// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "ppsspp_config.h" #include "base/colorutil.h" #include "base/display.h" #include "base/timeutil.h" #include "file/path.h" #include "gfx_es2/draw_buffer.h" #include "math/curves.h" #include "base/stringutil.h" #include "ui/ui_context.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "util/text/utf8.h" #include "Common/FileUtil.h" #include "Core/System.h" #include "Core/Host.h" #include "Core/Reporting.h" #include "Core/Util/GameManager.h" #include "UI/BackgroundAudio.h" #include "UI/EmuScreen.h" #include "UI/MainScreen.h" #include "UI/GameScreen.h" #include "UI/GameInfoCache.h" #include "UI/GameSettingsScreen.h" #include "UI/MiscScreens.h" #include "UI/ControlMappingScreen.h" #include "UI/DisplayLayoutScreen.h" #include "UI/SavedataScreen.h" #include "UI/Store.h" #include "UI/ui_atlas.h" #include "Core/Config.h" #include "Core/Loaders.h" #include "GPU/GPUInterface.h" #include "i18n/i18n.h" #include "Core/HLE/sceDisplay.h" #include "Core/HLE/sceUmd.h" #ifdef _WIN32 // Unfortunate, for undef DrawText... #include "Common/CommonWindows.h" #endif #ifdef ANDROID_NDK_PROFILER #include #include "android/android-ndk-profiler/prof.h" #endif #include bool MainScreen::showHomebrewTab = false; static bool IsTempPath(const std::string &str) { std::string item = str; const auto testPath = [&](std::string temp) { #ifdef _WIN32 temp = ReplaceAll(temp, "/", "\\"); if (!temp.empty() && temp[temp.size() - 1] != '\\') temp += "\\"; #else if (!temp.empty() && temp[temp.size() - 1] != '/') temp += "/"; #endif return startsWith(item, temp); }; const auto testCPath = [&](const char *temp) { if (temp && temp[0]) return testPath(temp); return false; }; #ifdef _WIN32 // Normalize slashes. item = ReplaceAll(str, "/", "\\"); wchar_t tempPath[MAX_PATH]; GetTempPath(MAX_PATH, tempPath); if (testPath(ConvertWStringToUTF8(tempPath))) return true; #endif if (testCPath(getenv("TMPDIR"))) return true; if (testCPath(getenv("TMP"))) return true; if (testCPath(getenv("TEMP"))) return true; return false; } class GameButton : public UI::Clickable { public: GameButton(const std::string &gamePath, bool gridStyle, UI::LayoutParams *layoutParams = 0) : UI::Clickable(layoutParams), gridStyle_(gridStyle), gamePath_(gamePath) {} void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { if (gridStyle_) { w = 144; h = 80; } else { w = 500; h = 50; } } const std::string &GamePath() const { return gamePath_; } void SetHoldEnabled(bool hold) { holdEnabled_ = hold; } void Touch(const TouchInput &input) override { UI::Clickable::Touch(input); hovering_ = bounds_.Contains(input.x, input.y); if (hovering_ && (input.flags & TOUCH_DOWN)) { holdStart_ = time_now_d(); } if (input.flags & TOUCH_UP) { holdStart_ = 0; } } bool Key(const KeyInput &key) override { std::vector pspKeys; bool showInfo = false; if (KeyMap::KeyToPspButton(key.deviceId, key.keyCode, &pspKeys)) { for (auto it = pspKeys.begin(), end = pspKeys.end(); it != end; ++it) { // If the button mapped to triangle, then show the info. if (HasFocus() && (key.flags & KEY_UP) && *it == CTRL_TRIANGLE) { showInfo = true; } } } else if (hovering_ && key.deviceId == DEVICE_ID_MOUSE && key.keyCode == NKCODE_EXT_MOUSEBUTTON_2) { // If it's the right mouse button, and it's not otherwise mapped, show the info also. if (key.flags & KEY_UP) { showInfo = true; } } if (showInfo) { TriggerOnHoldClick(); return true; } return Clickable::Key(key); } void Update() override { // Hold button for 1.5 seconds to launch the game options if (holdEnabled_ && holdStart_ != 0.0 && holdStart_ < time_now_d() - 1.5) { TriggerOnHoldClick(); } } void FocusChanged(int focusFlags) override { UI::Clickable::FocusChanged(focusFlags); TriggerOnHighlight(focusFlags); } UI::Event OnHoldClick; UI::Event OnHighlight; private: void TriggerOnHoldClick() { holdStart_ = 0.0; UI::EventParams e{}; e.v = this; e.s = gamePath_; down_ = false; OnHoldClick.Trigger(e); } void TriggerOnHighlight(int focusFlags) { UI::EventParams e{}; e.v = this; e.s = gamePath_; e.a = focusFlags; OnHighlight.Trigger(e); } bool gridStyle_; std::string gamePath_; std::string title_; double holdStart_ = 0.0; bool holdEnabled_ = true; bool hovering_ = false; }; void GameButton::Draw(UIContext &dc) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath_, 0); Draw::Texture *texture = 0; u32 color = 0, shadowColor = 0; using namespace UI; if (ginfo->icon.texture) { texture = ginfo->icon.texture->GetTexture(); } int x = bounds_.x; int y = bounds_.y; int w = 144; int h = bounds_.h; UI::Style style = dc.theme->itemStyle; if (down_) style = dc.theme->itemDownStyle; if (!gridStyle_ || !texture) { h = 50; if (HasFocus()) style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle; Drawable bg = style.background; dc.Draw()->Flush(); dc.RebindTexture(); dc.FillRect(bg, bounds_); dc.Draw()->Flush(); } if (texture) { color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); float tw = texture->Width(); float th = texture->Height(); // Adjust position so we don't stretch the image vertically or horizontally. // TODO: Add a param to specify fit? The below assumes it's never too wide. float nw = h * tw / th; x += (w - nw) / 2.0f; w = nw; } int txOffset = down_ ? 4 : 0; if (!gridStyle_) txOffset = 0; Bounds overlayBounds = bounds_; u32 overlayColor = 0; if (holdEnabled_ && holdStart_ != 0.0) { double time_held = time_now_d() - holdStart_; overlayColor = whiteAlpha(time_held / 2.5f); } // Render button int dropsize = 10; if (texture) { if (txOffset) { dropsize = 3; y += txOffset * 2; overlayBounds.y += txOffset * 2; } if (HasFocus()) { dc.Draw()->Flush(); dc.RebindTexture(); float pulse = sinf(time_now() * 7.0f) * 0.25 + 0.8; dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f); dc.Draw()->Flush(); } else { dc.Draw()->Flush(); dc.RebindTexture(); dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x+w + dropsize, y+h+dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f); dc.Draw()->Flush(); } } if (texture) { dc.Draw()->Flush(); dc.GetDrawContext()->BindTexture(0, texture); if (holdStart_ != 0.0) { double time_held = time_now_d() - holdStart_; int holdFrameCount = (int)(time_held * 60.0f); if (holdFrameCount > 60) { // Blink before launching by holding if (((holdFrameCount >> 3) & 1) == 0) color = darkenColor(color); } } dc.Draw()->DrawTexRect(x, y, x+w, y+h, 0, 0, 1, 1, color); dc.Draw()->Flush(); } char discNumInfo[8]; if (ginfo->disc_total > 1) sprintf(discNumInfo, "-DISC%d", ginfo->disc_number); else strcpy(discNumInfo, ""); dc.Draw()->Flush(); dc.RebindTexture(); dc.SetFontStyle(dc.theme->uiFont); if (!gridStyle_) { float tw, th; dc.Draw()->Flush(); dc.PushScissor(bounds_); const std::string currentTitle = ginfo->GetTitle(); if (!currentTitle.empty()) { title_ = ReplaceAll(currentTitle + discNumInfo, "&", "&&"); title_ = ReplaceAll(title_, "\n", " "); } dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0); int availableWidth = bounds_.w - 150; float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f; float tx = 150; if (availableWidth < tw) { tx -= (1.0f + sin(time_now_d() * 1.5f)) * sineWidth; Bounds tb = bounds_; tb.x = bounds_.x + 150; tb.w = bounds_.w - 150; dc.PushScissor(tb); } dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); if (availableWidth < tw) { dc.PopScissor(); } dc.Draw()->Flush(); dc.PopScissor(); } else if (!texture) { dc.Draw()->Flush(); dc.PushScissor(bounds_); dc.DrawText(title_.c_str(), bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); dc.Draw()->Flush(); dc.PopScissor(); } else { dc.Draw()->Flush(); } if (ginfo->hasConfig && !ginfo->id.empty()) { dc.Draw()->DrawImage(I_GEAR, x, y + h - ui_images[I_GEAR].h, 1.0f); } if (overlayColor) { dc.FillRect(Drawable(overlayColor), overlayBounds); } dc.RebindTexture(); } enum GameBrowserFlags { FLAG_HOMEBREWSTOREBUTTON = 1 }; class DirButton : public UI::Button { public: DirButton(const std::string &path, UI::LayoutParams *layoutParams) : UI::Button(path, layoutParams), path_(path), absolute_(false) {} DirButton(const std::string &path, const std::string &text, UI::LayoutParams *layoutParams = 0) : UI::Button(text, layoutParams), path_(path), absolute_(true) {} virtual void Draw(UIContext &dc); const std::string GetPath() const { return path_; } bool PathAbsolute() const { return absolute_; } private: std::string path_; bool absolute_; }; void DirButton::Draw(UIContext &dc) { using namespace UI; Style style = dc.theme->buttonStyle; if (HasFocus()) style = dc.theme->buttonFocusedStyle; if (down_) style = dc.theme->buttonDownStyle; if (!IsEnabled()) style = dc.theme->buttonDisabledStyle; dc.FillRect(style.background, bounds_); const std::string text = GetText(); int image = I_FOLDER; if (text == "..") { image = I_UP_DIRECTORY; } float tw, th; dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, text.c_str(), &tw, &th, 0); bool compact = bounds_.w < 180; if (compact) { // No icon, except "up" dc.PushScissor(bounds_); if (image == I_FOLDER) { dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); } else { dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), 1.0f, 0xFFFFFFFF, ALIGN_CENTER); } dc.PopScissor(); } else { bool scissor = false; if (tw + 150 > bounds_.w) { dc.PushScissor(bounds_); scissor = true; } dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), .88f, 0xFFFFFFFF, ALIGN_CENTER); dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER); if (scissor) { dc.PopScissor(); } } } GameBrowser::GameBrowser(std::string path, bool allowBrowsing, bool *gridStyle, std::string lastText, std::string lastLink, int flags, UI::LayoutParams *layoutParams) : LinearLayout(UI::ORIENT_VERTICAL, layoutParams), gameList_(0), path_(path), gridStyle_(gridStyle), allowBrowsing_(allowBrowsing), lastText_(lastText), lastLink_(lastLink), flags_(flags) { using namespace UI; Refresh(); } void GameBrowser::FocusGame(const std::string &gamePath) { focusGamePath_ = gamePath; Refresh(); focusGamePath_.clear(); } void GameBrowser::SetPath(const std::string &path) { path_.SetPath(path); g_Config.currentDirectory = path_.GetPath(); Refresh(); } UI::EventReturn GameBrowser::LayoutChange(UI::EventParams &e) { *gridStyle_ = e.a == 0 ? true : false; Refresh(); return UI::EVENT_DONE; } UI::EventReturn GameBrowser::LastClick(UI::EventParams &e) { LaunchBrowser(lastLink_.c_str()); return UI::EVENT_DONE; } UI::EventReturn GameBrowser::HomeClick(UI::EventParams &e) { #ifdef __ANDROID__ SetPath(g_Config.memStickDirectory); #elif defined(USING_QT_UI) || defined(USING_WIN_UI) if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { System_SendMessage("browse_folder", ""); } #elif PPSSPP_PLATFORM(UWP) // TODO UWP SetPath(g_Config.memStickDirectory); #else SetPath(getenv("HOME")); #endif return UI::EVENT_DONE; } UI::EventReturn GameBrowser::PinToggleClick(UI::EventParams &e) { auto &pinnedPaths = g_Config.vPinnedPaths; const std::string path = File::ResolvePath(path_.GetPath()); if (IsCurrentPathPinned()) { pinnedPaths.erase(std::remove(pinnedPaths.begin(), pinnedPaths.end(), path), pinnedPaths.end()); } else { pinnedPaths.push_back(path); } Refresh(); return UI::EVENT_DONE; } bool GameBrowser::DisplayTopBar() { return path_.GetPath() != "!RECENT"; } bool GameBrowser::HasSpecialFiles(std::vector &filenames) { if (path_.GetPath() == "!RECENT") { filenames = g_Config.recentIsos; return true; } return false; } void GameBrowser::Refresh() { using namespace UI; homebrewStoreButton_ = 0; // Kill all the contents Clear(); Add(new Spacer(1.0f)); I18NCategory *mm = GetI18NCategory("MainMenu"); // No topbar on recent screen if (DisplayTopBar()) { LinearLayout *topBar = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); if (allowBrowsing_) { topBar->Add(new Spacer(2.0f)); topBar->Add(new TextView(path_.GetFriendlyPath().c_str(), ALIGN_VCENTER | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f))); #if defined(USING_WIN_UI) || defined(USING_QT_UI) topBar->Add(new Choice(mm->T("Browse", "Browse..."), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::HomeClick); #else topBar->Add(new Choice(mm->T("Home"), new LayoutParams(WRAP_CONTENT, 64.0f)))->OnClick.Handle(this, &GameBrowser::HomeClick); #endif } else { topBar->Add(new Spacer(new LinearLayoutParams(FILL_PARENT, 64.0f, 1.0f))); } ChoiceStrip *layoutChoice = topBar->Add(new ChoiceStrip(ORIENT_HORIZONTAL)); layoutChoice->AddChoice(I_GRID); layoutChoice->AddChoice(I_LINES); layoutChoice->SetSelection(*gridStyle_ ? 0 : 1); layoutChoice->OnChoice.Handle(this, &GameBrowser::LayoutChange); Add(topBar); } if (*gridStyle_) { gameList_ = new UI::GridLayout(UI::GridLayoutSettings(150, 85), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); } else { UI::LinearLayout *gl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); gl->SetSpacing(4.0f); gameList_ = gl; } Add(gameList_); // Find games in the current directory and create new ones. std::vector dirButtons; std::vector gameButtons; std::vector filenames; if (HasSpecialFiles(filenames)) { for (size_t i = 0; i < filenames.size(); i++) { gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT))); } } else { std::vector fileInfo; path_.GetListing(fileInfo, "iso:cso:pbp:elf:prx:ppdmp:"); for (size_t i = 0; i < fileInfo.size(); i++) { bool isGame = !fileInfo[i].isDirectory; bool isSaveData = false; // Check if eboot directory if (!isGame && path_.GetPath().size() >= 4 && File::Exists(path_.GetPath() + fileInfo[i].name + "/EBOOT.PBP")) isGame = true; else if (!isGame && File::Exists(path_.GetPath() + fileInfo[i].name + "/PSP_GAME/SYSDIR")) isGame = true; else if (!isGame && File::Exists(path_.GetPath() + fileInfo[i].name + "/PARAM.SFO")) isSaveData = true; if (!isGame && !isSaveData) { if (allowBrowsing_) { dirButtons.push_back(new DirButton(fileInfo[i].name, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT))); } } else { gameButtons.push_back(new GameButton(fileInfo[i].fullName, *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT))); } } // Put RAR/ZIP files at the end to get them out of the way. They're only shown so that people // can click them and get an explanation that they need to unpack them. This is necessary due // to a flood of support email... if (allowBrowsing_) { fileInfo.clear(); path_.GetListing(fileInfo, "zip:rar:r01:7z:"); if (!fileInfo.empty()) { UI::LinearLayout *zl = new UI::LinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); zl->SetSpacing(4.0f); Add(zl); for (size_t i = 0; i < fileInfo.size(); i++) { if (!fileInfo[i].isDirectory) { GameButton *b = zl->Add(new GameButton(fileInfo[i].fullName, false, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT))); b->OnClick.Handle(this, &GameBrowser::GameButtonClick); b->SetHoldEnabled(false); } } } } } if (allowBrowsing_) { gameList_->Add(new DirButton("..", new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::NavigateClick); // Add any pinned paths before other directories. auto pinnedPaths = GetPinnedPaths(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { gameList_->Add(new DirButton(*it, GetBaseName(*it), new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::NavigateClick); } } for (size_t i = 0; i < dirButtons.size(); i++) { gameList_->Add(dirButtons[i])->OnClick.Handle(this, &GameBrowser::NavigateClick); } for (size_t i = 0; i < gameButtons.size(); i++) { GameButton *b = gameList_->Add(gameButtons[i]); b->OnClick.Handle(this, &GameBrowser::GameButtonClick); b->OnHoldClick.Handle(this, &GameBrowser::GameButtonHoldClick); b->OnHighlight.Handle(this, &GameBrowser::GameButtonHighlight); if (!focusGamePath_.empty() && b->GamePath() == focusGamePath_) { b->SetFocus(); } } // Show a button to toggle pinning at the very end. if (allowBrowsing_) { std::string caption = IsCurrentPathPinned() ? "-" : "+"; if (!*gridStyle_) { caption = IsCurrentPathPinned() ? mm->T("UnpinPath", "Unpin") : mm->T("PinPath", "Pin"); } gameList_->Add(new UI::Button(caption, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::FILL_PARENT)))-> OnClick.Handle(this, &GameBrowser::PinToggleClick); } if (flags_ & FLAG_HOMEBREWSTOREBUTTON) { Add(new Spacer()); homebrewStoreButton_ = Add(new Choice(mm->T("DownloadFromStore", "Download from the PPSSPP Homebrew Store"), new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT))); } else { homebrewStoreButton_ = 0; } if (!lastText_.empty() && gameButtons.empty()) { Add(new Spacer()); Add(new Choice(lastText_, new UI::LinearLayoutParams(UI::WRAP_CONTENT, UI::WRAP_CONTENT)))->OnClick.Handle(this, &GameBrowser::LastClick); } } bool GameBrowser::IsCurrentPathPinned() { const auto paths = g_Config.vPinnedPaths; return std::find(paths.begin(), paths.end(), File::ResolvePath(path_.GetPath())) != paths.end(); } const std::vector GameBrowser::GetPinnedPaths() { #ifndef _WIN32 static const std::string sepChars = "/"; #else static const std::string sepChars = "/\\"; #endif const std::string currentPath = File::ResolvePath(path_.GetPath()); const std::vector paths = g_Config.vPinnedPaths; std::vector results; for (size_t i = 0; i < paths.size(); ++i) { // We want to exclude the current path, and its direct children. if (paths[i] == currentPath) { continue; } if (startsWith(paths[i], currentPath)) { std::string descendant = paths[i].substr(currentPath.size()); // If there's only one separator (or none), its a direct child. if (descendant.find_last_of(sepChars) == descendant.find_first_of(sepChars)) { continue; } } results.push_back(paths[i]); } return results; } const std::string GameBrowser::GetBaseName(const std::string &path) { #ifndef _WIN32 static const std::string sepChars = "/"; #else static const std::string sepChars = "/\\"; #endif auto trailing = path.find_last_not_of(sepChars); if (trailing != path.npos) { size_t start = path.find_last_of(sepChars, trailing); if (start != path.npos) { return path.substr(start + 1, trailing - start); } return path.substr(0, trailing); } size_t start = path.find_last_of(sepChars); if (start != path.npos) { return path.substr(start + 1); } return path; } UI::EventReturn GameBrowser::GameButtonClick(UI::EventParams &e) { GameButton *button = static_cast(e.v); UI::EventParams e2{}; e2.s = button->GamePath(); // Insta-update - here we know we are already on the right thread. OnChoice.Trigger(e2); return UI::EVENT_DONE; } UI::EventReturn GameBrowser::GameButtonHoldClick(UI::EventParams &e) { GameButton *button = static_cast(e.v); UI::EventParams e2{}; e2.s = button->GamePath(); // Insta-update - here we know we are already on the right thread. OnHoldChoice.Trigger(e2); return UI::EVENT_DONE; } UI::EventReturn GameBrowser::GameButtonHighlight(UI::EventParams &e) { // Insta-update - here we know we are already on the right thread. OnHighlight.Trigger(e); return UI::EVENT_DONE; } UI::EventReturn GameBrowser::NavigateClick(UI::EventParams &e) { DirButton *button = static_cast(e.v); std::string text = button->GetPath(); if (button->PathAbsolute()) { path_.SetPath(text); } else { path_.Navigate(text); } g_Config.currentDirectory = path_.GetPath(); Refresh(); return UI::EVENT_DONE; } MainScreen::MainScreen() : highlightProgress_(0.0f), prevHighlightProgress_(0.0f), backFromStore_(false), lockBackgroundAudio_(false) { System_SendMessage("event", "mainscreen"); SetBackgroundAudioGame(""); lastVertical_ = UseVerticalLayout(); } MainScreen::~MainScreen() { SetBackgroundAudioGame(""); } void MainScreen::CreateViews() { // Information in the top left. // Back button to the bottom left. // Scrolling action menu to the right. using namespace UI; bool vertical = UseVerticalLayout(); I18NCategory *mm = GetI18NCategory("MainMenu"); Margins actionMenuMargins(0, 10, 10, 0); tabHolder_ = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); ViewGroup *leftColumn = tabHolder_; tabHolder_->SetTag("MainScreenGames"); gameBrowsers_.clear(); tabHolder_->SetClip(true); bool showRecent = g_Config.iMaxRecent > 0; bool hasStorageAccess = System_GetPermissionStatus(SYSTEM_PERMISSION_STORAGE) == PERMISSION_STATUS_GRANTED; bool storageIsTemporary = IsTempPath(GetSysDirectory(DIRECTORY_SAVEDATA)) && !confirmedTemporary_; if (showRecent && !hasStorageAccess) { showRecent = !g_Config.recentIsos.empty(); } if (showRecent) { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("MainScreenRecentGames"); GameBrowser *tabRecentGames = new GameBrowser( "!RECENT", false, &g_Config.bGridView1, "", "", 0, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRecentGames); gameBrowsers_.push_back(tabRecentGames); tabHolder_->AddTab(mm->T("Recent"), scrollRecentGames); tabRecentGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant); tabRecentGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected); tabRecentGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight); } Button *focusButton = nullptr; if (hasStorageAccess) { ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollAllGames->SetTag("MainScreenAllGames"); ScrollView *scrollHomebrew = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollHomebrew->SetTag("MainScreenHomebrew"); GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, true, &g_Config.bGridView2, mm->T("How to get games"), "http://www.ppsspp.org/getgames.html", 0, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); GameBrowser *tabHomebrew = new GameBrowser(GetSysDirectory(DIRECTORY_GAME), false, &g_Config.bGridView3, mm->T("How to get homebrew & demos", "How to get homebrew && demos"), "http://www.ppsspp.org/gethomebrew.html", FLAG_HOMEBREWSTOREBUTTON, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); Choice *hbStore = tabHomebrew->HomebrewStoreButton(); if (hbStore) { hbStore->OnClick.Handle(this, &MainScreen::OnHomebrewStore); } scrollAllGames->Add(tabAllGames); gameBrowsers_.push_back(tabAllGames); scrollHomebrew->Add(tabHomebrew); gameBrowsers_.push_back(tabHomebrew); tabHolder_->AddTab(mm->T("Games"), scrollAllGames); tabHolder_->AddTab(mm->T("Homebrew & Demos"), scrollHomebrew); tabAllGames->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant); tabHomebrew->OnChoice.Handle(this, &MainScreen::OnGameSelectedInstant); tabAllGames->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected); tabHomebrew->OnHoldChoice.Handle(this, &MainScreen::OnGameSelected); tabAllGames->OnHighlight.Handle(this, &MainScreen::OnGameHighlight); tabHomebrew->OnHighlight.Handle(this, &MainScreen::OnGameHighlight); if (g_Config.recentIsos.size() > 0) { tabHolder_->SetCurrentTab(0, true); } else if (g_Config.iMaxRecent > 0) { tabHolder_->SetCurrentTab(1, true); } if (backFromStore_ || showHomebrewTab) { tabHolder_->SetCurrentTab(2, true); backFromStore_ = false; showHomebrewTab = false; } if (storageIsTemporary) { LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); focusButton = new Button(mm->T("SavesAreTemporaryIgnore", "Ignore warning"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); focusButton->SetPadding(32, 16); buttonHolder->Add(focusButton)->OnClick.Add([this](UI::EventParams &e) { confirmedTemporary_ = true; RecreateViews(); return UI::EVENT_DONE; }); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); leftColumn->Add(new TextView(mm->T("SavesAreTemporary", "PPSSPP saving in temporary storage"), ALIGN_HCENTER, false)); leftColumn->Add(new TextView(mm->T("SavesAreTemporaryGuidance", "Extract PPSSPP somewhere to save permanently"), ALIGN_HCENTER, false)); leftColumn->Add(new Spacer(10.0f)); leftColumn->Add(buttonHolder); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); } } else { if (!showRecent) { leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0f)); // Just so it's destroyed on recreate. leftColumn->Add(tabHolder_); tabHolder_->SetVisibility(V_GONE); } LinearLayout *buttonHolder = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); focusButton = new Button(mm->T("Give PPSSPP permission to access storage"), new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT)); focusButton->SetPadding(32, 16); buttonHolder->Add(focusButton)->OnClick.Handle(this, &MainScreen::OnAllowStorage); buttonHolder->Add(new Spacer(new LinearLayoutParams(1.0f))); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); leftColumn->Add(buttonHolder); leftColumn->Add(new Spacer(10.0f)); leftColumn->Add(new TextView(mm->T("PPSSPP can't load games or save right now"), ALIGN_HCENTER, false)); leftColumn->Add(new Spacer(new LinearLayoutParams(0.1f))); } ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); char versionString[256]; sprintf(versionString, "%s", PPSSPP_GIT_VERSION); rightColumnItems->SetSpacing(0.0f); LinearLayout *logos = new LinearLayout(ORIENT_HORIZONTAL); if (System_GetPropertyBool(SYSPROP_APP_GOLD)) { logos->Add(new ImageView(I_ICONGOLD, IS_DEFAULT, new AnchorLayoutParams(64, 64, 10, 10, NONE, NONE, false))); } else { logos->Add(new ImageView(I_ICON, IS_DEFAULT, new AnchorLayoutParams(64, 64, 10, 10, NONE, NONE, false))); } logos->Add(new ImageView(I_LOGO, IS_DEFAULT, new LinearLayoutParams(Margins(-12, 0, 0, 0)))); rightColumnItems->Add(logos); TextView *ver = rightColumnItems->Add(new TextView(versionString, new LinearLayoutParams(Margins(70, -6, 0, 0)))); ver->SetSmall(true); ver->SetClip(false); #if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) rightColumnItems->Add(new Choice(mm->T("Load","Load...")))->OnClick.Handle(this, &MainScreen::OnLoadFile); #endif rightColumnItems->Add(new Choice(mm->T("Game Settings", "Settings")))->OnClick.Handle(this, &MainScreen::OnGameSettings); rightColumnItems->Add(new Choice(mm->T("Credits")))->OnClick.Handle(this, &MainScreen::OnCredits); rightColumnItems->Add(new Choice(mm->T("www.ppsspp.org")))->OnClick.Handle(this, &MainScreen::OnPPSSPPOrg); if (!System_GetPropertyBool(SYSPROP_APP_GOLD)) { Choice *gold = rightColumnItems->Add(new Choice(mm->T("Buy PPSSPP Gold"))); gold->OnClick.Handle(this, &MainScreen::OnSupport); gold->SetIcon(I_ICONGOLD); } #if !PPSSPP_PLATFORM(UWP) // Having an exit button is against UWP guidelines. rightColumnItems->Add(new Spacer(25.0)); rightColumnItems->Add(new Choice(mm->T("Exit")))->OnClick.Handle(this, &MainScreen::OnExit); #endif if (vertical) { root_ = new LinearLayout(ORIENT_VERTICAL); rightColumn->ReplaceLayoutParams(new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.75)); root_->Add(rightColumn); root_->Add(leftColumn); } else { root_ = new LinearLayout(ORIENT_HORIZONTAL); rightColumn->ReplaceLayoutParams(new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins)); root_->Add(leftColumn); root_->Add(rightColumn); } if (focusButton) { root_->SetDefaultFocusView(focusButton); } else if (tabHolder_->GetVisibility() != V_GONE) { root_->SetDefaultFocusView(tabHolder_); } I18NCategory *u = GetI18NCategory("Upgrade"); upgradeBar_ = 0; if (!g_Config.upgradeMessage.empty()) { upgradeBar_ = new LinearLayout(ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); UI::Margins textMargins(10, 5); UI::Margins buttonMargins(0, 0); UI::Drawable solid(0xFFbd9939); upgradeBar_->SetBG(solid); upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins))); upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade); upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade); // Slip in under root_ LinearLayout *newRoot = new LinearLayout(ORIENT_VERTICAL); newRoot->Add(root_); newRoot->Add(upgradeBar_); root_->ReplaceLayoutParams(new LinearLayoutParams(1.0)); root_ = newRoot; } } UI::EventReturn MainScreen::OnAllowStorage(UI::EventParams &e) { System_AskForPermission(SYSTEM_PERMISSION_STORAGE); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) { #if PPSSPP_PLATFORM(ANDROID) // Go to app store if (System_GetPropertyBool(SYSPROP_APP_GOLD)) { LaunchBrowser("market://details?id=org.ppsspp.ppssppgold"); } else { LaunchBrowser("market://details?id=org.ppsspp.ppsspp"); } #else // Go directly to ppsspp.org and let the user sort it out LaunchBrowser("https://www.ppsspp.org/downloads.html"); #endif return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnDismissUpgrade(UI::EventParams &e) { g_Config.DismissUpgrade(); upgradeBar_->SetVisibility(UI::V_GONE); return UI::EVENT_DONE; } void MainScreen::sendMessage(const char *message, const char *value) { // Always call the base class method first to handle the most common messages. UIScreenWithBackground::sendMessage(message, value); if (screenManager()->topScreen() == this) { if (!strcmp(message, "boot")) { screenManager()->switchScreen(new EmuScreen(value)); } if (!strcmp(message, "browse_folderSelect")) { int tab = tabHolder_->GetCurrentTab(); if (tab >= 0 && tab < (int)gameBrowsers_.size()) { gameBrowsers_[tab]->SetPath(value); } } } if (!strcmp(message, "permission_granted") && !strcmp(value, "storage")) { RecreateViews(); } } void MainScreen::update() { UIScreen::update(); UpdateUIState(UISTATE_MENU); bool vertical = UseVerticalLayout(); if (vertical != lastVertical_) { RecreateViews(); lastVertical_ = vertical; } } bool MainScreen::UseVerticalLayout() const { return dp_yres > dp_xres * 1.1f; } UI::EventReturn MainScreen::OnLoadFile(UI::EventParams &e) { if (System_GetPropertyBool(SYSPROP_HAS_FILE_BROWSER)) { System_SendMessage("browse_file", ""); } return UI::EVENT_DONE; } void MainScreen::DrawBackground(UIContext &dc) { UIScreenWithBackground::DrawBackground(dc); if (highlightedGamePath_.empty() && prevHighlightedGamePath_.empty()) { return; } if (DrawBackgroundFor(dc, prevHighlightedGamePath_, 1.0f - prevHighlightProgress_)) { if (prevHighlightProgress_ < 1.0f) { prevHighlightProgress_ += 1.0f / 20.0f; } } if (!highlightedGamePath_.empty()) { if (DrawBackgroundFor(dc, highlightedGamePath_, highlightProgress_)) { if (highlightProgress_ < 1.0f) { highlightProgress_ += 1.0f / 20.0f; } } } } bool MainScreen::DrawBackgroundFor(UIContext &dc, const std::string &gamePath, float progress) { dc.Flush(); std::shared_ptr ginfo; if (!gamePath.empty()) { ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), gamePath, GAMEINFO_WANTBG); // Loading texture data may bind a texture. dc.RebindTexture(); // Let's not bother if there's no picture. if (!ginfo || (!ginfo->pic1.texture && !ginfo->pic0.texture)) { return false; } } else { return false; } Draw::Texture *texture = nullptr; if (ginfo->pic1.texture) { texture = ginfo->pic1.texture->GetTexture(); } else if (ginfo->pic0.texture) { texture = ginfo->pic0.texture->GetTexture(); } uint32_t color = whiteAlpha(ease(progress)) & 0xFFc0c0c0; if (texture) { dc.GetDrawContext()->BindTexture(0, texture); dc.Draw()->DrawTexRect(dc.GetBounds(), 0, 0, 1, 1, color); dc.Flush(); dc.RebindTexture(); } return true; } UI::EventReturn MainScreen::OnGameSelected(UI::EventParams &e) { #ifdef _WIN32 std::string path = ReplaceAll(e.s, "\\", "/"); #else std::string path = e.s; #endif std::shared_ptr ginfo = g_gameInfoCache->GetInfo(nullptr, path, GAMEINFO_WANTBG); if (ginfo && ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) { return UI::EVENT_DONE; } if (g_GameManager.GetState() == GameManagerState::INSTALLING) return UI::EVENT_DONE; // Restore focus if it was highlighted (e.g. by gamepad.) restoreFocusGamePath_ = highlightedGamePath_; SetBackgroundAudioGame(path); lockBackgroundAudio_ = true; screenManager()->push(new GameScreen(path)); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnGameHighlight(UI::EventParams &e) { using namespace UI; #ifdef _WIN32 std::string path = ReplaceAll(e.s, "\\", "/"); #else std::string path = e.s; #endif // Don't change when re-highlighting what's already highlighted. if (path != highlightedGamePath_ || e.a == FF_LOSTFOCUS) { if (!highlightedGamePath_.empty()) { if (prevHighlightedGamePath_.empty() || prevHighlightProgress_ >= 0.75f) { prevHighlightedGamePath_ = highlightedGamePath_; prevHighlightProgress_ = 1.0 - highlightProgress_; } highlightedGamePath_.clear(); } if (e.a == FF_GOTFOCUS) { highlightedGamePath_ = path; highlightProgress_ = 0.0f; } } if ((!highlightedGamePath_.empty() || e.a == FF_LOSTFOCUS) && !lockBackgroundAudio_) { SetBackgroundAudioGame(highlightedGamePath_); } lockBackgroundAudio_ = false; return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnGameSelectedInstant(UI::EventParams &e) { #ifdef _WIN32 std::string path = ReplaceAll(e.s, "\\", "/"); #else std::string path = e.s; #endif // Go directly into the game. screenManager()->switchScreen(new EmuScreen(path)); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnGameSettings(UI::EventParams &e) { auto gameSettings = new GameSettingsScreen("", ""); gameSettings->OnRecentChanged.Handle(this, &MainScreen::OnRecentChange); screenManager()->push(gameSettings); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnRecentChange(UI::EventParams &e) { RecreateViews(); if (host) { host->UpdateUI(); } return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnCredits(UI::EventParams &e) { screenManager()->push(new CreditsScreen()); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnHomebrewStore(UI::EventParams &e) { screenManager()->push(new StoreScreen()); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnSupport(UI::EventParams &e) { #ifdef __ANDROID__ LaunchBrowser("market://details?id=org.ppsspp.ppssppgold"); #else LaunchBrowser("https://central.ppsspp.org/buygold"); #endif return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnPPSSPPOrg(UI::EventParams &e) { LaunchBrowser("https://www.ppsspp.org"); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnForums(UI::EventParams &e) { LaunchBrowser("https://forums.ppsspp.org"); return UI::EVENT_DONE; } UI::EventReturn MainScreen::OnExit(UI::EventParams &e) { System_SendMessage("event", "exitprogram"); // Request the framework to exit cleanly. System_SendMessage("finish", ""); // However, let's make sure the config was saved, since it may not have been. g_Config.Save("MainScreen::OnExit"); #ifdef __ANDROID__ #ifdef ANDROID_NDK_PROFILER moncleanup(); #endif #endif UpdateUIState(UISTATE_EXIT); return UI::EVENT_DONE; } void MainScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (dialog->tag() == "store") { backFromStore_ = true; RecreateViews(); } if (dialog->tag() == "game") { if (!restoreFocusGamePath_.empty() && UI::IsFocusMovementEnabled()) { // Prevent the background from fading, since we just were displaying it. highlightedGamePath_ = restoreFocusGamePath_; highlightProgress_ = 1.0f; // Refocus the game button itself. int tab = tabHolder_->GetCurrentTab(); if (tab >= 0 && tab < (int)gameBrowsers_.size()) { gameBrowsers_[tab]->FocusGame(restoreFocusGamePath_); } // Don't get confused next time. restoreFocusGamePath_.clear(); } else { // Not refocusing, so we need to stop the audio. SetBackgroundAudioGame(""); } } } void UmdReplaceScreen::CreateViews() { using namespace UI; Margins actionMenuMargins(0, 100, 15, 0); I18NCategory *mm = GetI18NCategory("MainMenu"); I18NCategory *di = GetI18NCategory("Dialog"); TabHolder *leftColumn = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 1.0)); leftColumn->SetTag("UmdReplace"); leftColumn->SetClip(true); ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(270, FILL_PARENT, actionMenuMargins)); LinearLayout *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); rightColumnItems->SetSpacing(0.0f); rightColumn->Add(rightColumnItems); if (g_Config.iMaxRecent > 0) { ScrollView *scrollRecentGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollRecentGames->SetTag("UmdReplaceRecentGames"); GameBrowser *tabRecentGames = new GameBrowser( "!RECENT", false, &g_Config.bGridView1, "", "", 0, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollRecentGames->Add(tabRecentGames); leftColumn->AddTab(mm->T("Recent"), scrollRecentGames); tabRecentGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant); tabRecentGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); } ScrollView *scrollAllGames = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scrollAllGames->SetTag("UmdReplaceAllGames"); GameBrowser *tabAllGames = new GameBrowser(g_Config.currentDirectory, true, &g_Config.bGridView2, mm->T("How to get games"), "http://www.ppsspp.org/getgames.html", 0, new LinearLayoutParams(FILL_PARENT, FILL_PARENT)); scrollAllGames->Add(tabAllGames); leftColumn->AddTab(mm->T("Games"), scrollAllGames); tabAllGames->OnChoice.Handle(this, &UmdReplaceScreen::OnGameSelectedInstant); tabAllGames->OnHoldChoice.Handle(this, &UmdReplaceScreen::OnGameSelected); rightColumnItems->Add(new Choice(di->T("Cancel")))->OnClick.Handle(this, &UmdReplaceScreen::OnCancel); rightColumnItems->Add(new Choice(mm->T("Game Settings")))->OnClick.Handle(this, &UmdReplaceScreen::OnGameSettings); if (g_Config.recentIsos.size() > 0) { leftColumn->SetCurrentTab(0, true); } else if (g_Config.iMaxRecent > 0) { leftColumn->SetCurrentTab(1, true); } root_ = new LinearLayout(ORIENT_HORIZONTAL); root_->Add(leftColumn); root_->Add(rightColumn); } void UmdReplaceScreen::update() { UpdateUIState(UISTATE_PAUSEMENU); UIScreen::update(); } UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) { __UmdReplace(e.s); TriggerFinish(DR_OK); return UI::EVENT_DONE; } UI::EventReturn UmdReplaceScreen::OnCancel(UI::EventParams &e) { TriggerFinish(DR_CANCEL); return UI::EVENT_DONE; } UI::EventReturn UmdReplaceScreen::OnGameSettings(UI::EventParams &e) { screenManager()->push(new GameSettingsScreen("")); return UI::EVENT_DONE; } UI::EventReturn UmdReplaceScreen::OnGameSelectedInstant(UI::EventParams &e) { __UmdReplace(e.s); TriggerFinish(DR_OK); return UI::EVENT_DONE; }