// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "Common/Common.h" #include #include #include #include #include "base/logging.h" #include "base/timeutil.h" #include "base/stringutil.h" #include "file/file_util.h" #include "file/zip_read.h" #include "thin3d/thin3d.h" #include "thread/prioritizedworkqueue.h" #include "Common/FileUtil.h" #include "Common/StringUtils.h" #include "Core/FileSystems/ISOFileSystem.h" #include "Core/FileSystems/DirectoryFileSystem.h" #include "Core/FileSystems/VirtualDiscFileSystem.h" #include "Core/ELF/PBPReader.h" #include "Core/System.h" #include "Core/Util/GameManager.h" #include "Core/Config.h" #include "UI/GameInfoCache.h" #ifdef __SYMBIAN32__ #define unique_ptr auto_ptr #endif GameInfoCache g_gameInfoCache; GameInfo::~GameInfo() { delete iconTexture; delete pic0Texture; delete pic1Texture; delete fileLoader; } bool GameInfo::Delete() { switch (fileType) { case FILETYPE_PSP_ISO: case FILETYPE_PSP_ISO_NP: { // Just delete the one file (TODO: handle two-disk games as well somehow). const char *fileToRemove = filePath_.c_str(); File::Delete(fileToRemove); auto i = std::find(g_Config.recentIsos.begin(), g_Config.recentIsos.end(), fileToRemove); if (i != g_Config.recentIsos.end()) { g_Config.recentIsos.erase(i); } return true; } case FILETYPE_PSP_PBP_DIRECTORY: case FILETYPE_PSP_SAVEDATA_DIRECTORY: { // TODO: This could be handled by Core/Util/GameManager too somehow. const char *directoryToRemove = filePath_.c_str(); INFO_LOG(HLE, "Deleting %s", directoryToRemove); if (!File::DeleteDirRecursively(directoryToRemove)) { ERROR_LOG(HLE, "Failed to delete file"); return false; } g_Config.CleanRecent(); return true; } case FILETYPE_PSP_ELF: case FILETYPE_PPSSPP_SAVESTATE: case FILETYPE_UNKNOWN_BIN: case FILETYPE_UNKNOWN_ELF: case FILETYPE_ARCHIVE_RAR: case FILETYPE_ARCHIVE_ZIP: case FILETYPE_ARCHIVE_7Z: { const char *fileToRemove = filePath_.c_str(); File::Delete(fileToRemove); return true; } default: return false; } } static int64_t GetDirectoryRecursiveSize(std::string path) { std::vector fileInfo; getFilesInDir(path.c_str(), &fileInfo); int64_t sizeSum = 0; // Note: getFileInDir does not fill in fileSize properly. for (size_t i = 0; i < fileInfo.size(); i++) { FileInfo finfo; getFileInfo(fileInfo[i].fullName.c_str(), &finfo); if (!finfo.isDirectory) sizeSum += finfo.size; else sizeSum += GetDirectoryRecursiveSize(finfo.fullName); } return sizeSum; } u64 GameInfo::GetGameSizeInBytes() { switch (fileType) { case FILETYPE_PSP_PBP_DIRECTORY: case FILETYPE_PSP_SAVEDATA_DIRECTORY: { return GetDirectoryRecursiveSize(filePath_); } default: return GetFileLoader()->FileSize(); } } // Not too meaningful if the object itself is a savedata directory... std::vector GameInfo::GetSaveDataDirectories() { std::string memc = GetSysDirectory(DIRECTORY_SAVEDATA); std::vector dirs; getFilesInDir(memc.c_str(), &dirs); std::vector directories; if (id.size() < 5) { return directories; } for (size_t i = 0; i < dirs.size(); i++) { if (startsWith(dirs[i].name, id)) { directories.push_back(dirs[i].fullName); } } return directories; } u64 GameInfo::GetSaveDataSizeInBytes() { if (fileType == FILETYPE_PSP_SAVEDATA_DIRECTORY || fileType == FILETYPE_PPSSPP_SAVESTATE) { return 0; } std::vector saveDataDir = GetSaveDataDirectories(); u64 totalSize = 0; u64 filesSizeInDir = 0; for (size_t j = 0; j < saveDataDir.size(); j++) { std::vector fileInfo; getFilesInDir(saveDataDir[j].c_str(), &fileInfo); // Note: getFileInDir does not fill in fileSize properly. for (size_t i = 0; i < fileInfo.size(); i++) { FileInfo finfo; getFileInfo(fileInfo[i].fullName.c_str(), &finfo); if (!finfo.isDirectory) filesSizeInDir += finfo.size; } if (filesSizeInDir < 0xA00000) { // HACK: Generally the savedata size in a dir shouldn't be more than 10MB. totalSize += filesSizeInDir; } filesSizeInDir = 0; } return totalSize; } u64 GameInfo::GetInstallDataSizeInBytes() { if (fileType == FILETYPE_PSP_SAVEDATA_DIRECTORY || fileType == FILETYPE_PPSSPP_SAVESTATE) { return 0; } std::vector saveDataDir = GetSaveDataDirectories(); u64 totalSize = 0; u64 filesSizeInDir = 0; for (size_t j = 0; j < saveDataDir.size(); j++) { std::vector fileInfo; getFilesInDir(saveDataDir[j].c_str(), &fileInfo); // Note: getFileInDir does not fill in fileSize properly. for (size_t i = 0; i < fileInfo.size(); i++) { FileInfo finfo; getFileInfo(fileInfo[i].fullName.c_str(), &finfo); if (!finfo.isDirectory) filesSizeInDir += finfo.size; } if (filesSizeInDir >= 0xA00000) { // HACK: Generally the savedata size in a dir shouldn't be more than 10MB. // This is probably GameInstall data. totalSize += filesSizeInDir; } filesSizeInDir = 0; } return totalSize; } bool GameInfo::LoadFromPath(const std::string &gamePath) { lock_guard guard(lock); // No need to rebuild if we already have it loaded. if (filePath_ != gamePath) { delete fileLoader; fileLoader = ConstructFileLoader(gamePath); filePath_ = gamePath; // This is a fallback title, while we're loading / if unable to load. title = File::GetFilename(filePath_); } return GetFileLoader()->Exists(); } FileLoader *GameInfo::GetFileLoader() { if (!fileLoader) { fileLoader = ConstructFileLoader(filePath_); } return fileLoader; } void GameInfo::DisposeFileLoader() { delete fileLoader; fileLoader = nullptr; } bool GameInfo::DeleteAllSaveData() { std::vector saveDataDir = GetSaveDataDirectories(); for (size_t j = 0; j < saveDataDir.size(); j++) { std::vector fileInfo; getFilesInDir(saveDataDir[j].c_str(), &fileInfo); u64 totalSize = 0; for (size_t i = 0; i < fileInfo.size(); i++) { File::Delete(fileInfo[i].fullName.c_str()); } File::DeleteDir(saveDataDir[j].c_str()); } return true; } void GameInfo::ParseParamSFO() { title = paramSFO.GetValueString("TITLE"); id = paramSFO.GetValueString("DISC_ID"); id_version = paramSFO.GetValueString("DISC_ID") + "_" + paramSFO.GetValueString("DISC_VERSION"); disc_total = paramSFO.GetValueInt("DISC_TOTAL"); disc_number = paramSFO.GetValueInt("DISC_NUMBER"); // region = paramSFO.GetValueInt("REGION"); // Always seems to be 32768? region = GAMEREGION_OTHER; if (id_version.size() >= 4) { std::string regStr = id_version.substr(0, 4); // Guesswork switch (regStr[2]) { case 'E': region = GAMEREGION_EUROPE; break; case 'U': region = GAMEREGION_USA; break; case 'J': region = GAMEREGION_JAPAN; break; case 'H': region = GAMEREGION_HONGKONG; break; case 'A': region = GAMEREGION_ASIA; break; } /* if (regStr == "NPEZ" || regStr == "NPEG" || regStr == "ULES" || regStr == "UCES" || regStr == "NPEX") { region = GAMEREGION_EUROPE; } else if (regStr == "NPUG" || regStr == "NPUZ" || regStr == "ULUS" || regStr == "UCUS") { region = GAMEREGION_USA; } else if (regStr == "NPJH" || regStr == "NPJG" || regStr == "ULJM"|| regStr == "ULJS") { region = GAMEREGION_JAPAN; } else if (regStr == "NPHG") { region = GAMEREGION_HONGKONG; } else if (regStr == "UCAS") { region = GAMEREGION_CHINA; }*/ } paramSFOLoaded = true; } std::string GameInfo::GetTitle() { lock_guard guard(lock); return title; } static bool ReadFileToString(IFileSystem *fs, const char *filename, std::string *contents, recursive_mutex *mtx) { PSPFileInfo info = fs->GetFileInfo(filename); if (!info.exists) { return false; } int handle = fs->OpenFile(filename, FILEACCESS_READ); if (!handle) { return false; } if (mtx) { lock_guard lock(*mtx); contents->resize(info.size); fs->ReadFile(handle, (u8 *)contents->data(), info.size); } else { contents->resize(info.size); fs->ReadFile(handle, (u8 *)contents->data(), info.size); } fs->CloseFile(handle); return true; } static bool ReadVFSToString(const char *filename, std::string *contents, recursive_mutex *mtx) { size_t sz; uint8_t *data = VFSReadFile(filename, &sz); if (data) { if (mtx) { lock_guard lock(*mtx); *contents = std::string((const char *)data, sz); } else { *contents = std::string((const char *)data, sz); } } delete [] data; return data != nullptr; } class GameInfoWorkItem : public PrioritizedWorkQueueItem { public: GameInfoWorkItem(const std::string &gamePath, GameInfo *info) : gamePath_(gamePath), info_(info) { } virtual void run() { if (!info_->LoadFromPath(gamePath_)) return; std::string filename = gamePath_; { lock_guard lock(info_->lock); info_->fileType = Identify_File(info_->GetFileLoader()); } switch (info_->fileType) { case FILETYPE_PSP_PBP: case FILETYPE_PSP_PBP_DIRECTORY: { FileLoader *pbpLoader = info_->GetFileLoader(); std::unique_ptr altLoader; if (info_->fileType == FILETYPE_PSP_PBP_DIRECTORY) { pbpLoader = ConstructFileLoader(pbpLoader->Path() + "/EBOOT.PBP"); altLoader.reset(pbpLoader); } PBPReader pbp(pbpLoader); if (!pbp.IsValid()) { if (pbp.IsELF()) { goto handleELF; } ERROR_LOG(LOADER, "invalid pbp %s\n", pbpLoader->Path().c_str()); return; } // First, PARAM.SFO. std::vector sfoData; if (pbp.GetSubFile(PBP_PARAM_SFO, &sfoData)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO(sfoData); info_->ParseParamSFO(); } // Then, ICON0.PNG. if (pbp.GetSubFileSize(PBP_ICON0_PNG) > 0) { lock_guard lock(info_->lock); pbp.GetSubFileAsString(PBP_ICON0_PNG, &info_->iconTextureData); } else { // Read standard icon DEBUG_LOG(LOADER, "Loading unknown.png because a PBP was missing an icon"); ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock); } info_->iconDataLoaded = true; if (info_->wantFlags & GAMEINFO_WANTBG) { if (pbp.GetSubFileSize(PBP_PIC0_PNG) > 0) { lock_guard lock(info_->lock); pbp.GetSubFileAsString(PBP_PIC0_PNG, &info_->pic0TextureData); info_->pic0DataLoaded = true; } if (pbp.GetSubFileSize(PBP_PIC1_PNG) > 0) { lock_guard lock(info_->lock); pbp.GetSubFileAsString(PBP_PIC1_PNG, &info_->pic1TextureData); info_->pic1DataLoaded = true; } } if (info_->wantFlags & GAMEINFO_WANTSND) { if (pbp.GetSubFileSize(PBP_SND0_AT3) > 0) { lock_guard lock(info_->lock); pbp.GetSubFileAsString(PBP_SND0_AT3, &info_->sndFileData); info_->sndDataLoaded = true; } } } break; case FILETYPE_PSP_ELF: handleELF: // An elf on its own has no usable information, no icons, no nothing. { lock_guard lock(info_->lock); info_->id = "ELF000000"; info_->id_version = "ELF000000_1.00"; info_->paramSFOLoaded = true; } // Read standard icon DEBUG_LOG(LOADER, "Loading unknown.png because there was an ELF"); ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; break; case FILETYPE_PSP_SAVEDATA_DIRECTORY: { SequentialHandleAllocator handles; VirtualDiscFileSystem umd(&handles, gamePath_.c_str()); // Alright, let's fetch the PARAM.SFO. std::string paramSFOcontents; if (ReadFileToString(&umd, "/PARAM.SFO", ¶mSFOcontents, 0)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size()); info_->ParseParamSFO(); } ReadFileToString(&umd, "/ICON0.PNG", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; if (info_->wantFlags & GAMEINFO_WANTBG) { ReadFileToString(&umd, "/PIC1.PNG", &info_->pic1TextureData, &info_->lock); info_->pic1DataLoaded = true; } break; } case FILETYPE_PPSSPP_SAVESTATE: { break; } case FILETYPE_PSP_DISC_DIRECTORY: { info_->fileType = FILETYPE_PSP_ISO; SequentialHandleAllocator handles; VirtualDiscFileSystem umd(&handles, gamePath_.c_str()); // Alright, let's fetch the PARAM.SFO. std::string paramSFOcontents; if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, 0)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size()); info_->ParseParamSFO(); } ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; if (info_->wantFlags & GAMEINFO_WANTBG) { ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock); info_->pic0DataLoaded = true; ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock); info_->pic1DataLoaded = true; } if (info_->wantFlags & GAMEINFO_WANTSND) { ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock); info_->pic1DataLoaded = true; } break; } case FILETYPE_PSP_ISO: case FILETYPE_PSP_ISO_NP: { info_->fileType = FILETYPE_PSP_ISO; SequentialHandleAllocator handles; // Let's assume it's an ISO. // TODO: This will currently read in the whole directory tree. Not really necessary for just a // few files. BlockDevice *bd = constructBlockDevice(info_->GetFileLoader()); if (!bd) return; // nothing to do here.. ISOFileSystem umd(&handles, bd, "/PSP_GAME"); // Alright, let's fetch the PARAM.SFO. std::string paramSFOcontents; if (ReadFileToString(&umd, "/PSP_GAME/PARAM.SFO", ¶mSFOcontents, nullptr)) { lock_guard lock(info_->lock); info_->paramSFO.ReadSFO((const u8 *)paramSFOcontents.data(), paramSFOcontents.size()); info_->ParseParamSFO(); if (info_->wantFlags & GAMEINFO_WANTBG) { ReadFileToString(&umd, "/PSP_GAME/PIC0.PNG", &info_->pic0TextureData, &info_->lock); info_->pic0DataLoaded = true; ReadFileToString(&umd, "/PSP_GAME/PIC1.PNG", &info_->pic1TextureData, &info_->lock); info_->pic1DataLoaded = true; } if (info_->wantFlags & GAMEINFO_WANTSND) { ReadFileToString(&umd, "/PSP_GAME/SND0.AT3", &info_->sndFileData, &info_->lock); info_->pic1DataLoaded = true; } } // Fall back to unknown icon if ISO is broken/is a homebrew ISO, override is allowed though if (!ReadFileToString(&umd, "/PSP_GAME/ICON0.PNG", &info_->iconTextureData, &info_->lock)) { DEBUG_LOG(LOADER, "Loading unknown.png because no icon was found"); ReadVFSToString("unknown.png", &info_->iconTextureData, &info_->lock); } info_->iconDataLoaded = true; break; } case FILETYPE_ARCHIVE_ZIP: info_->paramSFOLoaded = true; { ReadVFSToString("zip.png", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; } break; case FILETYPE_ARCHIVE_RAR: info_->paramSFOLoaded = true; { ReadVFSToString("rargray.png", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; } break; case FILETYPE_ARCHIVE_7Z: info_->paramSFOLoaded = true; { ReadVFSToString("7z.png", &info_->iconTextureData, &info_->lock); info_->iconDataLoaded = true; } break; case FILETYPE_NORMAL_DIRECTORY: default: info_->paramSFOLoaded = true; break; } info_->hasConfig = g_Config.hasGameConfig(info_->id); if (info_->wantFlags & GAMEINFO_WANTSIZE) { lock_guard lock(info_->lock); info_->gameSize = info_->GetGameSizeInBytes(); info_->saveDataSize = info_->GetSaveDataSizeInBytes(); info_->installDataSize = info_->GetInstallDataSizeInBytes(); } info_->pending = false; info_->DisposeFileLoader(); } virtual float priority() { return info_->lastAccessedTime; } private: std::string gamePath_; GameInfo *info_; DISALLOW_COPY_AND_ASSIGN(GameInfoWorkItem); }; GameInfoCache::~GameInfoCache() { Clear(); } void GameInfoCache::Init() { gameInfoWQ_ = new PrioritizedWorkQueue(); ProcessWorkQueueOnThreadWhile(gameInfoWQ_); } void GameInfoCache::Shutdown() { StopProcessingWorkQueue(gameInfoWQ_); } void GameInfoCache::Clear() { if (gameInfoWQ_) gameInfoWQ_->Flush(); for (auto iter = info_.begin(); iter != info_.end(); iter++) { lock_guard lock(iter->second->lock); if (!iter->second->pic0TextureData.empty()) { iter->second->pic0TextureData.clear(); iter->second->pic0DataLoaded = false; } if (iter->second->pic0Texture) { delete iter->second->pic0Texture; iter->second->pic0Texture = 0; } if (!iter->second->pic1TextureData.empty()) { iter->second->pic1TextureData.clear(); iter->second->pic1DataLoaded = false; } if (iter->second->pic1Texture) { delete iter->second->pic1Texture; iter->second->pic1Texture = 0; } if (!iter->second->iconTextureData.empty()) { iter->second->iconTextureData.clear(); iter->second->iconDataLoaded = false; } if (iter->second->iconTexture) { delete iter->second->iconTexture; iter->second->iconTexture = 0; } if (!iter->second->sndFileData.empty()) { iter->second->sndFileData.clear(); iter->second->sndDataLoaded = false; } } info_.clear(); } void GameInfoCache::FlushBGs() { for (auto iter = info_.begin(); iter != info_.end(); iter++) { lock_guard lock(iter->second->lock); if (!iter->second->pic0TextureData.empty()) { iter->second->pic0TextureData.clear(); iter->second->pic0DataLoaded = false; } if (iter->second->pic0Texture) { delete iter->second->pic0Texture; iter->second->pic0Texture = 0; } if (!iter->second->pic1TextureData.empty()) { iter->second->pic1TextureData.clear(); iter->second->pic1DataLoaded = false; } if (iter->second->pic1Texture) { delete iter->second->pic1Texture; iter->second->pic1Texture = 0; } if (!iter->second->sndFileData.empty()) { iter->second->sndFileData.clear(); iter->second->sndDataLoaded = false; } iter->second->wantFlags &= ~(GAMEINFO_WANTBG | GAMEINFO_WANTSND); } } void GameInfoCache::PurgeType(IdentifiedFileType fileType) { if (gameInfoWQ_) gameInfoWQ_->Flush(); restart: for (auto iter = info_.begin(); iter != info_.end(); iter++) { if (iter->second->fileType == fileType) { info_.erase(iter); goto restart; } } } // Runs on the main thread. GameInfo *GameInfoCache::GetInfo(Thin3DContext *thin3d, const std::string &gamePath, int wantFlags) { GameInfo *info = 0; auto iter = info_.find(gamePath); if (iter != info_.end()) { info = iter->second; if ((info->wantFlags & wantFlags) != wantFlags) { // Need to start over. We'll just add a new work item. goto again; } if (thin3d && info->iconDataLoaded) { SetupTexture(info, info->iconTextureData, thin3d, info->iconTexture, info->timeIconWasLoaded); info->iconDataLoaded = false; } if (thin3d && info->pic0DataLoaded) { SetupTexture(info, info->pic0TextureData, thin3d, info->pic0Texture, info->timePic0WasLoaded); info->pic0DataLoaded = false; } if (thin3d && info->pic1DataLoaded) { SetupTexture(info, info->pic1TextureData, thin3d, info->pic1Texture, info->timePic1WasLoaded); info->pic1DataLoaded = false; } iter->second->lastAccessedTime = time_now_d(); return iter->second; } again: if (!info) { info = new GameInfo(); } { lock_guard lock(info->lock); info->wantFlags |= wantFlags; } GameInfoWorkItem *item = new GameInfoWorkItem(gamePath, info); gameInfoWQ_->Add(item); info_[gamePath] = info; return info; } void GameInfoCache::SetupTexture(GameInfo *info, std::string &textureData, Thin3DContext *thin3d, Thin3DTexture *&tex, double &loadTime) { if (textureData.size()) { if (!tex) { tex = thin3d->CreateTextureFromFileData((const uint8_t *)textureData.data(), (int)textureData.size(), T3DImageType::PNG); if (tex) { loadTime = time_now_d(); } } textureData.clear(); } }