// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "GPU/GPUInterface.h" #include "Core/MemMap.h" #define SCE_GE_LIST_COMPLETED 0 #define SCE_GE_LIST_QUEUED 1 #define SCE_GE_LIST_DRAWING 2 #define SCE_GE_LIST_STALLING 3 #define SCE_GE_LIST_PAUSED 4 typedef int SceUID; typedef u32_le SceSize_le; // typedef void (*PspGeCallback)(int id, void *arg); struct PspGeCallbackData { u32_le signal_func; u32_le signal_arg; //ptr u32_le finish_func; // PspGeCallback u32_le finish_arg; }; struct PspGeListArgs { SceSize_le size; PSPPointer context; u32_le numStacks; u32_le stackAddr; }; void Register_sceGe_user(); void __GeInit(); void __GeDoState(PointerWrap &p); void __GeShutdown(); bool __GeTriggerSync(GPUSyncType waitType, int id, u64 atTicks); bool __GeTriggerInterrupt(int listid, u32 pc, u64 atTicks); void __GeWaitCurrentThread(GPUSyncType type, SceUID waitId, const char *reason); bool __GeTriggerWait(GPUSyncType type, SceUID waitId); // Export functions for use by Util/PPGe u32 sceGeRestoreContext(u32 ctxAddr); u32 sceGeSaveContext(u32 ctxAddr); int sceGeBreak(u32 mode); int sceGeContinue(); int sceGeListSync(u32 displayListID, u32 mode); u32 sceGeListEnQueue(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr); u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32 optParamAddr);