// Copyright (c) 2012- PPSSPP Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0 or later versions. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official git repository and contact information can be found at // https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/. #pragma once #include "../GPUCommon.h" class ShaderManager; class NullGPU : public GPUCommon { public: NullGPU(); ~NullGPU(); virtual void InitClear() {} virtual void ExecuteOp(u32 op, u32 diff); virtual u32 DrawSync(int mode); virtual void BeginFrame() {} virtual void SetDisplayFramebuffer(u32 framebuf, u32 stride, int format) {} virtual void CopyDisplayToOutput() {} virtual void UpdateStats(); virtual void InvalidateCache(u32 addr, int size); virtual void InvalidateCacheHint(u32 addr, int size); virtual void Flush() {} virtual void DeviceLost() {} virtual void DumpNextFrame() {} virtual void Resized() {} virtual void GetReportingInfo(std::string &info) { info = "NULL"; } protected: virtual void FastRunLoop(DisplayList &list); };