// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "util/random/rng.h" #include "Common/CommonTypes.h" #include "Core/CoreParameter.h" #include "Core/Opcode.h" class PointerWrap; typedef Memory::Opcode MIPSOpcode; // Unlike on the PPC, opcode 0 is not unused and thus we have to choose another fake // opcode to represent JIT blocks and other emu hacks. // I've chosen 0x68000000. #define MIPS_EMUHACK_OPCODE 0x68000000 #define MIPS_EMUHACK_MASK 0xFC000000 #define MIPS_JITBLOCK_MASK 0xFF000000 #define MIPS_EMUHACK_VALUE_MASK 0x00FFFFFF // There are 2 bits available for sub-opcodes, 0x03000000. #define EMUOP_RUNBLOCK 0 // Runs a JIT block #define EMUOP_RETKERNEL 1 // Returns to the simulated PSP kernel from a thread #define EMUOP_CALL_REPLACEMENT 2 #define MIPS_IS_EMUHACK(op) (((op) & 0xFC000000) == MIPS_EMUHACK_OPCODE) // masks away the subop #define MIPS_IS_RUNBLOCK(op) (((op) & 0xFF000000) == MIPS_EMUHACK_OPCODE) // masks away the subop #define MIPS_IS_REPLACEMENT(op) (((op) & 0xFF000000) == (MIPS_EMUHACK_OPCODE | (EMUOP_CALL_REPLACEMENT << 24))) // masks away the subop #define MIPS_EMUHACK_CALL_REPLACEMENT (MIPS_EMUHACK_OPCODE | (EMUOP_CALL_REPLACEMENT << 24)) enum MIPSGPReg { MIPS_REG_ZERO=0, MIPS_REG_COMPILER_SCRATCH=1, MIPS_REG_V0=2, MIPS_REG_V1=3, MIPS_REG_A0=4, MIPS_REG_A1=5, MIPS_REG_A2=6, MIPS_REG_A3=7, MIPS_REG_A4=8, MIPS_REG_A5=9, MIPS_REG_T2=10, MIPS_REG_T3=11, MIPS_REG_T4=12, MIPS_REG_T5=13, MIPS_REG_T6=14, MIPS_REG_T7=15, MIPS_REG_S0=16, MIPS_REG_S1=17, MIPS_REG_S2=18, MIPS_REG_S3=19, MIPS_REG_S4=20, MIPS_REG_S5=21, MIPS_REG_S6=22, MIPS_REG_S7=23, MIPS_REG_T8=24, MIPS_REG_T9=25, MIPS_REG_K0=26, MIPS_REG_K1=27, MIPS_REG_GP=28, MIPS_REG_SP=29, MIPS_REG_FP=30, MIPS_REG_RA=31, // Not real regs, just for convenience/jit mapping. MIPS_REG_HI = 32, MIPS_REG_LO = 33, MIPS_REG_FPCOND = 34, MIPS_REG_VFPUCC = 35, MIPS_REG_INVALID=-1, }; enum { VFPU_CTRL_SPREFIX, VFPU_CTRL_TPREFIX, VFPU_CTRL_DPREFIX, VFPU_CTRL_CC, VFPU_CTRL_INF4, VFPU_CTRL_RSV5, VFPU_CTRL_RSV6, VFPU_CTRL_REV, VFPU_CTRL_RCX0, VFPU_CTRL_RCX1, VFPU_CTRL_RCX2, VFPU_CTRL_RCX3, VFPU_CTRL_RCX4, VFPU_CTRL_RCX5, VFPU_CTRL_RCX6, VFPU_CTRL_RCX7, VFPU_CTRL_MAX, //unknown.... }; enum VCondition { VC_FL, VC_EQ, VC_LT, VC_LE, VC_TR, VC_NE, VC_GE, VC_GT, VC_EZ, VC_EN, VC_EI, VC_ES, VC_NZ, VC_NN, VC_NI, VC_NS }; // In memory, we order the VFPU registers differently. // Games use columns a whole lot more than rows, and it would thus be good if columns // were contiguous in memory. Also, matrices aren't but should be. extern u8 voffset[128]; extern u8 fromvoffset[128]; class MIPSState { public: MIPSState(); ~MIPSState(); void Init(); void Shutdown(); void Reset(); void UpdateCore(CPUCore desired); void DoState(PointerWrap &p); // MUST start with r and be followed by f! u32 r[32]; union { float f[32]; u32 fi[32]; int fs[32]; }; union { float v[128]; u32 vi[128]; }; // Temps don't get flushed so we don't reserve space for them. // If vfpuCtrl (prefixes) get mysterious values, check the VFPU regcache code. u32 vfpuCtrl[16]; union { struct { u32 pc; u32 hi; u32 lo; u32 fcr31; //fpu control register u32 fpcond; // cache the cond flag of fcr31 (& 1 << 23) }; u32 other[6]; }; u32 nextPC; int downcount; // This really doesn't belong here, it belongs in CoreTiming. But you gotta do what you gotta do, this needs to be reachable in the ARM JIT. bool inDelaySlot; int llBit; // ll/sc u32 temp; // can be used to save temporaries during calculations when we need more than R0 and R1 GMRng rng; // VFPU hardware random number generator. Probably not the right type. // Debug stuff u32 debugCount; // can be used to count basic blocks before crashes, etc. static const u32 FCR0_VALUE = 0x00003351; u8 VfpuWriteMask() const { return (vfpuCtrl[VFPU_CTRL_DPREFIX] >> 8) & 0xF; } bool VfpuWriteMask(int i) const { return (vfpuCtrl[VFPU_CTRL_DPREFIX] >> (8 + i)) & 1; } bool HasDefaultPrefix() const; void SingleStep(); int RunLoopUntil(u64 globalTicks); // To clear jit caches, etc. void InvalidateICache(u32 address, int length = 4); void ClearJitCache(); }; class MIPSDebugInterface; //The one we are compiling or running currently extern MIPSState *currentMIPS; extern MIPSDebugInterface *currentDebugMIPS; extern MIPSState mipsr4k; extern const float cst_constants[32];