// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "ppsspp_config.h" #include "file/file_util.h" #include "base/NativeApp.h" #include "input/input_state.h" #include "Common/StringUtils.h" #include "Core/Core.h" #include "Core/Config.h" #include "Core/CoreParameter.h" #include "Core/System.h" #include "Core/Debugger/SymbolMap.h" #include "UI/OnScreenDisplay.h" #include "Windows/XinputDevice.h" #include "UWP/XAudioSoundStream.h" #include "UWP/UWPHost.h" UWPHost::UWPHost() { // add first XInput device to respond input.push_back(std::shared_ptr(new XinputDevice())); } UWPHost::~UWPHost() { } void UWPHost::SetConsolePosition() { } void UWPHost::UpdateConsolePosition() { } bool UWPHost::InitGraphics(std::string *error_message, GraphicsContext **ctx) { // Done elsewhere return true; } void UWPHost::ShutdownGraphics() { // Done elsewhere } void UWPHost::SetWindowTitle(const char *message) { // Should really be done differently } void UWPHost::InitSound() { } void UWPHost::UpdateSound() { } void UWPHost::ShutdownSound() { } void UWPHost::UpdateUI() { } void UWPHost::UpdateMemView() { } void UWPHost::UpdateDisassembly() { } void UWPHost::SetDebugMode(bool mode) { } void UWPHost::PollControllers() { bool doPad = true; for (auto iter = this->input.begin(); iter != this->input.end(); iter++) { auto device = *iter; if (!doPad && device->IsPad()) continue; if (device->UpdateState() == InputDevice::UPDATESTATE_SKIP_PAD) doPad = false; } /* g_mouseDeltaX *= 0.9f; g_mouseDeltaY *= 0.9f; // TODO: Tweak! float scaleFactor = g_dpi_scale * 0.01f; float mx = std::max(-1.0f, std::min(1.0f, g_mouseDeltaX * scaleFactor)); float my = std::max(-1.0f, std::min(1.0f, g_mouseDeltaY * scaleFactor)); AxisInput axisX, axisY; axisX.axisId = JOYSTICK_AXIS_MOUSE_REL_X; axisX.deviceId = DEVICE_ID_MOUSE; axisX.value = mx; axisY.axisId = JOYSTICK_AXIS_MOUSE_REL_Y; axisY.deviceId = DEVICE_ID_MOUSE; axisY.value = my; */ } void UWPHost::BootDone() { g_symbolMap->SortSymbols(); SetDebugMode(false); Core_EnableStepping(false); } static std::string SymbolMapFilename(const char *currentFilename, char* ext) { FileInfo info; std::string result = currentFilename; // can't fail, definitely exists if it gets this far getFileInfo(currentFilename, &info); if (info.isDirectory) { #ifdef _WIN32 char* slash = "\\"; #else char* slash = "/"; #endif if (!endsWith(result, slash)) result += slash; return result + ".ppsspp-symbols" + ext; } else { size_t dot = result.rfind('.'); if (dot == result.npos) return result + ext; result.replace(dot, result.npos, ext); return result; } } bool UWPHost::AttemptLoadSymbolMap() { bool result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str()); // Load the old-style map file. if (!result1) result1 = g_symbolMap->LoadSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".map").c_str()); bool result2 = g_symbolMap->LoadNocashSym(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".sym").c_str()); return result1 || result2; } void UWPHost::SaveSymbolMap() { g_symbolMap->SaveSymbolMap(SymbolMapFilename(PSP_CoreParameter().fileToStart.c_str(), ".ppmap").c_str()); } bool UWPHost::IsDebuggingEnabled() { return false; } bool UWPHost::CanCreateShortcut() { return false; // Turn on when below function fixed } bool UWPHost::CreateDesktopShortcut(std::string argumentPath, std::string gameTitle) { // TODO: not working correctly return false; } void UWPHost::ToggleDebugConsoleVisibility() { // N/A } void UWPHost::NotifyUserMessage(const std::string &message, float duration, u32 color, const char *id) { osm.Show(message, duration, color, -1, true, id); }