// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include "Globals.h" struct GPUDebugBuffer; extern bool teamCityMode; extern std::string teamCityName; void TeamCityPrint(const char *fmt, ...); std::string ExpectedFromFilename(const std::string &bootFilename); std::string ExpectedScreenshotFromFilename(const std::string &bootFilename); std::string GetTestName(const std::string &bootFilename); bool CompareOutput(const std::string &bootFilename, const std::string &output, bool verbose); std::vector TranslateDebugBufferToCompare(const GPUDebugBuffer *buffer, u32 stride, u32 h); double CompareScreenshot(const std::vector &pixels, u32 stride, u32 w, u32 h, const std::string screenshotFilename, std::string &error);