#ifndef QTHOST_H #define QTHOST_H #include #include "../Core/Host.h" #include "mainwindow.h" #include "base/NativeApp.h" #include "file/vfs.h" #include "file/zip_read.h" #include "gfx_es2/gl_state.h" #include "gfx/texture.h" #include "input/input_state.h" #include "math/math_util.h" #include "base/mutex.h" #include "math/lin/matrix4x4.h" #include // Globals static PMixer *g_mixer; static QString fileToStart; static QtEmuGL* glWindow; class QtHost : public QObject, public Host { Q_OBJECT public: QtHost(MainWindow* mainWindow); void UpdateMemView(); void UpdateDisassembly(); void UpdateUI(); void SetDebugMode(bool mode); void AddSymbol(std::string name, u32 addr, u32 size, int type); bool InitGL(std::string *error_string); void BeginFrame(); void EndFrame(); void ShutdownGL(); void InitSound(PMixer *mixer); void UpdateSound() { } void ShutdownSound(); bool IsDebuggingEnabled(); void BootDone(); void PrepareShutdown(); bool AttemptLoadSymbolMap(); void SetWindowTitle(const char *message); void SendCoreWait(bool); bool GpuStep(); void SendGPUWait(u32 cmd, u32 addr, void* data); void SendGPUStart(); void SetGPUStep(bool value, int flag = 0, int data = 0); void NextGPUStep(); signals: void BootDoneSignal(); private: MainWindow* mainWindow; bool m_GPUStep; int m_GPUFlag; int m_GPUData; }; #endif // QTAPP_H