// Copyright (c) 2013- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #include "file/file_util.h" #include "native/ext/libzip/zip.h" #include "util/text/utf8.h" #include "Common/Log.h" #include "Common/FileUtil.h" #include "Core/Config.h" #include "Core/System.h" #include "Core/Util/GameManager.h" GameManager g_GameManager; std::string GameManager::GetTempFilename() const { #ifdef _WIN32 wchar_t tempPath[MAX_PATH]; GetTempPath(MAX_PATH, tempPath); wchar_t buffer[MAX_PATH]; GetTempFileName(tempPath, L"PSP", 1, buffer); return ConvertWStringToUTF8(buffer); #else return g_Config.externalDirectory + "/ppsspp.dl"; #endif } bool GameManager::IsGameInstalled(std::string name) { std::string pspGame = GetSysDirectory(DIRECTORY_GAME); return File::Exists(pspGame + name); } bool GameManager::DownloadAndInstall(std::string storeZipUrl) { if (curDownload_.get() != 0) { ERROR_LOG(HLE, "Can only process one download at a time"); return false; } std::string filename = GetTempFilename(); curDownload_ = downloader_.StartDownload(storeZipUrl, filename); return true; } bool GameManager::Uninstall(std::string name) { if (name.empty()) { ERROR_LOG(HLE, "Cannot remove an empty-named game"); return false; } std::string gameDir = GetSysDirectory(DIRECTORY_GAME) + name; INFO_LOG(HLE, "Deleting %s", gameDir.c_str()); if (!File::Exists(gameDir)) { ERROR_LOG(HLE, "Game %s not installed, cannot uninstall", name.c_str()); return false; } bool success = File::DeleteDirRecursively(gameDir); if (success) { INFO_LOG(HLE, "Successfully deleted game %s", name.c_str()); g_Config.CleanRecent(); return true; } else { ERROR_LOG(HLE, "Failed to delete game %s", name.c_str()); return false; } } void GameManager::Update() { if (curDownload_.get() && curDownload_->Done()) { INFO_LOG(HLE, "Download completed! Status = %i", curDownload_->ResultCode()); if (curDownload_->ResultCode() == 200) { std::string zipName = curDownload_->outfile(); if (!File::Exists(zipName)) { ERROR_LOG(HLE, "Downloaded file %s does not exist :(", zipName.c_str()); curDownload_.reset(); return; } // Install the game! InstallGame(zipName); // Doesn't matter if the install succeeds or not, we delete the temp file to not squander space. // TODO: Handle disk full? deleteFile(zipName.c_str()); curDownload_.reset(); } } } void GameManager::InstallGame(std::string zipfile) { std::string pspGame = GetSysDirectory(DIRECTORY_GAME); INFO_LOG(HLE, "Installing %s into %s", zipfile.c_str(), pspGame.c_str()); if (!File::Exists(zipfile)) { ERROR_LOG(HLE, "ZIP file %s doesn't exist", zipfile.c_str()); return; } int error; #ifdef _WIN32 struct zip *z = zip_open(ConvertUTF8ToWString(zipfile).c_str(), 0, &error); #else struct zip *z = zip_open(zipfile.c_str(), 0, &error); #endif if (!z) { ERROR_LOG(HLE, "Failed to open ZIP file %s, error code=%i", zipfile.c_str(), error); return; } int numFiles = zip_get_num_files(z); // First, find all the directories, and precreate them before we fill in with files. // Also, verify that this is a PSP zip file with the correct layout. bool isPSP = false; for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); std::string zippedName = fn; std::string outFilename = pspGame + zippedName; bool isDir = outFilename.back() == '/'; if (isDir) { File::CreateFullPath(outFilename.c_str()); } if (zippedName.find("EBOOT.PBP") != std::string::npos) { int slashCount = 0; for (size_t i = 0; i < zippedName.size(); i++) { if (zippedName[i] == '/') slashCount++; } if (slashCount == 1) { isPSP = true; } else { INFO_LOG(HLE, "Wrong number of slashes (%i) in %s", slashCount, zippedName.c_str()); } } } if (!isPSP) { ERROR_LOG(HLE, "File not a PSP game"); return; } // Create all the directories in one pass for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); std::string outFilename = pspGame + fn; bool isDir = outFilename.back() == '/'; if (isDir) { File::CreateFullPath(outFilename.c_str()); } } // Now, loop through again in a second pass, writing files. for (int i = 0; i < numFiles; i++) { const char *fn = zip_get_name(z, i, 0); // Note that we do NOT write files that are not in a directory, to avoid random // README files etc. if (strstr(fn, "/") != 0) { INFO_LOG(HLE, "File: %i: %s", i, fn); struct zip_stat zstat; int x = zip_stat_index(z, i, 0, &zstat); size_t size = zstat.size; u8 *buffer = new u8[size]; zip_file *zf = zip_fopen_index(z, i, 0); zip_fread(zf, buffer, size); zip_fclose(zf); std::string outFilename = pspGame + fn; bool isDir = outFilename.back() == '/'; if (!isDir) { INFO_LOG(HLE, "Writing %i bytes to %s", (int)size, outFilename.c_str()); FILE *f = fopen(outFilename.c_str(), "wb"); if (f) { fwrite(buffer, 1, size, f); fclose(f); } else { ERROR_LOG(HLE, "Failed to open file for writing"); } delete [] buffer; } } } zip_close(z); }