// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include #include #include #include "base/display.h" #include "base/NativeApp.h" #include "ext/vjson/json.h" #include "file/ini_file.h" #include "i18n/i18n.h" #include "gfx_es2/gpu_features.h" #include "net/http_client.h" #include "util/text/parsers.h" #include "net/url.h" #include "Common/CPUDetect.h" #include "Common/KeyMap.h" #include "Common/FileUtil.h" #include "Common/StringUtils.h" #include "Core/Config.h" #include "Core/Loaders.h" #include "GPU/Common/FramebufferCommon.h" #include "HLE/sceUtility.h" #ifndef USING_QT_UI extern const char *PPSSPP_GIT_VERSION; #endif // TODO: Find a better place for this. http::Downloader g_DownloadManager; Config g_Config; #ifdef IOS extern bool iosCanUseJit; #endif struct ConfigSetting { enum Type { TYPE_TERMINATOR, TYPE_BOOL, TYPE_INT, TYPE_FLOAT, TYPE_STRING, }; union Value { bool b; int i; float f; const char *s; }; union SettingPtr { bool *b; int *i; float *f; std::string *s; }; typedef bool (*BoolDefaultCallback)(); typedef int (*IntDefaultCallback)(); typedef float (*FloatDefaultCallback)(); typedef const char *(*StringDefaultCallback)(); union Callback { BoolDefaultCallback b; IntDefaultCallback i; FloatDefaultCallback f; StringDefaultCallback s; }; ConfigSetting(bool v) : ini_(""), type_(TYPE_TERMINATOR), report_(false), save_(false), perGame_(false) { ptr_.b = NULL; cb_.b = NULL; } ConfigSetting(const char *ini, bool *v, bool def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) { ptr_.b = v; cb_.b = NULL; default_.b = def; } ConfigSetting(const char *ini, int *v, int def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) { ptr_.i = v; cb_.i = NULL; default_.i = def; } ConfigSetting(const char *ini, float *v, float def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) { ptr_.f = v; cb_.f = NULL; default_.f = def; } ConfigSetting(const char *ini, std::string *v, const char *def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) { ptr_.s = v; cb_.s = NULL; default_.s = def; } ConfigSetting(const char *ini, bool *v, BoolDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_BOOL), report_(false), save_(save), perGame_(perGame) { ptr_.b = v; cb_.b = def; } ConfigSetting(const char *ini, int *v, IntDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_INT), report_(false), save_(save), perGame_(perGame) { ptr_ .i= v; cb_.i = def; } ConfigSetting(const char *ini, float *v, FloatDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_FLOAT), report_(false), save_(save), perGame_(perGame) { ptr_.f = v; cb_.f = def; } ConfigSetting(const char *ini, std::string *v, StringDefaultCallback def, bool save = true, bool perGame = false) : ini_(ini), type_(TYPE_STRING), report_(false), save_(save), perGame_(perGame) { ptr_.s = v; cb_.s = def; } bool HasMore() const { return type_ != TYPE_TERMINATOR; } bool Get(IniFile::Section *section) { switch (type_) { case TYPE_BOOL: if (cb_.b) { default_.b = cb_.b(); } return section->Get(ini_, ptr_.b, default_.b); case TYPE_INT: if (cb_.i) { default_.i = cb_.i(); } return section->Get(ini_, ptr_.i, default_.i); case TYPE_FLOAT: if (cb_.f) { default_.f = cb_.f(); } return section->Get(ini_, ptr_.f, default_.f); case TYPE_STRING: if (cb_.s) { default_.s = cb_.s(); } return section->Get(ini_, ptr_.s, default_.s); default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return false; } } void Set(IniFile::Section *section) { if (!save_) return; switch (type_) { case TYPE_BOOL: return section->Set(ini_, *ptr_.b); case TYPE_INT: return section->Set(ini_, *ptr_.i); case TYPE_FLOAT: return section->Set(ini_, *ptr_.f); case TYPE_STRING: return section->Set(ini_, *ptr_.s); default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return; } } void Report(UrlEncoder &data, const std::string &prefix) { if (!report_) return; switch (type_) { case TYPE_BOOL: return data.Add(prefix + ini_, *ptr_.b); case TYPE_INT: return data.Add(prefix + ini_, *ptr_.i); case TYPE_FLOAT: return data.Add(prefix + ini_, *ptr_.f); case TYPE_STRING: return data.Add(prefix + ini_, *ptr_.s); default: _dbg_assert_msg_(LOADER, false, "Unexpected ini setting type"); return; } } const char *ini_; Type type_; bool report_; bool save_; bool perGame_; SettingPtr ptr_; Value default_; Callback cb_; }; struct ReportedConfigSetting : public ConfigSetting { template ReportedConfigSetting(const char *ini, T1 *v, T2 def, bool save = true, bool perGame = false) : ConfigSetting(ini, v, def, save, perGame) { report_ = true; } }; const char *DefaultLangRegion() { static std::string defaultLangRegion = "en_US"; if (g_Config.bFirstRun) { std::string langRegion = System_GetProperty(SYSPROP_LANGREGION); if (i18nrepo.IniExists(langRegion)) defaultLangRegion = langRegion; } return defaultLangRegion.c_str(); } const char *CreateRandMAC() { std::stringstream randStream; srand(time(nullptr)); for (int i = 0; i < 6; i++) { u32 value = rand() % 256; if (value <= 15) randStream << '0' << std::hex << value; else randStream << std::hex << value; if (i < 5) { randStream << ':'; //we need a : between every octet } } // It's ok to strdup, this runs once and will be freed by exiting the process anyway return strdup(randStream.str().c_str()); } static int DefaultNumWorkers() { return cpu_info.num_cores; } static bool DefaultJit() { #ifdef IOS return iosCanUseJit; #elif defined(ARM) || defined(_M_IX86) || defined(_M_X64) return true; #else return false; #endif } struct ConfigSectionSettings { const char *section; ConfigSetting *settings; }; static ConfigSetting generalSettings[] = { ConfigSetting("FirstRun", &g_Config.bFirstRun, true), ConfigSetting("RunCount", &g_Config.iRunCount, 0), ConfigSetting("Enable Logging", &g_Config.bEnableLogging, true), ConfigSetting("AutoRun", &g_Config.bAutoRun, true), ConfigSetting("Browse", &g_Config.bBrowse, false), ConfigSetting("IgnoreBadMemAccess", &g_Config.bIgnoreBadMemAccess, true, true), ConfigSetting("CurrentDirectory", &g_Config.currentDirectory, ""), ConfigSetting("ShowDebuggerOnLoad", &g_Config.bShowDebuggerOnLoad, false), ConfigSetting("HomebrewStore", &g_Config.bHomebrewStore, false, false), ConfigSetting("CheckForNewVersion", &g_Config.bCheckForNewVersion, true), ConfigSetting("Language", &g_Config.sLanguageIni, &DefaultLangRegion), ConfigSetting("ForceLagSync", &g_Config.bForceLagSync, false, true, true), ReportedConfigSetting("NumWorkerThreads", &g_Config.iNumWorkerThreads, &DefaultNumWorkers, true, true), ConfigSetting("EnableAutoLoad", &g_Config.bEnableAutoLoad, false, true, true), ReportedConfigSetting("EnableCheats", &g_Config.bEnableCheats, false, true, true), ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true), ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true), ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true), ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true), ConfigSetting("GridView1", &g_Config.bGridView1, true), ConfigSetting("GridView2", &g_Config.bGridView2, true), ConfigSetting("GridView3", &g_Config.bGridView3, false), // "default" means let emulator decide, "" means disable. ConfigSetting("ReportingHost", &g_Config.sReportHost, "default"), ConfigSetting("AutoSaveSymbolMap", &g_Config.bAutoSaveSymbolMap, false, true, true), ConfigSetting("CacheFullIsoInRam", &g_Config.bCacheFullIsoInRam, false, true, true), #ifdef ANDROID ConfigSetting("ScreenRotation", &g_Config.iScreenRotation, 1), #endif #if defined(USING_WIN_UI) ConfigSetting("TopMost", &g_Config.bTopMost, false), ConfigSetting("WindowX", &g_Config.iWindowX, -1), // -1 tells us to center the window. ConfigSetting("WindowY", &g_Config.iWindowY, -1), ConfigSetting("WindowWidth", &g_Config.iWindowWidth, 0), // 0 will be automatically reset later (need to do the AdjustWindowRect dance). ConfigSetting("WindowHeight", &g_Config.iWindowHeight, 0), ConfigSetting("PauseOnLostFocus", &g_Config.bPauseOnLostFocus, false, true, true), #endif ConfigSetting("PauseWhenMinimized", &g_Config.bPauseWhenMinimized, false, true, true), ConfigSetting("DumpDecryptedEboots", &g_Config.bDumpDecryptedEboot, false, true, true), ConfigSetting(false), }; static bool DefaultForceFlushToZero() { #ifdef ARM return true; #else return false; #endif } static ConfigSetting cpuSettings[] = { ReportedConfigSetting("Jit", &g_Config.bJit, &DefaultJit, true, true), ReportedConfigSetting("SeparateCPUThread", &g_Config.bSeparateCPUThread, false, true, true), ReportedConfigSetting("SeparateIOThread", &g_Config.bSeparateIOThread, true, true, true), ReportedConfigSetting("IOTimingMethod", &g_Config.iIOTimingMethod, IOTIMING_FAST, true, true), ConfigSetting("FastMemoryAccess", &g_Config.bFastMemory, true, true, true), ReportedConfigSetting("FuncReplacements", &g_Config.bFuncReplacements, true, true, true), ReportedConfigSetting("CPUSpeed", &g_Config.iLockedCPUSpeed, 0, true, true), ReportedConfigSetting("SetRoundingMode", &g_Config.bSetRoundingMode, true, true, true), ReportedConfigSetting("ForceFlushToZero", &g_Config.bForceFlushToZero, &DefaultForceFlushToZero, true, true), ConfigSetting(false), }; static int DefaultRenderingMode() { if (System_GetProperty(SYSPROP_NAME) == "samsung:GT-S5360") { return 0; // Non-buffered } return 1; } static int DefaultInternalResolution() { // Auto on Windows, 2x on large screens, 1x elsewhere. #if defined(USING_WIN_UI) return 0; #else return pixel_xres >= 1024 ? 2 : 1; #endif } static bool DefaultPartialStretch() { #ifdef BLACKBERRY return pixel_xres < 1.3 * pixel_yres; #else return false; #endif } static bool DefaultTimerHack() { // Has been in use on Symbian since v0.7. Preferred option. #ifdef __SYMBIAN32__ return true; #else return false; #endif } static int DefaultAndroidHwScale() { #ifdef ANDROID // Get the real resolution as passed in during startup, not dp_xres and stuff int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES); int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES); if (xres < 960) { // Smaller than the PSP*2, let's go native. return 0; } else if (xres <= 480 * 3) { // 720p xres // Small-ish screen, we should default to 2x return 2 + 1; } else { // Large or very large screen. Default to 3x psp resolution. return 3 + 1; } return 0; #else return 1; #endif } static ConfigSetting graphicsSettings[] = { ConfigSetting("EnableCardboard", &g_Config.bEnableCardboard, false, true, true), ConfigSetting("CardboardScreenSize", &g_Config.iCardboardScreenSize, 50, true, true), ConfigSetting("CardboardXShift", &g_Config.iCardboardXShift, 0, true, true), ConfigSetting("CardboardYShift", &g_Config.iCardboardXShift, 0, true, true), ConfigSetting("ShowFPSCounter", &g_Config.iShowFPSCounter, 0, true, true), ReportedConfigSetting("GPUBackend", &g_Config.iGPUBackend, 0), ReportedConfigSetting("RenderingMode", &g_Config.iRenderingMode, &DefaultRenderingMode, true, true), ConfigSetting("SoftwareRendering", &g_Config.bSoftwareRendering, false, true, true), ReportedConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, true, true), ReportedConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, true, true), ReportedConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, true, true), ReportedConfigSetting("BufferFiltering", &g_Config.iBufFilter, 1, true, true), ReportedConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, true, true), ReportedConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale), ReportedConfigSetting("FrameSkip", &g_Config.iFrameSkip, 0, true, true), ReportedConfigSetting("AutoFrameSkip", &g_Config.bAutoFrameSkip, false, true, true), ReportedConfigSetting("FrameRate", &g_Config.iFpsLimit, 0, true, true), #ifdef _WIN32 ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, false, true, true), ConfigSetting("TemporaryGPUBackend", &g_Config.iTempGPUBackend, -1, false), ConfigSetting("RestartRequired", &g_Config.bRestartRequired, false, false), #else ConfigSetting("FrameSkipUnthrottle", &g_Config.bFrameSkipUnthrottle, true), #endif ReportedConfigSetting("ForceMaxEmulatedFPS", &g_Config.iForceMaxEmulatedFPS, 60, true, true), #ifdef USING_GLES2 ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 0, true, true), #else ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 8, true, true), #endif ReportedConfigSetting("VertexCache", &g_Config.bVertexCache, true, true, true), ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true), ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true), ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultJit, false), #ifdef _WIN32 ConfigSetting("FullScreen", &g_Config.bFullScreen, false), #endif // TODO: Replace these settings with a list of options ConfigSetting("PartialStretch", &g_Config.bPartialStretch, &DefaultPartialStretch, true, true), ConfigSetting("StretchToDisplay", &g_Config.bStretchToDisplay, false, true, true), ConfigSetting("SmallDisplay", &g_Config.bSmallDisplay, false, true, true), ConfigSetting("ImmersiveMode", &g_Config.bImmersiveMode, false, true, true), ReportedConfigSetting("TrueColor", &g_Config.bTrueColor, true, true, true), ReportedConfigSetting("MipMap", &g_Config.bMipMap, true, true, true), ReportedConfigSetting("TexScalingLevel", &g_Config.iTexScalingLevel, 1, true, true), ReportedConfigSetting("TexScalingType", &g_Config.iTexScalingType, 0, true, true), ReportedConfigSetting("TexDeposterize", &g_Config.bTexDeposterize, false, true, true), ConfigSetting("VSyncInterval", &g_Config.bVSync, false, true, true), ReportedConfigSetting("DisableStencilTest", &g_Config.bDisableStencilTest, false, true, true), ReportedConfigSetting("AlwaysDepthWrite", &g_Config.bAlwaysDepthWrite, false, true, true), ReportedConfigSetting("DepthRangeHack", &g_Config.bDepthRangeHack, false, true, true), ReportedConfigSetting("BloomHack", &g_Config.iBloomHack, 0, true, true), // Not really a graphics setting... ReportedConfigSetting("TimerHack", &g_Config.bTimerHack, &DefaultTimerHack, true, true), ReportedConfigSetting("AlphaMaskHack", &g_Config.bAlphaMaskHack, false, true, true), ReportedConfigSetting("SplineBezierQuality", &g_Config.iSplineBezierQuality, 2, true, true), ReportedConfigSetting("PostShader", &g_Config.sPostShaderName, "Off", true, true), ReportedConfigSetting("MemBlockTransferGPU", &g_Config.bBlockTransferGPU, true, true, true), ReportedConfigSetting("DisableSlowFramebufEffects", &g_Config.bDisableSlowFramebufEffects, false, true, true), ReportedConfigSetting("FragmentTestCache", &g_Config.bFragmentTestCache, true, true, true), ConfigSetting(false), }; static ConfigSetting soundSettings[] = { ConfigSetting("Enable", &g_Config.bEnableSound, true, true, true), ConfigSetting("AudioBackend", &g_Config.iAudioBackend, 0, true, true), ConfigSetting("AudioLatency", &g_Config.iAudioLatency, 1, true, true), ConfigSetting("SoundSpeedHack", &g_Config.bSoundSpeedHack, false, true, true), ConfigSetting("AudioResampler", &g_Config.bAudioResampler, true, true, true), ConfigSetting(false), }; static bool DefaultShowTouchControls() { #if defined(MOBILE_DEVICE) std::string name = System_GetProperty(SYSPROP_NAME); if (KeyMap::HasBuiltinController(name)) { return false; } else { return true; } #else return false; #endif } static const float defaultControlScale = 1.15f; static ConfigSetting controlSettings[] = { ConfigSetting("HapticFeedback", &g_Config.bHapticFeedback, true, true, true), ConfigSetting("ShowTouchCross", &g_Config.bShowTouchCross, true, true, true), ConfigSetting("ShowTouchCircle", &g_Config.bShowTouchCircle, true, true, true), ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true), ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true), ConfigSetting("ShowTouchStart", &g_Config.bShowTouchStart, true, true, true), ConfigSetting("ShowTouchSelect", &g_Config.bShowTouchSelect, true, true, true), ConfigSetting("ShowTouchLTrigger", &g_Config.bShowTouchLTrigger, true, true, true), ConfigSetting("ShowTouchRTrigger", &g_Config.bShowTouchRTrigger, true, true, true), ConfigSetting("ShowAnalogStick", &g_Config.bShowTouchAnalogStick, true, true, true), ConfigSetting("ShowTouchDpad", &g_Config.bShowTouchDpad, true, true, true), ConfigSetting("ShowTouchUnthrottle", &g_Config.bShowTouchUnthrottle, true, true, true), #if !defined(__SYMBIAN32__) && !defined(IOS) && !defined(MAEMO) #if defined(_WIN32) // A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes // sense to default this to on. ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, true, true, true), #else ConfigSetting("ShowTouchPause", &g_Config.bShowTouchPause, false, true, true), #endif #endif #if defined(USING_WIN_UI) ConfigSetting("IgnoreWindowsKey", &g_Config.bIgnoreWindowsKey, false, true, true), #endif ConfigSetting("ShowTouchControls", &g_Config.bShowTouchControls, &DefaultShowTouchControls, true, true), // ConfigSetting("KeyMapping", &g_Config.iMappingMap, 0), #ifdef MOBILE_DEVICE ConfigSetting("TiltBaseX", &g_Config.fTiltBaseX, 0.0f, true, true), ConfigSetting("TiltBaseY", &g_Config.fTiltBaseY, 0.0f, true, true), ConfigSetting("InvertTiltX", &g_Config.bInvertTiltX, false, true, true), ConfigSetting("InvertTiltY", &g_Config.bInvertTiltY, true, true, true), ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 100, true, true), ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 100, true, true), ConfigSetting("DeadzoneRadius", &g_Config.fDeadzoneRadius, 0.2f, true, true), ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, true, true), #endif ConfigSetting("DisableDpadDiagonals", &g_Config.bDisableDpadDiagonals, false, true, true), ConfigSetting("TouchButtonStyle", &g_Config.iTouchButtonStyle, 1, true, true), ConfigSetting("TouchButtonOpacity", &g_Config.iTouchButtonOpacity, 65, true, true), // -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout(). ConfigSetting("ActionButtonSpacing2", &g_Config.fActionButtonSpacing, 1.0f, true, true), ConfigSetting("ActionButtonCenterX", &g_Config.fActionButtonCenterX, -1.0f, true, true), ConfigSetting("ActionButtonCenterY", &g_Config.fActionButtonCenterY, -1.0f, true, true), ConfigSetting("ActionButtonScale", &g_Config.fActionButtonScale, defaultControlScale, true, true), ConfigSetting("DPadX", &g_Config.fDpadX, -1.0f, true, true), ConfigSetting("DPadY", &g_Config.fDpadY, -1.0f, true, true), // Note: these will be overwritten if DPadRadius is set. ConfigSetting("DPadScale", &g_Config.fDpadScale, defaultControlScale, true, true), ConfigSetting("DPadSpacing", &g_Config.fDpadSpacing, 1.0f, true, true), ConfigSetting("StartKeyX", &g_Config.fStartKeyX, -1.0f, true, true), ConfigSetting("StartKeyY", &g_Config.fStartKeyY, -1.0f, true, true), ConfigSetting("StartKeyScale", &g_Config.fStartKeyScale, defaultControlScale, true, true), ConfigSetting("SelectKeyX", &g_Config.fSelectKeyX, -1.0f, true, true), ConfigSetting("SelectKeyY", &g_Config.fSelectKeyY, -1.0f, true, true), ConfigSetting("SelectKeyScale", &g_Config.fSelectKeyScale, defaultControlScale, true, true), ConfigSetting("UnthrottleKeyX", &g_Config.fUnthrottleKeyX, -1.0f, true, true), ConfigSetting("UnthrottleKeyY", &g_Config.fUnthrottleKeyY, -1.0f, true, true), ConfigSetting("UnthrottleKeyScale", &g_Config.fUnthrottleKeyScale, defaultControlScale, true, true), ConfigSetting("LKeyX", &g_Config.fLKeyX, -1.0f, true, true), ConfigSetting("LKeyY", &g_Config.fLKeyY, -1.0f, true, true), ConfigSetting("LKeyScale", &g_Config.fLKeyScale, defaultControlScale, true, true), ConfigSetting("RKeyX", &g_Config.fRKeyX, -1.0f, true, true), ConfigSetting("RKeyY", &g_Config.fRKeyY, -1.0f, true, true), ConfigSetting("RKeyScale", &g_Config.fRKeyScale, defaultControlScale, true, true), ConfigSetting("AnalogStickX", &g_Config.fAnalogStickX, -1.0f, true, true), ConfigSetting("AnalogStickY", &g_Config.fAnalogStickY, -1.0f, true, true), ConfigSetting("AnalogStickScale", &g_Config.fAnalogStickScale, defaultControlScale, true, true), ConfigSetting("AnalogLimiterDeadzone", &g_Config.fAnalogLimiterDeadzone, 0.6f, true, true), ConfigSetting(false), }; static ConfigSetting networkSettings[] = { ConfigSetting("EnableWlan", &g_Config.bEnableWlan, false, true, true), ConfigSetting("EnableAdhocServer", &g_Config.bEnableAdhocServer, false, true, true), ConfigSetting(false), }; static int DefaultPSPModel() { // TODO: Can probably default this on, but not sure about its memory differences. #if !defined(_M_X64) && !defined(_WIN32) && !defined(__SYMBIAN32__) return PSP_MODEL_FAT; #else return PSP_MODEL_SLIM; #endif } static int DefaultSystemParamLanguage() { int defaultLang = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; if (g_Config.bFirstRun) { // TODO: Be smart about same language, different country auto langValuesMapping = GetLangValuesMapping(); if (langValuesMapping.find(g_Config.sLanguageIni) != langValuesMapping.end()) { defaultLang = langValuesMapping[g_Config.sLanguageIni].second; } } return defaultLang; } static ConfigSetting systemParamSettings[] = { ReportedConfigSetting("PSPModel", &g_Config.iPSPModel, &DefaultPSPModel, true, true), ReportedConfigSetting("PSPFirmwareVersion", &g_Config.iFirmwareVersion, PSP_DEFAULT_FIRMWARE, true, true), ConfigSetting("NickName", &g_Config.sNickName, "PPSSPP", true, true), ConfigSetting("proAdhocServer", &g_Config.proAdhocServer, "coldbird.net", true, true), ConfigSetting("MacAddress", &g_Config.sMACAddress, &CreateRandMAC, true, true), ReportedConfigSetting("Language", &g_Config.iLanguage, &DefaultSystemParamLanguage, true, true), ConfigSetting("TimeFormat", &g_Config.iTimeFormat, PSP_SYSTEMPARAM_TIME_FORMAT_24HR, true, true), ConfigSetting("DateFormat", &g_Config.iDateFormat, PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, true, true), ConfigSetting("TimeZone", &g_Config.iTimeZone, 0, true, true), ConfigSetting("DayLightSavings", &g_Config.bDayLightSavings, (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, true, true), ReportedConfigSetting("ButtonPreference", &g_Config.iButtonPreference, PSP_SYSTEMPARAM_BUTTON_CROSS, true, true), ConfigSetting("LockParentalLevel", &g_Config.iLockParentalLevel, 0, true, true), ConfigSetting("WlanAdhocChannel", &g_Config.iWlanAdhocChannel, PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, true, true), #if defined(USING_WIN_UI) ConfigSetting("BypassOSKWithKeyboard", &g_Config.bBypassOSKWithKeyboard, false, true, true), #endif ConfigSetting("WlanPowerSave", &g_Config.bWlanPowerSave, (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, true, true), ReportedConfigSetting("EncryptSave", &g_Config.bEncryptSave, true, true, true), ConfigSetting(false), }; static ConfigSetting debuggerSettings[] = { ConfigSetting("DisasmWindowX", &g_Config.iDisasmWindowX, -1), ConfigSetting("DisasmWindowY", &g_Config.iDisasmWindowY, -1), ConfigSetting("DisasmWindowW", &g_Config.iDisasmWindowW, -1), ConfigSetting("DisasmWindowH", &g_Config.iDisasmWindowH, -1), ConfigSetting("GEWindowX", &g_Config.iGEWindowX, -1), ConfigSetting("GEWindowY", &g_Config.iGEWindowY, -1), ConfigSetting("GEWindowW", &g_Config.iGEWindowW, -1), ConfigSetting("GEWindowH", &g_Config.iGEWindowH, -1), ConfigSetting("ConsoleWindowX", &g_Config.iConsoleWindowX, -1), ConfigSetting("ConsoleWindowY", &g_Config.iConsoleWindowY, -1), ConfigSetting("FontWidth", &g_Config.iFontWidth, 8), ConfigSetting("FontHeight", &g_Config.iFontHeight, 12), ConfigSetting("DisplayStatusBar", &g_Config.bDisplayStatusBar, true), ConfigSetting("ShowBottomTabTitles",&g_Config.bShowBottomTabTitles,true), ConfigSetting("ShowDeveloperMenu", &g_Config.bShowDeveloperMenu, false), ConfigSetting("SkipDeadbeefFilling", &g_Config.bSkipDeadbeefFilling, false), ConfigSetting("FuncHashMap", &g_Config.bFuncHashMap, false), ConfigSetting(false), }; static ConfigSetting speedHackSettings[] = { ReportedConfigSetting("PrescaleUV", &g_Config.bPrescaleUV, false, true, true), ReportedConfigSetting("DisableAlphaTest", &g_Config.bDisableAlphaTest, false, true, true), ConfigSetting(false), }; static ConfigSetting jitSettings[] = { ReportedConfigSetting("DiscardRegsOnJRRA", &g_Config.bDiscardRegsOnJRRA, false, false), ConfigSetting(false), }; static ConfigSetting upgradeSettings[] = { ConfigSetting("UpgradeMessage", &g_Config.upgradeMessage, ""), ConfigSetting("UpgradeVersion", &g_Config.upgradeVersion, ""), ConfigSetting("DismissedVersion", &g_Config.dismissedVersion, ""), ConfigSetting(false), }; static ConfigSectionSettings sections[] = { {"General", generalSettings}, {"CPU", cpuSettings}, {"Graphics", graphicsSettings}, {"Sound", soundSettings}, {"Control", controlSettings}, {"Network", networkSettings}, {"SystemParam", systemParamSettings}, {"Debugger", debuggerSettings}, {"SpeedHacks", speedHackSettings}, {"JIT", jitSettings}, {"Upgrade", upgradeSettings}, }; Config::Config() : bGameSpecific(false) { } Config::~Config() { } std::map> GetLangValuesMapping() { std::map> langValuesMapping; IniFile mapping; mapping.LoadFromVFS("langregion.ini"); std::vector keys; mapping.GetKeys("LangRegionNames", keys); std::map langCodeMapping; langCodeMapping["JAPANESE"] = PSP_SYSTEMPARAM_LANGUAGE_JAPANESE; langCodeMapping["ENGLISH"] = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; langCodeMapping["FRENCH"] = PSP_SYSTEMPARAM_LANGUAGE_FRENCH; langCodeMapping["SPANISH"] = PSP_SYSTEMPARAM_LANGUAGE_SPANISH; langCodeMapping["GERMAN"] = PSP_SYSTEMPARAM_LANGUAGE_GERMAN; langCodeMapping["ITALIAN"] = PSP_SYSTEMPARAM_LANGUAGE_ITALIAN; langCodeMapping["DUTCH"] = PSP_SYSTEMPARAM_LANGUAGE_DUTCH; langCodeMapping["PORTUGUESE"] = PSP_SYSTEMPARAM_LANGUAGE_PORTUGUESE; langCodeMapping["RUSSIAN"] = PSP_SYSTEMPARAM_LANGUAGE_RUSSIAN; langCodeMapping["KOREAN"] = PSP_SYSTEMPARAM_LANGUAGE_KOREAN; langCodeMapping["CHINESE_TRADITIONAL"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_TRADITIONAL; langCodeMapping["CHINESE_SIMPLIFIED"] = PSP_SYSTEMPARAM_LANGUAGE_CHINESE_SIMPLIFIED; IniFile::Section *langRegionNames = mapping.GetOrCreateSection("LangRegionNames"); IniFile::Section *systemLanguage = mapping.GetOrCreateSection("SystemLanguage"); for (size_t i = 0; i < keys.size(); i++) { std::string langName; langRegionNames->Get(keys[i].c_str(), &langName, "ERROR"); std::string langCode; systemLanguage->Get(keys[i].c_str(), &langCode, "ENGLISH"); int iLangCode = PSP_SYSTEMPARAM_LANGUAGE_ENGLISH; if (langCodeMapping.find(langCode) != langCodeMapping.end()) iLangCode = langCodeMapping[langCode]; langValuesMapping[keys[i]] = std::make_pair(langName, iLangCode); } return langValuesMapping; } void Config::Load(const char *iniFileName, const char *controllerIniFilename) { const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0; iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : "ppsspp.ini"); const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0; controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : "controls.ini"); INFO_LOG(LOADER, "Loading config: %s", iniFilename_.c_str()); bSaveSettings = true; IniFile iniFile; if (!iniFile.Load(iniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting config to default.", iniFilename_.c_str()); // Continue anyway to initialize the config. } for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Get(section); } } iRunCount++; if (!File::Exists(currentDirectory)) currentDirectory = ""; IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Get("MaxRecent", &iMaxRecent, 30); // Fix issue from switching from uint (hex in .ini) to int (dec) // -1 is okay, though. We'll just ignore recent stuff if it is. if (iMaxRecent == 0) iMaxRecent = 30; if (iMaxRecent > 0) { recentIsos.clear(); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; std::string fileName; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (recent->Get(keyName, &fileName, "") && !fileName.empty()) { recentIsos.push_back(fileName); } } } auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap(); vPinnedPaths.clear(); for (auto it = pinnedPaths.begin(), end = pinnedPaths.end(); it != end; ++it) { vPinnedPaths.push_back(it->second); } if (iAnisotropyLevel > 4) { iAnisotropyLevel = 4; } // Check for an old dpad setting IniFile::Section *control = iniFile.GetOrCreateSection("Control"); float f; control->Get("DPadRadius", &f, 0.0f); if (f > 0.0f) { ResetControlLayout(); } // MIGRATION: For users who had the old static touch layout, aren't I nice? // We can probably kill this in 0.9.8 or something. if (fDpadX > 1.0 || fDpadY > 1.0) { // Likely the rest are too! float screen_width = dp_xres; float screen_height = dp_yres; fActionButtonCenterX /= screen_width; fActionButtonCenterY /= screen_height; fDpadX /= screen_width; fDpadY /= screen_height; fStartKeyX /= screen_width; fStartKeyY /= screen_height; fSelectKeyX /= screen_width; fSelectKeyY /= screen_height; fUnthrottleKeyX /= screen_width; fUnthrottleKeyY /= screen_height; fLKeyX /= screen_width; fLKeyY /= screen_height; fRKeyX /= screen_width; fRKeyY /= screen_height; fAnalogStickX /= screen_width; fAnalogStickY /= screen_height; } const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(upgradeVersion); const bool versionsValid = installed.IsValid() && upgrade.IsValid(); // Do this regardless of iRunCount to prevent a silly bug where one might use an older // build of PPSSPP, receive an upgrade notice, then start a newer version, and still receive the upgrade notice, // even if said newer version is >= the upgrade found online. if ((dismissedVersion == upgradeVersion) || (versionsValid && (installed >= upgrade))) { upgradeMessage = ""; } // Check for new version on every 10 runs. // Sometimes the download may not be finished when the main screen shows (if the user dismisses the // splash screen quickly), but then we'll just show the notification next time instead, we store the // upgrade number in the ini. #if !defined(ARMEABI) if (iRunCount % 10 == 0 && bCheckForNewVersion) { std::shared_ptr dl = g_DownloadManager.StartDownloadWithCallback( "http://www.ppsspp.org/version.json", "", &DownloadCompletedCallback); dl->SetHidden(true); } #endif INFO_LOG(LOADER, "Loading controller config: %s", controllerIniFilename_.c_str()); bSaveSettings = true; IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_)) { ERROR_LOG(LOADER, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str()); KeyMap::RestoreDefault(); } else { // Continue anyway to initialize the config. It will just restore the defaults. KeyMap::LoadFromIni(controllerIniFile); } //so this is all the way down here to overwrite the controller settings //sadly it won't benefit from all the "version conversion" going on up-above //but these configs shouldn't contain older versions anyhow if (bGameSpecific) { loadGameConfig(gameId_); } CleanRecent(); #ifdef _WIN32 iTempGPUBackend = iGPUBackend; #endif // Fix Wrong MAC address by old version by "Change MAC address" if (sMACAddress.length() != 17) sMACAddress = CreateRandMAC(); if (g_Config.bAutoFrameSkip && g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) { g_Config.iRenderingMode = FB_BUFFERED_MODE; } } void Config::Save() { if (iniFilename_.size() && g_Config.bSaveSettings) { saveGameConfig(gameId_); CleanRecent(); IniFile iniFile; if (!iniFile.Load(iniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't read ini %s", iniFilename_.c_str()); } // Need to do this somewhere... bFirstRun = false; for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { if (!bGameSpecific || !setting->perGame_){ setting->Set(section); } } } IniFile::Section *recent = iniFile.GetOrCreateSection("Recent"); recent->Set("MaxRecent", iMaxRecent); for (int i = 0; i < iMaxRecent; i++) { char keyName[64]; snprintf(keyName, sizeof(keyName), "FileName%d", i); if (i < (int)recentIsos.size()) { recent->Set(keyName, recentIsos[i]); } else { recent->Delete(keyName); // delete the nonexisting FileName } } IniFile::Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths"); pinnedPaths->Clear(); for (size_t i = 0; i < vPinnedPaths.size(); ++i) { char keyName[64]; snprintf(keyName, sizeof(keyName), "Path%d", (int)i); pinnedPaths->Set(keyName, vPinnedPaths[i]); } IniFile::Section *control = iniFile.GetOrCreateSection("Control"); control->Delete("DPadRadius"); if (!iniFile.Save(iniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't write ini %s", iniFilename_.c_str()); return; } INFO_LOG(LOADER, "Config saved: %s", iniFilename_.c_str()); if (!bGameSpecific) //otherwise we already did this in saveGameConfig() { IniFile controllerIniFile; if (!controllerIniFile.Load(controllerIniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't read ini %s", controllerIniFilename_.c_str()); } KeyMap::SaveToIni(controllerIniFile); if (!controllerIniFile.Save(controllerIniFilename_.c_str())) { ERROR_LOG(LOADER, "Error saving config - can't write ini %s", controllerIniFilename_.c_str()); return; } INFO_LOG(LOADER, "Controller config saved: %s", controllerIniFilename_.c_str()); } } else { INFO_LOG(LOADER, "Not saving config"); } } // Use for debugging the version check without messing with the server #if 0 #define PPSSPP_GIT_VERSION "v0.0.1-gaaaaaaaaa" #endif void Config::DownloadCompletedCallback(http::Download &download) { if (download.ResultCode() != 200) { ERROR_LOG(LOADER, "Failed to download version.json"); return; } std::string data; download.buffer().TakeAll(&data); if (data.empty()) { ERROR_LOG(LOADER, "Version check: Empty data from server!"); return; } JsonReader reader(data.c_str(), data.size()); const json_value *root = reader.root(); std::string version = root->getString("version", ""); const char *gitVer = PPSSPP_GIT_VERSION; Version installed(gitVer); Version upgrade(version); Version dismissed(g_Config.dismissedVersion); if (!installed.IsValid()) { ERROR_LOG(LOADER, "Version check: Local version string invalid. Build problems? %s", PPSSPP_GIT_VERSION); return; } if (!upgrade.IsValid()) { ERROR_LOG(LOADER, "Version check: Invalid server version: %s", version.c_str()); return; } if (installed >= upgrade) { INFO_LOG(LOADER, "Version check: Already up to date, erasing any upgrade message"); g_Config.upgradeMessage = ""; g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion = ""; return; } if (installed < upgrade && dismissed != upgrade) { g_Config.upgradeMessage = "New version of PPSSPP available!"; g_Config.upgradeVersion = upgrade.ToString(); g_Config.dismissedVersion = ""; } } void Config::DismissUpgrade() { g_Config.dismissedVersion = g_Config.upgradeVersion; } void Config::AddRecent(const std::string &file) { // Don't bother with this if the user disabled recents (it's -1). if (iMaxRecent <= 0) return; for (auto str = recentIsos.begin(); str != recentIsos.end(); ++str) { #ifdef _WIN32 if (!strcmpIgnore((*str).c_str(), file.c_str(), "\\", "/")) { #else if (!strcmp((*str).c_str(), file.c_str())) { #endif recentIsos.erase(str); recentIsos.insert(recentIsos.begin(), file); if ((int)recentIsos.size() > iMaxRecent) recentIsos.resize(iMaxRecent); return; } } recentIsos.insert(recentIsos.begin(), file); if ((int)recentIsos.size() > iMaxRecent) recentIsos.resize(iMaxRecent); } void Config::CleanRecent() { std::vector cleanedRecent; for (size_t i = 0; i < recentIsos.size(); i++) { FileLoader *loader = ConstructFileLoader(recentIsos[i]); if (loader->Exists()) { // Make sure we don't have any redundant items. auto duplicate = std::find(cleanedRecent.begin(), cleanedRecent.end(), recentIsos[i]); if (duplicate == cleanedRecent.end()) { cleanedRecent.push_back(recentIsos[i]); } } delete loader; } recentIsos = cleanedRecent; } void Config::SetDefaultPath(const std::string &defaultPath) { defaultPath_ = defaultPath; } void Config::AddSearchPath(const std::string &path) { searchPath_.push_back(path); } const std::string Config::FindConfigFile(const std::string &baseFilename) { // Don't search for an absolute path. if (baseFilename.size() > 1 && baseFilename[0] == '/') { return baseFilename; } #ifdef _WIN32 if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) { return baseFilename; } #endif for (size_t i = 0; i < searchPath_.size(); ++i) { std::string filename = searchPath_[i] + baseFilename; if (File::Exists(filename)) { return filename; } } const std::string filename = defaultPath_.empty() ? baseFilename : defaultPath_ + baseFilename; if (!File::Exists(filename)) { std::string path; SplitPath(filename, &path, NULL, NULL); if (createdPath_ != path) { File::CreateFullPath(path); createdPath_ = path; } } return filename; } void Config::RestoreDefaults() { if (bGameSpecific) { deleteGameConfig(gameId_); createGameConfig(gameId_); } else { if (File::Exists(iniFilename_)) File::Delete(iniFilename_); recentIsos.clear(); currentDirectory = ""; } Load(); } bool Config::hasGameConfig(const std::string &pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); IniFile existsCheck; bool exists = existsCheck.Load(fullIniFilePath); return exists; } void Config::changeGameSpecific(const std::string &pGameId) { Save(); gameId_ = pGameId; bGameSpecific = !pGameId.empty(); } bool Config::createGameConfig(const std::string &pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); if (hasGameConfig(pGameId)) { return false; } File::CreateEmptyFile(fullIniFilePath); return true; } bool Config::deleteGameConfig(const std::string& pGameId) { std::string fullIniFilePath = getGameConfigFile(pGameId); File::Delete(fullIniFilePath); return true; } std::string Config::getGameConfigFile(const std::string &pGameId) { std::string iniFileName = pGameId + "_ppsspp.ini"; std::string iniFileNameFull = FindConfigFile(iniFileName); return iniFileNameFull; } bool Config::saveGameConfig(const std::string &pGameId) { if (pGameId.empty()) { return false; } std::string fullIniFilePath = getGameConfigFile(pGameId); IniFile iniFile; for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { if (setting->perGame_){ setting->Set(section); } } } KeyMap::SaveToIni(iniFile); iniFile.Save(fullIniFilePath); return true; } bool Config::loadGameConfig(const std::string &pGameId) { std::string iniFileNameFull = getGameConfigFile(pGameId); if (!hasGameConfig(pGameId)) { INFO_LOG(LOADER, "Failed to read %s. No game-specific settings found, using global defaults.", iniFileNameFull.c_str()); return false; } changeGameSpecific(pGameId); IniFile iniFile; iniFile.Load(iniFileNameFull); for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { IniFile::Section *section = iniFile.GetOrCreateSection(sections[i].section); for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { if (setting->perGame_){ setting->Get(section); } } } KeyMap::LoadFromIni(iniFile); return true; } void Config::unloadGameConfig() { if (bGameSpecific) { changeGameSpecific(); Load(iniFilename_.c_str(), controllerIniFilename_.c_str()); } } void Config::ResetControlLayout() { g_Config.fActionButtonScale = defaultControlScale; g_Config.fActionButtonSpacing = 1.0f; g_Config.fActionButtonCenterX = -1.0; g_Config.fActionButtonCenterY = -1.0; g_Config.fDpadScale = defaultControlScale; g_Config.fDpadSpacing = 1.0f; g_Config.fDpadX = -1.0; g_Config.fDpadY = -1.0; g_Config.fStartKeyX = -1.0; g_Config.fStartKeyY = -1.0; g_Config.fStartKeyScale = defaultControlScale; g_Config.fSelectKeyX = -1.0; g_Config.fSelectKeyY = -1.0; g_Config.fSelectKeyScale = defaultControlScale; g_Config.fUnthrottleKeyX = -1.0; g_Config.fUnthrottleKeyY = -1.0; g_Config.fUnthrottleKeyScale = defaultControlScale; g_Config.fLKeyX = -1.0; g_Config.fLKeyY = -1.0; g_Config.fLKeyScale = defaultControlScale; g_Config.fRKeyX = -1.0; g_Config.fRKeyY = -1.0; g_Config.fRKeyScale = defaultControlScale; g_Config.fAnalogStickX = -1.0; g_Config.fAnalogStickY = -1.0; g_Config.fAnalogStickScale = defaultControlScale; } void Config::GetReportingInfo(UrlEncoder &data) { for (size_t i = 0; i < ARRAY_SIZE(sections); ++i) { const std::string prefix = std::string("config.") + sections[i].section; for (auto setting = sections[i].settings; setting->HasMore(); ++setting) { setting->Report(data, prefix); } } }