PPSSPP - a fast and portable PSP emulator ========================================= Created by Henrik Rydgård Additional code by many contributors, see the Credits screen Originally released under the GPL 2.0 (and later) in November 2012 Official website: http://www.ppsspp.org/ No BIOS file required to play, PPSSPP is in many ways a "HLE" emulator. To contribute, see [the development page](http://www.ppsspp.org/development.html). For the latest source code, see [our github page](https://github.com/hrydgard/ppsspp). For build instructions and other development tutorials, see the [wiki](https://github.com/hrydgard/ppsspp/wiki). What's new in 1.2.2 ------------------- * Went back to the old way of initializing graphics on Android. Should fix many recent issues. * Some graphical fixes, a vertex cache performance improvement and a screen clear optimization * Fix for dual source blending on most SHIELD devices, causing graphical issues. * Fix the homebrew store incorrectly unzipping some games. This will lead to more games being added. * Slightly faster ISO handling What's new in 1.2.1 ------------------- * Fixes for some crash-on-shutdown and app switching problems. What's new in 1.2.0 ------------------- * A major rework of sceAtrac audio decoding, fixing various music hangs and similar issues * Many fixes and workarounds to depth and stencil buffer usage, and also FBO management * Audio reverb support * Combo keys - custom touch buttons that press multiple PSP buttons * 5xBR upscaling on GPU (postprocessing effect) * Fix problems with playback of video with mono audio * Performance improvements like multithreaded audio mixing * ARM64 JIT crash bug fixes * GLSL shader cache to reduce stuttering ingame * Support render-to-CLUT functionality that some games use to change colors of various monsters * x86-64 support on Android * Auto-hide on-screen controls after a while of no usage * Fixes to prescale UV speedhack, now seems reliable * Faster ISO RAM cache * New UI for moving around the PSP display on larger screens * Minor UI fixes like better slider controls * Assorted stability fixes (ffmpeg crash, etc) * Volume setting is back * Preparations for supporting more graphics APIs * AdHoc port offset * Support another HD remaster (Sora no Kiseki Kai HD) What's new in 1.1.1 ------------------- * Fixed new crash in Persona and other games on ARM64, like Galaxy S6 * Fixed crashes when trying to launch web browser when not present on Android, like on Android TV * Fix crash in games that used "depal" functionality (OpenGL) * Fixed rounding mode problems in the JITs * Fix crash when loading savestates many times, and savestate compatibility on Android-x86 * Fix minor glitch in Ridge Racer What's new in 1.1 ----------------- * Support for ARM64 on Android, for improved performance on new devices. Has some new optimizations. * Support Android TV, like nVidia Shield TV * Screen rotation on PC, useful for vertical games like Star Soldier * Many minor performance improvements and compatibility bug fixes * GPU emulation fixes like correct depth rounding, fixing text in Phantasy Star * Other graphical fixes like UV rotation * Support savestates for homebrew apps * Simple integrated "Homebrew Store" to download PSP homebrew apps * Minor AdHoc multiplayer improvements. Still many issues left. * Disable a dangerous optimization on ARM, causing walk-through-walls in Tenchu * sceAtrac music compatibility fixes, fixing noise in a few games * Better texture scaling performance * Direct3D closer in features to OpenGL * Works better on BSD operating systems * Savedata management UI What's new in 1.0.1 ------------------- * Bugfixes like the save state scroll issue, cosmetic issues like overscroll * Some cheat code bugfixes * Adler32 and Mersenne Twister modules added (fixes some obscure games) * Fix for Jak & Daxter slowdown * Graphics hack for Phantasy Star Portable 2 for Direct3D9 * Fix compatibility with some PowerVR devices broken since v0.9.5-959-g4998044 What's new in 1.0 ----------------- * Many, many bug fixes in JIT and elsewhere, improving compatibility * Proper fix for Zenfone and related devices * Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases * You can now create specific configs per game * FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save. * The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two. * Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems * FFMPEG upgraded, fixed some music hangs ("GHA phase shifts") * Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use. * Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support * Simulate UMD speed better, fixing hangs in several games * More Atrac3 fixes, fixing hangs * Somewhat better disk full handling * Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3 * Updated to SDL2 where applicable (Linux, Mac) * Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc ADHOC SUPPORT (by Igor Calabria) ================================ This is based on coldbird's code: http://code.google.com/p/aemu/ All credit goes to him! Status ------ Code is a bit of a mess and it's not fully functional yet, I still need to implement some functions and add a upnp lib(really important for people with routers). I did test it with some games(emulator <-> real psp with the server running locally) and it's looking good: * Worms Open Warfare: Ran just fine, I was able to play a whole match without problems * Monster Hunter Freedom Unite: Runs fine too. Gathering Hall and embarking on quests works * Dissidia Duodecim 012: Doesn't work. It requires some functions that I haven't implemented yet. Also, it uses a port < 1000 and thats reserved for admin apps on linux, running the emu as sudo "solves" it, but it's far from ideal. * Pacman World Rally: Works too. Update (Kyhel) : --------------- * Now compiles on both Mac OSX and Windows. For more details on how to play and build go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59241 * Got it tested windows <-> mac osx <-> psp, it works * Monster Hunter 3rd HD works too, as well as God Eater Burst.