.theme->uiFont); dc.DrawText(text_.c_str(), bounds_.x + paddingX, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); dc.Draw()->DrawImage(image, bounds_.x2() - paddingX, bounds_.centerY(), 1.0f, style.fgColor, ALIGN_RIGHT | ALIGN_VCENTER); }