// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once void __DisplayInit(); void __DisplayDoState(PointerWrap &p); void __DisplayShutdown(); void Register_sceDisplay(); // will return true once after every end-of-frame. bool __DisplayFrameDone(); // Get information about the current framebuffer. bool __DisplayGetFramebuf(u8 **topaddr, u32 *linesize, u32 *pixelFormat, int mode); typedef void (*VblankCallback)(); // Listen for vblank events. Only register during init. void __DisplayListenVblank(VblankCallback callback); void __DisplayGetDebugStats(char stats[2048]); void __DisplayGetFPS(float *out_vps, float *out_fps, float *out_actual_fps); void __DisplayGetVPS(float *out_vps); void __DisplayGetAveragedFPS(float *out_vps, float *out_fps); int __DisplayGetVCount(); int __DisplayGetFlipCount(); // Call this when resuming to avoid a small speedup burst void __DisplaySetWasPaused(); void Register_sceDisplay_driver();