// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "Globals.h" struct VertexShaderID { VertexShaderID() {d[0] = 0xFFFFFFFF;} void clear() {d[0] = 0xFFFFFFFF;} u32 d[2]; bool operator < (const VertexShaderID &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] < other.d[i]) return true; if (d[i] > other.d[i]) return false; } return false; } bool operator == (const VertexShaderID &other) const { for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++) { if (d[i] != other.d[i]) return false; } return true; } }; void ComputeVertexShaderID(VertexShaderID *id); // The return value is only valid until the function is called again. char *GenerateVertexShader();