# Basic Android.mk for libnative LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := libnative LOCAL_ARM_MODE := arm LOCAL_SRC_FILES :=\ android/native_audio.cpp \ audio/wav_read.cpp \ audio/mixer.cpp.arm \ base/buffer.cpp \ base/display.cpp \ base/timeutil.cpp \ base/colorutil.cpp \ base/error_context.cpp \ base/stringutil.cpp \ ext/rg_etc1/rg_etc1.cpp \ ext/cityhash/city.cpp \ ext/sha1/sha1.cpp \ ext/stb_image/stb_image.c \ ext/stb_vorbis/stb_vorbis.c.arm \ ext/vjson/json.cpp \ ext/vjson/block_allocator.cpp \ file/dialog.cpp \ file/fd_util.cpp \ file/easy_file.cpp \ file/chunk_file.cpp \ file/file_util.cpp \ file/ini_file.cpp \ file/zip_read.cpp \ json/json_writer.cpp \ i18n/i18n.cpp \ math/math_util.cpp \ math/curves.cpp \ math/lin/aabb.cpp.arm \ math/lin/plane.cpp.arm \ math/lin/quat.cpp.arm \ math/lin/vec3.cpp.arm \ math/lin/matrix4x4.cpp.arm \ midi/midi_input.cpp \ net/http_client.cpp \ net/resolve.cpp \ net/url.cpp \ profiler/profiler.cpp \ thread/threadutil.cpp \ thread/prioritizedworkqueue.cpp \ thread/threadpool.cpp \ gfx_es2/glsl_program.cpp \ gfx_es2/gl_state.cpp \ gfx_es2/draw_buffer.cpp.arm \ gfx_es2/vertex_format.cpp \ gfx_es2/fbo.cpp \ gfx/gl_debug_log.cpp \ gfx/gl_lost_manager.cpp \ gfx/texture.cpp \ gfx/texture_atlas.cpp \ gfx/texture_gen.cpp \ image/zim_load.cpp \ image/zim_save.cpp \ image/png_load.cpp \ ui/view.cpp \ ui/viewgroup.cpp \ ui/ui.cpp \ ui/ui_context.cpp \ ui/screen.cpp \ ui/virtual_input.cpp \ util/random/perlin.cpp \ util/text/utf8.cpp LOCAL_CFLAGS := -O3 -DGL_GLEXT_PROTOTYPES -DUSING_GLES2 -fsigned-char -fno-strict-aliasing LOCAL_CPPFLAGS := -fno-exceptions -std=gnu++11 -frtti LOCAL_LDLIBS := -lz LOCAL_C_INCLUDES := $(LOCAL_PATH)/ext/libzip #Portable native and separate code on android in future is easy you needs add files #by ($(target_arch_ABI),arquitecture (armeabi-v7a , armeabi , x86 , MIPS) ifeq ($(TARGET_ARCH_ABI), armeabi-v7a) LOCAL_SRC_FILES += math/math_util.cpp LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM else ifeq ($(TARGET_ARCH_ABI),armeabi) LOCAL_SRC_FILES += math/math_utilarmv6.cpp LOCAL_CFLAGS := $(LOCAL_CFLAGS) -DARM else ifeq ($(TARGET_ARCH_ABI),x86) LOCAL_SRC_FILES += math/math_util.cpp LOCAL_CFLAGS := $(LOCAL_CFLAGS) -D_M_IX86 endif include $(BUILD_STATIC_LIBRARY)