// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "../Core/Host.h" #include "InputDevice.h" #include "KeyboardDevice.h" #include #include extern float mouseDeltaX; extern float mouseDeltaY; class WindowsHost : public Host { public: WindowsHost(HWND mainWindow, HWND displayWindow); ~WindowsHost() { UpdateConsolePosition(); } void UpdateMemView(); void UpdateDisassembly(); void UpdateUI(); virtual void UpdateScreen(); void SetDebugMode(bool mode); bool InitGL(std::string *error_message); void PollControllers(InputState &input_state); void ShutdownGL(); void InitSound(PMixer *mixer); void UpdateSound(); void ShutdownSound(); bool IsDebuggingEnabled(); void BootDone(); bool AttemptLoadSymbolMap(); void SaveSymbolMap(); void SetWindowTitle(const char *message); virtual bool GPUDebuggingActive(); virtual void GPUNotifyCommand(u32 pc); virtual void GPUNotifyDisplay(u32 framebuf, u32 stride, int format); virtual void GPUNotifyDraw(); virtual void GPUNotifyTextureAttachment(u32 addr); virtual bool GPUAllowTextureCache(u32 addr); virtual void ToggleDebugConsoleVisibility(); virtual bool CanCreateShortcut() {return false;} // Turn on when fixed virtual bool CreateDesktopShortcut(std::string argumentPath, std::string title); virtual void GoFullscreen(bool); std::shared_ptr keyboard; private: void SetConsolePosition(); void UpdateConsolePosition(); HWND displayWindow_; HWND mainWindow_; std::list> input; };