// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "base/colorutil.h" #include "base/timeutil.h" #include "gfx_es2/draw_buffer.h" #include "i18n/i18n.h" #include "math/curves.h" #include "thread/prioritizedworkqueue.h" #include "util/text/utf8.h" #include "ui/ui_context.h" #include "ui/view.h" #include "ui/viewgroup.h" #include "UI/SavedataScreen.h" #include "UI/MainScreen.h" #include "UI/GameInfoCache.h" #include "UI/PauseScreen.h" #include "Common/FileUtil.h" #include "Core/Host.h" #include "Core/Config.h" #include "Core/Loaders.h" #include "Core/SaveState.h" #include "Core/System.h" class SavedataButton; std::string GetFileDateAsString(std::string filename) { tm time; if (File::GetModifTime(filename, time)) { char buf[256]; // TODO: Use local time format? Americans and some others might not like ISO standard :) strftime(buf, sizeof(buf), "%Y-%m-%d %H:%M:%S", &time); return std::string(buf); } return ""; } static std::string TrimString(const std::string &str) { size_t pos = str.find_last_not_of(" \r\n\t"); if (pos != str.npos) { return str.substr(0, pos + 1); } return str; } class SavedataPopupScreen : public PopupScreen { public: SavedataPopupScreen(std::string savePath, std::string title) : PopupScreen(TrimString(title)), savePath_(savePath) { } void CreatePopupContents(UI::ViewGroup *parent) override { using namespace UI; UIContext &dc = *screenManager()->getUIContext(); const Style &textStyle = dc.theme->popupStyle; std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE); LinearLayout *content = new LinearLayout(ORIENT_VERTICAL); parent->Add(content); if (!ginfo) return; LinearLayout *toprow = new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)); content->Add(toprow); auto sa = GetI18NCategory("Savedata"); if (ginfo->fileType == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) { std::string savedata_detail = ginfo->paramSFO.GetValueString("SAVEDATA_DETAIL"); std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE"); if (ginfo->icon.texture) { toprow->Add(new GameIconView(savePath_, new LinearLayoutParams(Margins(10, 5)))); } LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f)); topright->SetSpacing(1.0f); topright->Add(new TextView(savedata_title, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetTextColor(textStyle.fgColor); topright->Add(new TextView(StringFromFormat("%d kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor); topright->Add(new TextView(GetFileDateAsString(savePath_ + "/PARAM.SFO"), 0, true))->SetTextColor(textStyle.fgColor); toprow->Add(topright); content->Add(new Spacer(3.0)); content->Add(new TextView(ReplaceAll(savedata_detail, "\r", ""), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(Margins(10, 0))))->SetTextColor(textStyle.fgColor); content->Add(new Spacer(3.0)); } else { std::string image_path = ReplaceAll(savePath_, ".ppst", ".jpg"); if (File::Exists(image_path)) { PrioritizedWorkQueue *wq = g_gameInfoCache->WorkQueue(); toprow->Add(new AsyncImageFileView(image_path, IS_KEEP_ASPECT, wq, new LinearLayoutParams(480, 272, Margins(10, 0)))); } else { toprow->Add(new TextView(sa->T("No screenshot"), new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor); } content->Add(new TextView(GetFileDateAsString(savePath_), 0, true, new LinearLayoutParams(Margins(10, 5))))->SetTextColor(textStyle.fgColor); } auto di = GetI18NCategory("Dialog"); LinearLayout *buttons = new LinearLayout(ORIENT_HORIZONTAL); buttons->Add(new Button(di->T("Back"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &UIScreen::OnBack); buttons->Add(new Button(di->T("Delete"), new LinearLayoutParams(1.0)))->OnClick.Handle(this, &SavedataPopupScreen::OnDeleteButtonClick); content->Add(buttons); } protected: UI::Size PopupWidth() const override { return 500; } private: UI::EventReturn OnDeleteButtonClick(UI::EventParams &e); std::string savePath_; }; class SortedLinearLayout : public UI::LinearLayout { public: typedef std::function CompareFunc; typedef std::function DoneFunc; SortedLinearLayout(UI::Orientation orientation, UI::LayoutParams *layoutParams = nullptr) : UI::LinearLayout(orientation, layoutParams) { } void SetCompare(CompareFunc lessFunc, DoneFunc doneFunc) { lessFunc_ = lessFunc; doneFunc_ = doneFunc; } void Update() override; private: CompareFunc lessFunc_; DoneFunc doneFunc_; }; void SortedLinearLayout::Update() { if (lessFunc_) { std::stable_sort(views_.begin(), views_.end(), lessFunc_); } if (doneFunc_ && doneFunc_()) { lessFunc_ = CompareFunc(); } UI::LinearLayout::Update(); } class SavedataButton : public UI::Clickable { public: SavedataButton(const std::string &gamePath, UI::LayoutParams *layoutParams = 0) : UI::Clickable(layoutParams), savePath_(gamePath) { SetTag(gamePath); } void Draw(UIContext &dc) override; void GetContentDimensions(const UIContext &dc, float &w, float &h) const override { w = 500; h = 74; } const std::string &GamePath() const { return savePath_; } private: std::string savePath_; std::string title_; std::string subtitle_; }; UI::EventReturn SavedataPopupScreen::OnDeleteButtonClick(UI::EventParams &e) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(nullptr, savePath_, GAMEINFO_WANTSIZE); ginfo->Delete(); TriggerFinish(DR_NO); return UI::EVENT_DONE; } static std::string CleanSaveString(std::string str) { std::string s = ReplaceAll(str, "&", "&&"); s = ReplaceAll(s, "\n", " "); s = ReplaceAll(s, "\r", " "); return s; } void SavedataButton::Draw(UIContext &dc) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), savePath_, GAMEINFO_WANTSIZE); Draw::Texture *texture = 0; u32 color = 0, shadowColor = 0; using namespace UI; if (ginfo->icon.texture) { texture = ginfo->icon.texture->GetTexture(); } int x = bounds_.x; int y = bounds_.y; int w = 144; int h = bounds_.h; UI::Style style = dc.theme->itemStyle; if (down_) style = dc.theme->itemDownStyle; h = bounds_.h; if (HasFocus()) style = down_ ? dc.theme->itemDownStyle : dc.theme->itemFocusedStyle; Drawable bg = style.background; dc.Draw()->Flush(); dc.RebindTexture(); dc.FillRect(bg, bounds_); dc.Draw()->Flush(); if (texture) { color = whiteAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); shadowColor = blackAlpha(ease((time_now_d() - ginfo->icon.timeLoaded) * 2)); float tw = texture->Width(); float th = texture->Height(); // Adjust position so we don't stretch the image vertically or horizontally. // TODO: Add a param to specify fit? The below assumes it's never too wide. float nw = h * tw / th; x += (w - nw) / 2.0f; w = nw; } int txOffset = down_ ? 4 : 0; txOffset = 0; Bounds overlayBounds = bounds_; // Render button int dropsize = 10; if (texture) { if (txOffset) { dropsize = 3; y += txOffset * 2; overlayBounds.y += txOffset * 2; } if (HasFocus()) { dc.Draw()->Flush(); dc.RebindTexture(); float pulse = sinf(time_now() * 7.0f) * 0.25 + 0.8; dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize*1.5f, y - dropsize*1.5f, x + w + dropsize*1.5f, y + h + dropsize*1.5f, alphaMul(color, pulse), 1.0f); dc.Draw()->Flush(); } else { dc.Draw()->Flush(); dc.RebindTexture(); dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, x - dropsize, y - dropsize*0.5f, x + w + dropsize, y + h + dropsize*1.5, alphaMul(shadowColor, 0.5f), 1.0f); dc.Draw()->Flush(); } } if (texture) { dc.Draw()->Flush(); dc.GetDrawContext()->BindTexture(0, texture); dc.Draw()->DrawTexRect(x, y, x + w, y + h, 0, 0, 1, 1, color); dc.Draw()->Flush(); } dc.Draw()->Flush(); dc.RebindTexture(); dc.SetFontStyle(dc.theme->uiFont); float tw, th; dc.Draw()->Flush(); dc.PushScissor(bounds_); const std::string currentTitle = ginfo->GetTitle(); if (!currentTitle.empty()) { title_ = CleanSaveString(currentTitle); } if (subtitle_.empty() && ginfo->gameSize > 0) { std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE"); subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%d kB)", ginfo->gameSize / 1024); } dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0); int availableWidth = bounds_.w - 150; float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f; float tx = 150; if (availableWidth < tw) { float overageRatio = 1.5f * availableWidth * 1.0f / tw; tx -= (1.0f + sin(time_now_d() * overageRatio)) * sineWidth; Bounds tb = bounds_; tb.x = bounds_.x + 150; tb.w = bounds_.w - 150; dc.PushScissor(tb); } dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.y + 4, style.fgColor, ALIGN_TOPLEFT); dc.SetFontScale(0.6f, 0.6f); dc.DrawText(subtitle_.c_str(), bounds_.x + tx, bounds_.y2() - 7, style.fgColor, ALIGN_BOTTOM); dc.SetFontScale(1.0f, 1.0f); if (availableWidth < tw) { dc.PopScissor(); } dc.Draw()->Flush(); dc.PopScissor(); dc.RebindTexture(); } SavedataBrowser::SavedataBrowser(std::string path, UI::LayoutParams *layoutParams) : LinearLayout(UI::ORIENT_VERTICAL, layoutParams), path_(path) { Refresh(); } void SavedataBrowser::SetSortOption(SavedataSortOption opt) { sortOption_ = opt; if (gameList_) { SortedLinearLayout *gl = static_cast(gameList_); if (sortOption_ == SavedataSortOption::FILENAME) { gl->SetCompare(&ByFilename, &SortDone); } else if (sortOption_ == SavedataSortOption::SIZE) { gl->SetCompare(&BySize, &SortDone); } else if (sortOption_ == SavedataSortOption::DATE) { gl->SetCompare(&ByDate, &SortDone); } } } bool SavedataBrowser::ByFilename(const UI::View *v1, const UI::View *v2) { const SavedataButton *b1 = static_cast(v1); const SavedataButton *b2 = static_cast(v2); return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0; } static time_t GetTotalSize(const SavedataButton *b) { auto fileLoader = std::unique_ptr(ConstructFileLoader(b->GamePath())); switch (Identify_File(fileLoader.get())) { case IdentifiedFileType::PSP_PBP_DIRECTORY: case IdentifiedFileType::PSP_SAVEDATA_DIRECTORY: return getDirectoryRecursiveSize(ResolvePBPDirectory(b->GamePath()), nullptr, GETFILES_GETHIDDEN); default: return fileLoader->FileSize(); } } bool SavedataBrowser::BySize(const UI::View *v1, const UI::View *v2) { const SavedataButton *b1 = static_cast(v1); const SavedataButton *b2 = static_cast(v2); if (GetTotalSize(b1) > GetTotalSize(b2)) return true; return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0; } static time_t GetDateSeconds(const SavedataButton *b) { auto fileLoader = std::unique_ptr(ConstructFileLoader(b->GamePath())); tm datetm; bool success; if (Identify_File(fileLoader.get()) == IdentifiedFileType::PSP_SAVEDATA_DIRECTORY) { success = File::GetModifTime(b->GamePath() + "/PARAM.SFO", datetm); } else { success = File::GetModifTime(b->GamePath(), datetm); } if (success) { return mktime(&datetm); } return (time_t)0; } bool SavedataBrowser::ByDate(const UI::View *v1, const UI::View *v2) { const SavedataButton *b1 = static_cast(v1); const SavedataButton *b2 = static_cast(v2); if (GetDateSeconds(b1) > GetDateSeconds(b2)) return true; return strcmp(b1->GamePath().c_str(), b2->GamePath().c_str()) < 0; } bool SavedataBrowser::SortDone() { return true; } void SavedataBrowser::Refresh() { using namespace UI; // Kill all the contents Clear(); Add(new Spacer(1.0f)); auto mm = GetI18NCategory("MainMenu"); auto sa = GetI18NCategory("Savedata"); SortedLinearLayout *gl = new SortedLinearLayout(UI::ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); gl->SetSpacing(4.0f); gameList_ = gl; Add(gameList_); // Find games in the current directory and create new ones. std::vector savedataButtons; std::vector fileInfo; getFilesInDir(path_.c_str(), &fileInfo, "ppst:"); for (size_t i = 0; i < fileInfo.size(); i++) { bool isState = !fileInfo[i].isDirectory; bool isSaveData = false; if (!isState && File::Exists(path_ + fileInfo[i].name + "/PARAM.SFO")) isSaveData = true; if (isSaveData || isState) { savedataButtons.push_back(new SavedataButton(fileInfo[i].fullName, new UI::LinearLayoutParams(UI::FILL_PARENT, UI::WRAP_CONTENT))); } } for (size_t i = 0; i < savedataButtons.size(); i++) { SavedataButton *b = gameList_->Add(savedataButtons[i]); b->OnClick.Handle(this, &SavedataBrowser::SavedataButtonClick); } if (savedataButtons.empty()) { ViewGroup *group = new LinearLayout(ORIENT_VERTICAL, new UI::LinearLayoutParams(UI::Margins(12, 0))); group->Add(new TextView(sa->T("None yet. Things will appear here after you save."))); gameList_->Add(group); } // Reapply. SetSortOption(sortOption_); } UI::EventReturn SavedataBrowser::SavedataButtonClick(UI::EventParams &e) { SavedataButton *button = static_cast(e.v); UI::EventParams e2{}; e2.v = e.v; e2.s = button->GamePath(); // Insta-update - here we know we are already on the right thread. OnChoice.Trigger(e2); return UI::EVENT_DONE; } SavedataScreen::SavedataScreen(std::string gamePath) : UIDialogScreenWithGameBackground(gamePath) { } SavedataScreen::~SavedataScreen() { if (g_gameInfoCache) { g_gameInfoCache->PurgeType(IdentifiedFileType::PPSSPP_SAVESTATE); g_gameInfoCache->PurgeType(IdentifiedFileType::PSP_SAVEDATA_DIRECTORY); } } void SavedataScreen::CreateViews() { using namespace UI; auto sa = GetI18NCategory("Savedata"); auto di = GetI18NCategory("Dialog"); std::string savedata_dir = GetSysDirectory(DIRECTORY_SAVEDATA); std::string savestate_dir = GetSysDirectory(DIRECTORY_SAVESTATE); gridStyle_ = false; root_ = new AnchorLayout(); LinearLayout *main = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(FILL_PARENT, FILL_PARENT)); TabHolder *tabs = new TabHolder(ORIENT_HORIZONTAL, 64, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f)); tabs->SetTag("Savedata"); ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scroll->SetTag("SavedataBrowser"); dataBrowser_ = scroll->Add(new SavedataBrowser(savedata_dir, new LayoutParams(FILL_PARENT, FILL_PARENT))); dataBrowser_->SetSortOption(sortOption_); dataBrowser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick); tabs->AddTab(sa->T("Save Data"), scroll); ScrollView *scroll2 = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)); scroll2->SetTag("SavedataStatesBrowser"); stateBrowser_ = scroll2->Add(new SavedataBrowser(savestate_dir)); stateBrowser_->SetSortOption(sortOption_); stateBrowser_->OnChoice.Handle(this, &SavedataScreen::OnSavedataButtonClick); tabs->AddTab(sa->T("Save States"), scroll2); main->Add(tabs); main->Add(new Button(di->T("Back"), new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT, 0.0f)))->OnClick.Handle(this, &UIScreen::OnBack); ChoiceStrip *sortStrip = new ChoiceStrip(ORIENT_HORIZONTAL, new AnchorLayoutParams(NONE, 0, 0, NONE)); sortStrip->AddChoice(sa->T("Filename")); sortStrip->AddChoice(sa->T("Size")); sortStrip->AddChoice(sa->T("Date")); sortStrip->SetSelection((int)sortOption_); sortStrip->OnChoice.Handle(this, &SavedataScreen::OnSortClick); root_->Add(main); root_->Add(sortStrip); } UI::EventReturn SavedataScreen::OnSortClick(UI::EventParams &e) { sortOption_ = SavedataSortOption(e.a); dataBrowser_->SetSortOption(sortOption_); stateBrowser_->SetSortOption(sortOption_); return UI::EVENT_DONE; } UI::EventReturn SavedataScreen::OnSavedataButtonClick(UI::EventParams &e) { std::shared_ptr ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), e.s, 0); SavedataPopupScreen *popupScreen = new SavedataPopupScreen(e.s, ginfo->GetTitle()); if (e.v) { popupScreen->SetPopupOrigin(e.v); } screenManager()->push(popupScreen); // the game path: e.s; return UI::EVENT_DONE; } void SavedataScreen::dialogFinished(const Screen *dialog, DialogResult result) { if (result == DR_NO) { RecreateViews(); } }